Difference between revisions of "User:Spookymagician"

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After UG2, this begins the final chapter in the story. (Again, I will not to reveal too much of the story.) After the final battle, the "Master" yet again, escapes with his life. (He knows he cannot fail in his plans so he retreats for now.) As for the heroes, they remain on the island and finally live their lives in peace. That same day, the general had to ask for assistance defending the eastern village. He sent out a call for any heroes that wanted to help out and he managed to get (yet again) four heroes to join the cause. He told them to meet his army at the eastern village. (He sent a large group of soldiers there and they were lead by him.) The four heroes set sail from their homeland to "The Chaos Islands" and unboarded at the western docks. They head to the nearby town and notice that something was wrong... (The game begins here. Play the add-on. :P)
 
After UG2, this begins the final chapter in the story. (Again, I will not to reveal too much of the story.) After the final battle, the "Master" yet again, escapes with his life. (He knows he cannot fail in his plans so he retreats for now.) As for the heroes, they remain on the island and finally live their lives in peace. That same day, the general had to ask for assistance defending the eastern village. He sent out a call for any heroes that wanted to help out and he managed to get (yet again) four heroes to join the cause. He told them to meet his army at the eastern village. (He sent a large group of soldiers there and they were lead by him.) The four heroes set sail from their homeland to "The Chaos Islands" and unboarded at the western docks. They head to the nearby town and notice that something was wrong... (The game begins here. Play the add-on. :P)
  
=== Comments ===
+
=== Progress Log ===
I have been working on this for a few years and I am considering to change some things to the add-on itself. This won't be a major change but, it will effect the game. (I have thought this over carefully. This should improve UGS more than anything. Although, it may have flaws in the end.) Anyway, I have decided to change the specials once again. (You no longer will pick a special at the start. Instead, all specials will be available to you automatically. However, I have to change the shop/inventory completely because of this.) I plan to make the shop now have separate categories. (EX: Potions, Scrolls, Smithing, etc.) This will also change teleportation and summoning. (You must be at one of the castles to teleport/summon.) The point of all these ideas/changes is to simplify the game/code. I have very little interest in the current code as it is very old and has been changed way too many times... (This should also remove a lot of the excess menu items as well.) Hopefully, I can redo all this and maybe post UG1 for temporarily. (I will put UG2 and UG3 in a temp/wip folder. This way, you can play UG1 and give me some feedback on my changes.) I will let you know more as I progress with these changes overtime.
 
  
edit: I managed to update a lot here and there. However, I still have a lot to do yet. (The inventory/shops/trading will take the longest.) I have to redo the menus to allow multiple sections. It shouldn't be too bad but, it will take some time. :\
+
==== Current Tasks/Things To Do ====
 
+
edit: Okay... So I managed to finish the potions section of the shop. Although, it could use some work yet... I will see what I can do to make it look a bit better...
+
- Continue updating UG1...<br>
 
+
- Update the teleportation for UG2 and UG3 later... (see inventory.cfg)<br>
edit: Okay. This looks a bit better but, it will do for now. (if need be, I will add a third menu for buying/selling if needed.)
+
- PLEASE REDO/UPDATE/FIX UG2's MAP...<br>
 
+
- Rewrite/Convert UG2 and UG3 scenarios...<br>
edit: I finished the potions and animal taming shop items. I just got a few more to do yet... Then, I need to move on to inventory... After that, trading...
+
- Finish storyline.txt... (Later)<br>
 
+
- Translations (MUCH LATER)<br>
edit: I have completed the shop finally... (I tested every item for buying/selling too. they all work properly. :) ) Now, I think I will work on trading... the inventory will come last for sure... -_- '
+
- Look into traps. (I don't think they work anymore...)<br>
 
+
- Modify objectives after ally leader death.<br>
edit: The trading system is now complete... Now I must tackle the inventory... :\ ...wish me luck...
+
- Scroll to events for waterfall.<br>
 
+
- Repeating monolith event...<br>
edit: The potions for inventory are complete. Now, I just need to do the specials and I can move on to the scenario itself. :)
+
- Make gold loot even. (this can cause players fighting over gold.)<br>
 
+
edit: After working with the code for awhile, I finally managed to finish off the inventory. (except the teleport locations for UG2 and UG3. Need to add these back in later. Now I can focus on UG1 now. :)
+
==== Bugs/Issues ====
 
+
edit: I decided to cut down the "cutscene" at the start for UG1... It is <b>way too long</b>. Instead, I will make it where players can move around and explore the base. (while still following the "cutscene" as it was before. Hopefully, this will prevent players having to read the whole story/cutscene while others are waiting for them to move...
+
- This will come later... (After scenarios are complete.)<br>
 
+
edit: I added a new menu item (Talk to) and I also modified the "cutscene". This made the game more interesting at the start. (This scenario should be very helpful to beginners. They can get all the information they need here. The ai starts as an ally so you can catch up with the story, get help, etc. as needed.)
+
==== Updates/Fixes ====
 
+
edit: This wasn't one of my highest priorities but, I decided to make the potions TC so I could easily recolor them with ~RC. (save me a few bytes of memory from the add-on. I also added the TC to the trap image as well. (This way, players can tell who made the trap. I also updated the image too.)  
+
- Moved everything to a "work_in_progress" folder.<br>
 
+
- Added UG1 to add-on.<br>
edit: I decided it was time to go ahead and move UGS to 1.9.x development version... I thought that I would probably make more progress writing it for this version since it should be coming out soon. (The stable version. hopefully...) Anyhow, I modified the map a bit and it looks MUCH better than before. Anyway, I will keep you posted on it's progress...
+
- Updated/Fixed some of the old macros and included them in add-on.<br>
 
+
- You can no longer pick a specific special. You can use them all automatically now. Although, you need to buy supplies from the shop... activate them using the inventory...<br>
edit: I updated more of my images again. Some of them were too small or really out of date... Mostly, the images got slightly a larger scale. However, they all remain 25x25. (anything bigger would become a problem...)
+
- Completed new shop.<br>
 
+
- Completed trading.<br>
edit: I have updated a lot recently. Might as well inform you about it. I fixed some problems that I noticed with potions. (incorrect healing amount.) I fixed a naming issue with the trading for summoning scrolls. Updated the kill rewards drop. (potion dropped too often. it now drops 4/6 gold, 1/6 potion, 1/6 nothing.) There was also a variable problem with dropping potions. (that was fixed as well.) I fixed a missing destroyed house event. I added a [chat] message whenever you use a menu item. (to let players know what they are doing.) I removed the large story map images from the addon completely. (i saved myself 1MB of space for the addon. They were not exactly needed anyhow.) I lowered/increase the prices for some items in the shop. (trying to balance all the items usefulness.) Finally, I added a new buy/trade/use item to the game. (spell scroll.) This is similar to blacksmith/crafting. The difference is it's a magical attack. (fireball 16-2 magical, iceball 8-2 magical & slows, arcane missles 4-4 magical & drains)
+
- The inventory is complete. (except for the teleportation... update this later.)<br>
 
+
- Updated the intro cutscene for UG1. (you now can move around the masters fort.)<br>
edit: I managed to get a few things updated recently. Let's see here... I mostly fixed a lot of typos, updated the help menu item, and worked a bit on UG1 events. However, with 1.9.2 out, I need to change some WML a bit. (the darn removeitem tag was renamed and I need to modify any SUF id=. They updated my suggestion for WML with that so, I want to try it out.)
+
- Added new menu item. (you can now talk to certain units within the game.)<br>
 +
- All trade/shop/inventory names were checked/fixed with incorrect naming.<br>
 +
- All trade/shop/inventory message tags got a side_for=$side_number| to prevent bugs/problems.<br>
 +
- Removed old intro define. (it was a temporary fix/old code.)<br>
 +
- Re-added in the shop music. (the love theme.)<br>
 +
- The potions now use a ~RC on a single image now. (instead of seperate images.)<br>
 +
- Changed the potion image for shop/trading section.<br>
 +
- Added a lot of files to deprecated folder. (Will only delete the files when they are ABSOLUTELY not needed anymore.)<br>
 +
- Removed the old images for potions and old trap image. (removes 8.67 kb from add-on.)<br>
 +
- Also removed "black_pot.png" I forgot... (saves me about 1 kb more. yay...)<br>
 +
- moved the old help_book.png to deprecated and renamed the "character_book.png" to "help_book.png". (I don't think I need both anymore.)<br>
 +
- Set require_era=yes. (I hate having to do this but, the game forces you to use this era so...)<br>
 +
- Moved UGS to BfW 1.9.x (Let's face it... I had to do this eventually anyway...)<br>
 +
- Redesigned UG1 map. (Looks much better now.)<br>
 +
- Fixed some issues with ~CROP and TELEPORT_UNIT macros...<br>
 +
- Fixed an issue with UG1 events. (accidently left a copy/paste macro I meant to delete...)<br>
 +
- Added some new talk to events... (I still have a lot more to go though...)<br>
 +
- Fixed an issue with changing terrain for cut down intro...<br>
 +
- Readd rest in shop. (forgot it when updating shop...)<br>
 +
- Readded fog after introduction to UG1. (could cause problems later on...)<br>
 +
- Made macro for setting up variables... (going to be the same 3 times anyway...)<br>
 +
- Added event apon all player deaths to end the game. (game would never end...)<br>
 +
- Updated all my images... (I felt like this was needed...)<br>
 +
- Fixed the trading scroll name strings.<br>
 +
- Fixed the kill reward for potion. (wasn't giving potions correctly.)<br>
 +
- Fixed a damaged house event. (missed it.)<br>
 +
- Fixed the healing potions. (incorrectly amount healed.)<br>
 +
- Added a [chat] tag to most of the menu items. (to let players know what is going on.)<br>
 +
- Removed the UGS story image maps. (Taking too much space anyway. I saved the addon about 1 MB.)<br>
 +
- Added new image. (spell.png. This is going to be a new buyable scroll. This allows you to buy a new magical attacks.)<br>
 +
- Lowered weapon smithing/crafting. (100 was too expensive...)<br>
 +
- Increased walking corpse scroll price. (10 is too cheap...)<br>
 +
- Added new spell scrolls to shop/trade/inventory. (fireball 16-2 magical, iceball 8-2 magical & slows, arcane missles 4-4 magical & drains)<br>
 +
- Fixed two attribute typoes. (fixed now.)<br>
 +
- Fixed a major problem with teleporting. (infinite loop. but it was prevented with while loop limit.)<br>
 +
- Modified where bats can be tamed. (now can be tamed in Rb and Hhd terrains...)<br>
 +
- Added a barrier in UG1. (I hate to do this, but I need to force no sequence breaking...)<br>
 +
- Allowed for share_maps=yes. (this could become annoying if I set to no.)<br>
 +
- Fixed a minor typo issue with shop. (blacksmithing/crafting.)<br>
 +
- Fixed a minor typo issue with inventory. (blacksmithing/crafting.)<br>
 +
- Fixed a minor typo issue with inventory. (spell scrolls.)<br>
 +
- Fixed a minor typo issue with chat. (missing '.' with compliment.)<br>
 +
- Updated the help menu item. (forgot about the new spell scrolls.)<br>
 +
- Fixed a minor typo issue with trade. (gold exit menu item.)<br>
 +
- Fixed a minor typo issue with trade. (summoning scrolls.)<br>
 +
- Made debug menu items only work in debug mode. (only for now. will remove later on.)<br>
 +
- Modified my debug menu item. (should be easier for me now.)<br>
 +
- Added the leader death event. (talk to trigger.)<br>
 +
- Renamed all old removeitem tags. (that was annoying but needed to be done...)<br>
 +
- Fixed all needed SUF id= (some i made multiple values. you can do this now.)<br>
 +
- Added some chat messages to let players know about long cutscenes. (this will prevent players from leaving hopefully...)<br>
 +
- Fixed green potion. (didn't cure poison...)<br>
 +
- Removed nothing drop... (very annoying...)<br>
 +
- Added remove poison to rest in shop. (might as well...)<br>
 +
- Removed extra house destruction event. (in cave.)<br>
 +
 +
==== Notes ====
 +
 +
- I am only doing this because it was needed... otherwise, I feel that I would get nowhere with UGS...<br>
 +
- It took me some time but, I managed to finish the new shop. This should make this much easier for me...<br>
 +
- I finally completed the trading menu item... Now I have to tackle the inventory... -_- ...this is going to be fun...<br>
 +
- Pretty much the inventory/trading/shop is done. (Although, the inventory teleport needs to be updated later.)<br>
 +
- Thanks to shadowmaster, he gave me the yellow RC/TC color for yellow potions. :D
 +
- I need to see what I can do with the scroll images. (maybe use TC or change the images completely. they are too similar...)<br>
 +
- I decided to just to wait until 1.9.x becomes stable (or at least a decent working version) to upload UGS. I have too much to do anyhow...<br>
  
 
~ SpoOkyMagician
 
~ SpoOkyMagician

Revision as of 00:27, 9 November 2010

Introduction

Hello everyone. If you don't know who I am then I feel sorry for you. (I'm just kidding. :P) I am just another wesnoth fan. I decided to come here and help out with whatever I can. (If anything at all.) I also joined because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to say about myself but, I will keep it short. I am a programmer, I like music, art, gaming, etc. That is me in a nutshell. Anyhow, I will post things below what I am working on, thinking about, etc. Enjoy!

~ SpoOkyMagician

Unwelcome Guests Series

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.) "UGS" or "Unwelcome Guests Series" is an RPG pack with 3 scenarios (well actually, it used to be just 2. Although, I am working on the third one now.) In UGS, you play as one of the four heroes that is somehow involved (one way or another) with the "Evil Leader". This so called, "Evil Leader" or as he prefers to be called, "Master" is attempting to take control of the world/nearby land. Although, the four heroes always interfere with his plan. This sounds pretty vague but, this is because there is a lot to tell. I will add separate sections for the story to explain.

~ SpoOkyMagician

Unwelcome Guests 1

It starts out that the "Master" (A Dark Adept at the time) takes control of a large island and begins to consider himself, "in charge". Many people began to protest him about being the "Leader" of the people. However, he did not take their anger lightly... He began to kill all those who appose him and the people began to accept him out of fear. The others who managed to live/apposed him decided to migrate to the north. Meanwhile, the leader asked the citizens to help build up a town and a fort for the "Master". It took them a long time but, they finally managed to build the town and the fort. However, they were no longer alone. The others had also built a town as well to the north. This concerned the "Master" for awhile. Although, he decided to ignored them for now. Back at the northern town, four civilians decided to help out their leader with a task. They were to infiltrate the "Master's" town and become his servants. While doing whatever was needed to be done, they were to look for any suspicious activity, possibly attacks, etc. (The game begins here. You will have to play the add-on to learn more. :P)

~ SpoOkyMagician

Unwelcome Guests 2

The game continues on here after you complete UG1. (I will try not to reveal too much.) The "Master" manages to get away during the final battle. (From UG1) Everyone on the island decided that since they were "free", they would migrate to the west and leave this island forever. Including the four heroes as well. Nobody knows what happened to them or where they went. The island was basically left abandoned... A few months have past since then. However, things became worse. Since all the different races couldn't agree with each other, they decided to split up. The humans, elves, drakes, and the remaining undead became aggressive with each other. Some even began alliances with each other to rid of other races... This begin the "Battle of the Chaos Island". A few days later, four friends decided to join the army to protect their hometown. It was all fine for the first few days. Although, it became worse after a few days. Citizens that they knew slowly began to die off in the attacks. Finally, the four heroes decided that this was too much for them to handle. They headed to the western fort and asked the general if they could resign from the war. Their request was to just live in peace. They did not want to see anymore bloodshed. The general agreed and told them about a small island just to the northwest of here. It was a island where there was no fighting. Only peace. They set sail the next day after a well deserved rest for the night. Unfortunately, once they got off the ship, they knew something was horribly wrong... (The game begins here. Play the add-on. :P)

~ SpoOkyMagician

Unwelcome Guests 3

After UG2, this begins the final chapter in the story. (Again, I will not to reveal too much of the story.) After the final battle, the "Master" yet again, escapes with his life. (He knows he cannot fail in his plans so he retreats for now.) As for the heroes, they remain on the island and finally live their lives in peace. That same day, the general had to ask for assistance defending the eastern village. He sent out a call for any heroes that wanted to help out and he managed to get (yet again) four heroes to join the cause. He told them to meet his army at the eastern village. (He sent a large group of soldiers there and they were lead by him.) The four heroes set sail from their homeland to "The Chaos Islands" and unboarded at the western docks. They head to the nearby town and notice that something was wrong... (The game begins here. Play the add-on. :P)

Progress Log

Current Tasks/Things To Do

- Continue updating UG1...
- Update the teleportation for UG2 and UG3 later... (see inventory.cfg)
- PLEASE REDO/UPDATE/FIX UG2's MAP...
- Rewrite/Convert UG2 and UG3 scenarios...
- Finish storyline.txt... (Later)
- Translations (MUCH LATER)
- Look into traps. (I don't think they work anymore...)
- Modify objectives after ally leader death.
- Scroll to events for waterfall.
- Repeating monolith event...
- Make gold loot even. (this can cause players fighting over gold.)

Bugs/Issues

- This will come later... (After scenarios are complete.)

Updates/Fixes

- Moved everything to a "work_in_progress" folder.
- Added UG1 to add-on.
- Updated/Fixed some of the old macros and included them in add-on.
- You can no longer pick a specific special. You can use them all automatically now. Although, you need to buy supplies from the shop... activate them using the inventory...
- Completed new shop.
- Completed trading.
- The inventory is complete. (except for the teleportation... update this later.)
- Updated the intro cutscene for UG1. (you now can move around the masters fort.)
- Added new menu item. (you can now talk to certain units within the game.)
- All trade/shop/inventory names were checked/fixed with incorrect naming.
- All trade/shop/inventory message tags got a side_for=$side_number| to prevent bugs/problems.
- Removed old intro define. (it was a temporary fix/old code.)
- Re-added in the shop music. (the love theme.)
- The potions now use a ~RC on a single image now. (instead of seperate images.)
- Changed the potion image for shop/trading section.
- Added a lot of files to deprecated folder. (Will only delete the files when they are ABSOLUTELY not needed anymore.)
- Removed the old images for potions and old trap image. (removes 8.67 kb from add-on.)
- Also removed "black_pot.png" I forgot... (saves me about 1 kb more. yay...)
- moved the old help_book.png to deprecated and renamed the "character_book.png" to "help_book.png". (I don't think I need both anymore.)
- Set require_era=yes. (I hate having to do this but, the game forces you to use this era so...)
- Moved UGS to BfW 1.9.x (Let's face it... I had to do this eventually anyway...)
- Redesigned UG1 map. (Looks much better now.)
- Fixed some issues with ~CROP and TELEPORT_UNIT macros...
- Fixed an issue with UG1 events. (accidently left a copy/paste macro I meant to delete...)
- Added some new talk to events... (I still have a lot more to go though...)
- Fixed an issue with changing terrain for cut down intro...
- Readd rest in shop. (forgot it when updating shop...)
- Readded fog after introduction to UG1. (could cause problems later on...)
- Made macro for setting up variables... (going to be the same 3 times anyway...)
- Added event apon all player deaths to end the game. (game would never end...)
- Updated all my images... (I felt like this was needed...)
- Fixed the trading scroll name strings.
- Fixed the kill reward for potion. (wasn't giving potions correctly.)
- Fixed a damaged house event. (missed it.)
- Fixed the healing potions. (incorrectly amount healed.)
- Added a [chat] tag to most of the menu items. (to let players know what is going on.)
- Removed the UGS story image maps. (Taking too much space anyway. I saved the addon about 1 MB.)
- Added new image. (spell.png. This is going to be a new buyable scroll. This allows you to buy a new magical attacks.)
- Lowered weapon smithing/crafting. (100 was too expensive...)
- Increased walking corpse scroll price. (10 is too cheap...)
- Added new spell scrolls to shop/trade/inventory. (fireball 16-2 magical, iceball 8-2 magical & slows, arcane missles 4-4 magical & drains)
- Fixed two attribute typoes. (fixed now.)
- Fixed a major problem with teleporting. (infinite loop. but it was prevented with while loop limit.)
- Modified where bats can be tamed. (now can be tamed in Rb and Hhd terrains...)
- Added a barrier in UG1. (I hate to do this, but I need to force no sequence breaking...)
- Allowed for share_maps=yes. (this could become annoying if I set to no.)
- Fixed a minor typo issue with shop. (blacksmithing/crafting.)
- Fixed a minor typo issue with inventory. (blacksmithing/crafting.)
- Fixed a minor typo issue with inventory. (spell scrolls.)
- Fixed a minor typo issue with chat. (missing '.' with compliment.)
- Updated the help menu item. (forgot about the new spell scrolls.)
- Fixed a minor typo issue with trade. (gold exit menu item.)
- Fixed a minor typo issue with trade. (summoning scrolls.)
- Made debug menu items only work in debug mode. (only for now. will remove later on.)
- Modified my debug menu item. (should be easier for me now.)
- Added the leader death event. (talk to trigger.)
- Renamed all old removeitem tags. (that was annoying but needed to be done...)
- Fixed all needed SUF id= (some i made multiple values. you can do this now.)
- Added some chat messages to let players know about long cutscenes. (this will prevent players from leaving hopefully...)
- Fixed green potion. (didn't cure poison...)
- Removed nothing drop... (very annoying...)
- Added remove poison to rest in shop. (might as well...)
- Removed extra house destruction event. (in cave.)

Notes

- I am only doing this because it was needed... otherwise, I feel that I would get nowhere with UGS...
- It took me some time but, I managed to finish the new shop. This should make this much easier for me...
- I finally completed the trading menu item... Now I have to tackle the inventory... -_- ...this is going to be fun...
- Pretty much the inventory/trading/shop is done. (Although, the inventory teleport needs to be updated later.)
- Thanks to shadowmaster, he gave me the yellow RC/TC color for yellow potions. :D - I need to see what I can do with the scroll images. (maybe use TC or change the images completely. they are too similar...)
- I decided to just to wait until 1.9.x becomes stable (or at least a decent working version) to upload UGS. I have too much to do anyhow...

~ SpoOkyMagician

Modifiable Android Project

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.) "MAP" or "Modifiable Android Project" is based off the video game series "Metroid". I am a huge fan of this game. :D (Seriously...) I had the idea to attempt to make a platform like scenario for wesnoth but, I originally was going to make it more like "Super Mario Bros". However, I thought to myself, why not make it like "Metroid"? I had the task of changing it for the most part to avoid copying the game itself so, I had to make something original. (It's not perfect but, I think it's good enough to be sort of original...) Anyway, the story goes like this...

The year is 4032. In a very distant galaxy, there are many unexplored planets... However, one in particular interests the humans. It's now known as 'YS-0-KOP'. Very little is known about this planet. The 'Falcon XVI' (A exploration spaceship) has been sent to the planet to explore and look for any form of intelligent life. They find what looks to be a cave on the planets surface. They decide to send an android on a small ship down to the planet to investigate. The android was programmed to terminate any threats if anything became hostile to it's survival. Armed with a simple energy cannon, the android was sent to the cave.

The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...

~ SpoOkyMagician

Comments

I had some new ideas for MAP. (I started working on them a little bit. However, I thought of some flaws that comes along with the idea.) I decided to add some multiplayer scenarios that players can fight each other in a arena. Android vs Android. I also thought about other concepts as well but, I haven't got to that yet. I will keep you posted about those later on. However, I wish to work on UGS before I tackle this job. ;)

~ SpoOkyMagician

SXC Development

I just wanted to point out that I am now helping out with the SXC add-on. I always had an interest in this. (I am not in particularly a fan of high damage/strike style games but, this reminds me of the old days when I played "U Da Prey" scenarios on "Age of Empires 2 The Conquerors Expansion". I was a huge fan of that scenario. Although, I never liked multiple hero UDP's... Anyway, SX was basically the same concept. (Just turn based) I immediately took a liking of the concept. Anyhow, I decided to join the team with updating it. Thus far, I contributed basic converting/re-writing of the old scenarios and I also designed "SXC_SpoOky_Forest". I am very proud of that scenario. It was very fun to play and it was exactly how I planned it to work out. (except with a few minor things that yet needs to be fixed.) Anyhow, I will continue to help the development of SXC whenever I get the time. Although, I really want to focus on UGS as much as possible right now.

~ SpoOkyMagician

Wesnoth + Stepmania ?

Yes, I am combining them. (Sort of) I borrowed (with permission) to use the tracks in stepmania. You can find more information about this in the forums here: Click Here.