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  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesn
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...ter is <code>0</code>, and negative values count from the end, so the last character is <code>-1</code>. If specified, the ''size'' indicates the total number o
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...ario writer, must mark a string as translatable by including an underscore character "_" before the string starts. Here is an example. When using strings in macros, include the underscore character with the actual text. Gettext does not know how to perform macro or variabl
    1 KB (166 words) - 17:38, 1 August 2016
  • ...ution in the stable branch; it the value starts with '$' as the very first character then it will (sometimes) switch back to simple substitution. This bug was f ...lex substitution sometimes reverting to simple substitution when the first character is '$'). If you are doing anything complex with WML you should be using the
    5 KB (731 words) - 02:03, 29 April 2011
  • :''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of
    46 KB (6,417 words) - 03:53, 3 May 2023
  • ...ntil you can defeat the enemy leader. Select custom units and upgrade your character to ensure the survival of your party.
    4 KB (668 words) - 16:30, 6 August 2009
  • * <code>recognize <name></code>: Indicates that the character with the given name exists even though a declaration (ie a <code>[unit]</co ...eld <macro> <number></code>: Indicates that the specified macro declares a character whose name is given by the specified argument to the macro.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • might say "You may now recruit Spearmen", but a character would
    3 KB (546 words) - 03:21, 12 August 2017
  • ...". You're not all that weak, but a Ghost may be able to pick off a wounded character of yours if you just keep the hedgehog formation. If your characters have h ...lade. You may choose to either take it or leave it. If you take it, that character's melee attack will now deal cold damage, but a monster will appear to bloc
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...matches any character before or after it's used) and _ (matches any single character) wildcards.
    10 KB (1,618 words) - 16:27, 16 May 2024
  • ...Wesnoth during and slightly before the events in Heir to the Throne. Your character starts as a risen dead who has no real idea of his life's history. You go t
    19 KB (3,333 words) - 04:23, 3 May 2023
  • ...f a great war on another continent. The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven so
    18 KB (2,749 words) - 16:43, 28 August 2019
  • MOST of the campaigns will not load because it says wrong character or whatever on the tiles like (-999,-999) and it says error on lots of thin
    2 KB (414 words) - 12:12, 10 March 2008
  • A single-player RPG campaign engine featuring a character customization system, nonlinear play, extended map embellishments through t
    3 KB (451 words) - 20:09, 22 April 2011
  • Translations that contain the "vertical tab" character will no longer cause Wesnoth to crash.
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...ode>?</code> wildcards are supported (<code>?</code> stands for any single character, <code>*</code> stands for any number of any characters).
    2 KB (245 words) - 12:35, 21 December 2019
  • <li>Some slight changes to maps and attributes of the main character.</li>
    4 KB (664 words) - 09:07, 8 February 2008
  • ...ower that spans over 2 hexes, you may use the following rule (Tt being the character
    3 KB (435 words) - 03:41, 8 May 2023
  • ...s, those strings can be prefixed with any descriptive string and a '''^''' character. For users viewing in '''en_US''', these hints will be automatically remove ...UtBS, it's better to have a separate translatable string for each possible character instead of interpolating '''$unit.name''' into a string.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created.
    15 KB (2,410 words) - 06:43, 23 February 2008

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