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- Learn how to take a standing base frame: http://img88.imageshack.us/img88/4724/goblintrumpeter2.png To illustrate a "network" in a character, below is a base frame of my Goblin Trumpeter and an edited version.6 KB (956 words) - 19:22, 30 January 2012
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- * Hogne Håskjold (frame/freim) — terrain art director, made much of the current terrains (esp * Ryan Frame55 KB (6,870 words) - 00:05, 18 March 2024
- ...of 1-2 frame animations (if you can call them that) to decent, fluid, 5-7 frame animations for melee combat.6 KB (1,073 words) - 16:08, 15 June 2010
- ...(4,5) with files "misc/fire-A01.png" to "misc/fire-A08.png" with an inter-frame transition time of 140, the following can be placed at the scenario top lev9 KB (1,382 words) - 20:58, 7 May 2023
- ''Example (where the integer after the colon is the duration of each frame or square bracket expansion as per AnimationWML is used): halo=scenery/fire ...15.4) This is measured in the number of 'frames', and the default is 50. A frame in Wesnoth is usually displayed for around 30ms.46 KB (7,208 words) - 23:30, 16 April 2024
- .... We intend to move to a model where we redraw the entire screen for every frame and let the graphics card figure out what really needs to be updated. This23 KB (3,484 words) - 06:28, 24 January 2015
- [frame] [/frame]23 KB (3,459 words) - 16:23, 15 April 2024
- each of those grid squares (or rectangles) each frame/image has a second border saving that would remove the overhead of searching everytime a frame is called.15 KB (2,499 words) - 01:27, 23 May 2014
- ...t now we'll assume that for some reason you have to do with just one drawn frame. [frame]7 KB (1,093 words) - 06:40, 18 October 2014
- ...s, relative to each other, and relative to their positions in the previous frame. It really makes a difference, even on a precision level of individual pix1 KB (257 words) - 10:52, 6 May 2009
- *base frame (1 frame) *defense (usually 2 frames long not including the base frame, separate animations may be drawn for ranged and melee defense animations)5 KB (932 words) - 04:33, 25 February 2019
- ...is stored in the lossless ''Portable Network Graphics'' (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separat The following is information specific to drawing terrain for Wesnoth. Read Frame's "Tiles Tutorial" for a good overview of how terrain graphics work.7 KB (1,160 words) - 23:09, 2 September 2021
- ...whole pieces of flesh had weakened and threatened to fall off the skeletal frame, so I was forced to stitch them back into place.56 KB (9,787 words) - 08:50, 14 May 2021
- ...animation. Even when the unit is standing, it is actually playing a single frame animation. A frame typically describes an image, where and how to render it. It can contain su41 KB (6,114 words) - 01:16, 19 April 2024
- ...st to frame-count of a given animation, but also to distance travelled per frame - if it moves too quickly relative to the framerate, it will look like it i ...principle is used in a lot of cheap animated television shows, where a low frame-count animation of a character will be panned across an animated background16 KB (2,809 words) - 06:18, 6 September 2012
- ...size and proportion you strictly apply to still objects.''' For a single frame, a swinging sword can take the shape of a wide, flat 'fan'. A lunging body ...matters is that the camera doesn't move), and carefully step through each frame of the animation and watch how the weapon moves through the air. Stepping5 KB (794 words) - 21:12, 30 January 2012
- A bug (issue #5508) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad3 KB (490 words) - 18:01, 21 February 2021
- * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and h1 KB (203 words) - 05:02, 8 May 2023
- ...They often live in swamps or other damp places. Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very ag3 KB (528 words) - 17:00, 13 September 2022
- [frame] [/frame]2 KB (205 words) - 12:37, 23 March 2008
- [frame] [/frame]4 KB (330 words) - 12:38, 23 March 2008