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  • This page describes the [[LuaWML]] functions for handling units. ...1}} These are now read/write under all circumstances, including for on-map units)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • [[FrenchTranslation]] / '''Units'''
    8 KB (1,158 words) - 21:54, 19 February 2012
  • ...or than black, which invariably ends up getting used on the bodies of most units). ...GB: 22,0,52 the desired shape of the shadow you would like. Note for most units, that our perspective will make the shadow of most creatures somewhat wider
    2 KB (270 words) - 20:32, 6 September 2009
  • #REDIRECT [[LuaWML/Units]]
    26 bytes (3 words) - 03:42, 11 March 2016
  • ...rupper i en standardinstallation av Wesnoth. Se [http://units.wesnoth.org/ units.wesnoth.org] för en uppdaterad och mer överskådlig tabell över Wesnoths
    15 KB (1,858 words) - 12:45, 13 September 2011
  • ...のなので、能力とかは他のところみてください。 http://units.wesnoth.org/trunk/ja_JP/mainline.html とか。
    17 KB (1,023 words) - 11:00, 2 June 2013
  • The entire units module is only available in the game. It is not available to plugins or map === wesnoth.units.advance ===
    16 KB (2,308 words) - 17:52, 18 April 2024

Page text matches

  • * [//units.wesnoth.org/ Units] - Units advancement trees and stats ** [//units.wesnoth.org/1.16 Stable version]
    5 KB (698 words) - 01:23, 25 March 2024
  • ...ughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right stre ...y different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also ch
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...does originality factor in? I, too, felt that the game's focus was on the units rather than the strategy, that the building of my colourful army was more i I started with a few basic units, and two races: Orcs and Elves.
    16 KB (2,907 words) - 07:00, 16 May 2020
  • |wesnoth-units, thot, sof |wesnoth-units, DW
    3 KB (398 words) - 19:20, 30 October 2014
  • ...d fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers ...on and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!
    4 KB (695 words) - 13:36, 26 April 2024
  • ...e (WML) is used to code almost everything in Wesnoth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-read ...ature in WML, the most reliable way is to look at the WML code of existing units and campaigns that have done so.''
    7 KB (1,041 words) - 14:19, 27 April 2024
  • This page describes the [[LuaWML]] functions for handling units. ...1}} These are now read/write under all circumstances, including for on-map units)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...by a unit as a single argument (as returned by the functions from [[LuaWML:Units]]). The second location is given by its coordinates. The last argument is a * '''ignore_units''': if set, the path will go through units and ignore zones of control. Note: hidden enemies are always ignored, wheth
    9 KB (1,522 words) - 13:32, 12 February 2021
  • |wesnoth-units
    9 KB (1,245 words) - 11:38, 4 April 2024
  • ...va) are taken into account (if the passed hex happens to be affected). The units' placement being considered is always the current one. * '''bonus_modified''': integer (bonus change by units)
    3 KB (395 words) - 21:05, 17 June 2021
  • ...ted and animated many replacement sprites (esp. ogre, orc assassin & spear units, and cockatrice) * antwerpz — sprite creator/animator for old saurian units
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ..., but our usage of it thus far is both minimal, and very different between units. We'd like to standardize it (like has been done with defense animations), We have portraits for some units, but we would like a full set (at least for the roots of most of our unit-c
    6 KB (1,073 words) - 16:08, 15 June 2010
  • <td>Units</td>
    4 KB (676 words) - 23:22, 27 January 2022
  • enemies in Survival do not recruit infinite numbers of units<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • :edit units hitpoints :edit units experience
    6 KB (952 words) - 15:03, 10 May 2023
  • * '''Starting units:''' Tallin and Zlex, a loyal peasant. ...villages. Once the orcs are done fighting (one side will be mostly out of units), march your Woodsmen in a line and finish them off.
    48 KB (8,524 words) - 21:21, 19 April 2024
  • === Monster units === The new Caribe and Caribe Nibbler units have been added.
    783 bytes (111 words) - 16:52, 20 June 2022
  • ...te your defensive placement in such a way that the minimal number of enemy units could attack you. ...ut a unit with a lot of hp or a unit with great [[Resistances]] instead of units with high dodge.
    1 KB (233 words) - 03:10, 7 May 2023
  • # Units with great damage (poisoners > ranged > melee) ''' Close-to-level-up units '''
    4 KB (615 words) - 00:53, 20 July 2022
  • === Allied AI retreating injured units === ...no longer take villages controlled by the human player(s) to heal injured units.
    1 KB (206 words) - 17:13, 22 July 2022

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