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  • ...with it, [[support]] for it, examine the [[project]], view [[credits]] of it. * [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands
    5 KB (698 words) - 01:23, 25 March 2024
  • ...mpaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided. ...first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • Although the label itself has no event interaction it still has two states. of the widget it labels.
    4 KB (695 words) - 13:36, 26 April 2024
  • * [[SyntaxWML]] Description of WML syntax * [[SavefileWML]] a description of the format of savegames
    7 KB (1,041 words) - 14:19, 27 April 2024
  • ...ge describes how the campaign is displayed in the "Campaign" menu, and how it starts. * '''description_alignment''': {{DevFeature1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right".
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...dinates does not work if the goal hex is occupied (it is not executed), so it is necessary to check if the hex is available first. ** '''description''': translatable string (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • <tr><td>Italian (it)</td><td>RokStar</td><td>completed</td></tr> It is not known if someone is actually translating this campaign.
    3 KB (452 words) - 08:08, 19 May 2023
  • * Can you reproduce the problem? If you can please provide steps to do it. ...! If you know the information can't be relevant to your report simply omit it. Nevertheless too much information usually doesn't hurt.
    6 KB (988 words) - 20:44, 26 August 2021
  • it for you. * the_beagle &#8212; Wose race description
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ==Description== Wesnoth has lots of user made content, but some of it works only for either singleplayer or multiplayer. To solve this, some of t
    2 KB (243 words) - 23:19, 12 March 2014
  • ...by an optional scenario ID which defaults to 'test'.) {{DevFeature1.13|8}} It can also be accessed by assigning a hotkey to the "Test Scenario" command i * '''map_data''': inputs valid Wesnoth map data. See [[BuildingMaps]] for a description of the Wesnoth map syntax.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...often notice that it runs very slowly, and you need to do something about it. Or maybe you have a powerful computer and you'd like to make sure that oth ...acros, inside macros... yes, I've seen it happen, and yes I've tried doing it myself when I was new to wml). Under the covers, WML macros are replaced by
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...data with ''[store_side]'', the value may differ between clients and using it for conditional actions may cause OOS. Discussion in https://r.wesnoth.org/ ...ll be searched for a leader (using ''canrecruit=yes'') and if one is found it will be used instead of the one described in the '''[side]''' tag. Typical
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...from the [unit_type] in [units], which describes a class of units. However it takes many of the same keys and thus can generally override the inherited p ...e scenario, or as [[DirectActionsWML]] for units created during the game. (It is also used in save-files.)
    22 KB (3,644 words) - 06:17, 27 February 2024
  • ...any downloads for us to enjoy. The volunteers compile the game and upload it on their own time, and sometimes they cannot do this in a timely fashion (o ...t doesn't help anything - the packagers already know, and they will get to it as soon as they can. In the past, the Windows and Mac communities have com
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...All modifications that have been done to the unit are applied to the unit it is replaced by. The special value 'null' says that the unit does not advanc ...) the text displayed in the unit descriptor box for this unit. Default 'No description available...'.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • ...rything goes on-screen. The most common content tag is the 'main_map' tag, it has the following format: * '''icon''' an image that will be displayed instead of the text if it is available
    7 KB (1,102 words) - 22:33, 11 November 2010
  • * '''description''': A short description of the theme to display in Preferences. Defines the border of the main map area. It has the following keys.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of game ...action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...pect did not work for a long time due to a bug (versions 1.7.4 - 1.11.6). It has been fixed for BfW 1.11.7. ...has now become the core system and no alternatives exist anymore. Instead, it selects a predefined ''[ai]'' definition, such as those defined in ''data/a
    35 KB (5,668 words) - 01:32, 25 February 2024

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