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  • {{WML Tags}} ...anguage and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[w
    7 KB (1,041 words) - 14:19, 27 April 2024
  • If you just want to jump right in, start the game and play the tutorial. If you like reading documentation, see [[WesnothManual]]. At any time wh ...t constitutes a complete scenario or campaign, which is the [[ReferenceWML|WML]] code. There have been some abandoned attempts at creating complete scenar
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...ed to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of crea * [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
    4 KB (610 words) - 00:47, 7 January 2022
  • {{WML Tags}} ...the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • {{WML Tags}} ...the filter is matched only against the unit's variables (which are already WML).
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...difficult (if not exasperating) a [[BuildingCampaignsTutorial|step-by-step tutorial]] covering the initial phase of campaign development (getting it to work) i ...d keeping it up to date with the game engine and any new happenings on the WML front... so there is still quite a lot to keep you busy after you are done.
    7 KB (1,253 words) - 20:43, 24 November 2021
  • wesnoth-tutorial/de.po C++ and Python files are parsed with ''xgettext'', WML and Lua files are parsed with ''wmlxgettext''. The results are then combine
    6 KB (905 words) - 15:54, 2 March 2024
  • == Building tileable castles - A tutorial == Wesnoth [[TerrainGraphicsWML|terrain graphics]] system allows the WML designer to create various
    11 KB (1,800 words) - 03:18, 9 April 2023
  • * [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be u * [[Portrait Tutorial]] - A guide on how to draw unit/character portraits by Kitty.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute
    6 KB (924 words) - 22:05, 10 October 2018
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024
  • {{WML Tags}} <syntaxhighlight lang='wml'>
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...lly, ''really'' need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, bu * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they int
    1 KB (203 words) - 05:02, 8 May 2023
  • | wesnoth-tutorial || ... || Pepe || traducido || no revisado || ...
    24 KB (3,430 words) - 04:28, 3 May 2023
  • ...and unoptimized/unwritten parts. Having read the older version of the WML tutorial is not a requirement for reading and understanding this one, however. Still, this tutorial series assumes you are using version 1.14.13 and have done the reading of t
    855 bytes (123 words) - 01:35, 9 November 2020
  • ...part of this tutorial series, we are going to talk about the basics of how WML code works and learn fundamental aspects of the language. Use [[WML_for_Beg == <span id="WMLDefinition"></span>What is WML? ==
    6 KB (1,044 words) - 18:37, 3 September 2020
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide] ...tains any placeholders, '''don't''' use <code>snprintf</code>. Instead use WML style variables, put their values in a <syntaxhighlight lang=c++ inline>uti
    19 KB (2,960 words) - 10:46, 23 January 2024
  • ...AIs for Wesnoth. In addition to the technical information on this page, a tutorial-style guide is also available at [[Formula AI Howto]]. ...ith relatively little technical programming experience; anyone who can use WML should also be able to use the Formula AI to tweak an AI to make the AI in
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...implemented or logged in the issues database. There's a lot about handling WML macros in the editor, which 1.15.4 answered by allowing a separate .cfg fil ...ould like to reuse much of Wesnoth’s existing code, for map display, for WML loading and saving, for the GUI I believe that I will primarily use code th
    21 KB (3,707 words) - 10:13, 13 December 2022

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