Difference between revisions of "User:Spookymagician"

From The Battle for Wesnoth Wiki
(SXC Development)
(Intro)
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The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...
 
The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...
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~ SpoOkyMagician
  
 
=== Comments ===
 
=== Comments ===

Revision as of 07:27, 21 September 2010

Introduction

Hello everyone. If you don't know who I am then I feel sorry for you. (I'm just kidding. :P) I am just another wesnoth fan. I decided to come here and help out with whatever I can. (If anything at all.) I also joined because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to say about myself but, I will keep it short. I am a programmer, I like music, art, gaming, etc. That is me in a nutshell. Anyhow, I will post things below what I am working on, thinking about, etc. Enjoy!

~ SpoOkyMagician

Unwelcome Guests Series

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.) "UGS" or "Unwelcome Guests Series" is an RPG pack with 3 scenarios (well actually, it used to be just 2. Although, I am working on the third one now.) In UGS, you play as one of the four heroes that is somehow involved (one way or another) with the "Evil Leader". This so called, "Evil Leader" or as he prefers to be called, "Master" is attempting to take control of the world/nearby land. Although, the four heroes always interfere with his plan. This sounds pretty vague but, this is because there is a lot to tell. I will add seperate sections for the story to explain.

Unwelcome Guests 1

It starts out that the "Master" (A Dark Adept at the time) takes control of a large island and begins to consider himself, "in charge". Many people began to protest him about being the "Leader" of the people. However, he did not take their anger lightly... He began to kill all those who appose him and the people began to accept him out of fear. The others who managed to live/apposed him decided to migrate to the north. Meanwhile, the leader asked the citizens to help build up a town and a fort for the "Master". It took them a long time but, they finally managed to build the town and the fort. However, they were no longer alone. The others had also built a town as well to the north. This concerned the "Master" for awhile. Although, he decided to ignored them for now. Back at the northern town, four civilians decided to help out their leader with a task. They were to infiltrate the "Master's" town and become his servants. While doing whatever was needed to be done, they were to look for any suspicious activity, possibly attacks, etc. (The game begins here. You will have to play the add-on to learn more. :P)

~ SpoOkyMagician

Unwelcome Guests 2

The game continues on here after you complete UG1. (I will try not to reveal too much.) The "Master" manages to get away during the final battle. (From UG1) Everyone on the island decided that since they were "free", they would migrate to the west and leave this island forever. Including the four heroes as well. Nobody knows what happened to them or where they went. The island was basically left abandoned... A few months have past since then. However, things became worse. Since all the different races couldn't agree with each other, they decided to split up. The humans, elves, drakes, and the remaining undead became aggressive with each other. Some even began alliances with each other to rid of other races... This begin the "Battle of the Chaos Island". A few days later, four friends decided to join the army to protect their hometown. It was all fine for the first few days. Although, it became worse after a few days. Citizens that they knew slowly began to die off in the attacks. Finally, the four heroes decided that this was too much for them to handle. They headed to the western fort and asked the general if they could resign from the war. Their request was to just live in peace. They did not want to see anymore bloodshed. The general agreed and told them about a small island just to the northwest of here. It was a island where there was no fighting. Only peace. They set sail the next day after a well deserved rest for the night. Unfortunately, once they got off the ship, they knew something was horribly wrong... (The game begins here. Play the add-on. :P)

~ SpoOkyMagician

Unwelcome Guests 3

After UG2, this begins the final chapter in the story. (Again, I will not to reveal too much of the story.) After the final battle, the "Master" yet again, escapes with his life. (He knows he cannot fail in his plans so he retreats for now.) As for the heroes, they remain on the island and finally live their lives in peace. That same day, the general had to ask for assistance defending the eastern village. He sent out a call for any heroes that wanted to help out and he managed to get (yet again) four heroes to join the cause. He told them to meet his army at the eastern village. (He sent a large group of soldiers there and they were lead by him.) The four heroes set sail from their homeland to "The Chaos Islands" and unboarded at the western docks. They head to the nearby town and notice that something was wrong... (The game begins here. Play the add-on. :P)

Comments

I have been working on this for a few years and I am considering to change some things to the add-on itself. This won't be a major change but, it will effect the game. (I have thought this over carefully. This should improve UGS more than anything. Although, it may have flaws in the end.) Anyway, I have decided to change the specials once again. (You no longer will pick a special at the start. Instead, all specials will be available to you automatically. However, I have to change the shop/inventory completely because of this.) I plan to make the shop now have separate categories. (EX: Potions, Scrolls, Smithing, etc.) This will also change teleportation and summoning. (You must be at one of the castles to teleport/summon.) The point of all these ideas/changes is to simplify the game/code. I have very little interest in the current code as it is very old and has been changed way too many times... (This should also remove a lot of the excess menu items as well.) Hopefully, I can redo all this and maybe post UG1 for temporarily. (I will put UG2 and UG3 in a temp/wip folder. This way, you can play UG1 and give me some feedback on my changes.) I will let you know more as I progress with these changes overtime.

edit: I managed to update a lot here and there. However, I still have a lot to do yet. (The inventory/shops/trading will take the longest.) I have to redo the menus to allow multiple sections. It shouldn't be too bad but, it will take some time. :\

edit: Okay... So I managed to finish the potions section of the shop. Although, it could use some work yet... I will see what I can do to make it look a bit better...

edit: Okay. This looks a bit better but, it will do for now. (if need be, I will add a third menu for buying/selling if needed.)

edit: I finished the potions and animal taming shop items. I just got a few more to do yet... Then, I need to move on to inventory... After that, trading...

edit: I have completed the shop finally... (I tested every item for buying/selling too. they all work properly. :) ) Now, I think I will work on trading... the inventory will come last for sure... -_- '

edit: The trading system is now complete... Now I must tackle the inventory... :\ ...wish me luck...

~ SpoOkyMagician

Modifiable Android Project

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.) "MAP" or "Modifiable Android Project" is based off the video game series "Metroid". I am a huge fan of this game. :D (Seriously...) I had the idea to attempt to make a platform like scenario for wesnoth but, I originally was going to make it more like "Super Mario Bros". However, I thought to myself, why not make it like "Metroid"? I had the task of changing it for the most part to avoid copying the game itself so, I had to make something original. (It's not perfect but, I think it's good enough to be sort of original...) Anyway, the story goes like this...

The year is 4032. In a very distant galaxy, there are many unexplored planets... However, one in particular interests the humans. It's now known as 'YS-0-KOP'. Very little is known about this planet. The 'Falcon XVI' (A exploration spaceship) has been sent to the planet to explore and look for any form of intelligent life. They find what looks to be a cave on the planets surface. They decide to send an android on a small ship down to the planet to investigate. The android was programmed to terminate any threats if anything became hostile to it's survival. Armed with a simple energy cannon, the android was sent to the cave.

The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...

~ SpoOkyMagician

Comments

I had some new ideas for MAP. (I started working on them a little bit. However, I thought of some flaws that comes along with the idea.) I decided to add some multiplayer scenarios that players can fight each other in a arena. Android vs Android. I also thought about other concepts as well but, I haven't got to that yet. I will keep you posted about those later on. However, I wish to work on UGS before I tackle this job. ;)

~ SpoOkyMagician

SXC Development

I just wanted to point out that I am now helping out with the SXC add-on. I always had an interest in this. (I am not in particularly a fan of high damage/strike style games but, this reminds me of the old days when I played "U Da Prey" scenarios on "Age of Empires 2 The Conquerors Expansion". I was a huge fan of that scenario. Although, I never liked multiple hero UDP's... Anyway, SX was basically the same concept. (Just turn based) I immediately took a liking of the concept. Anyhow, I decided to join the team with updating it. Thisfar, I contributed basic converting/re-writing of the old scenarios and I also designed "SXC_SpoOky_Forest". I am very proud of that scenario. It was very fun to play and it was exactly how I planned it to work out. (except with a few minor things that yet needs to be fixed.) Anyhow, I will continue to help the development of SXC whenever I get the time. Although, I really want to focus on UGS as much as possible right now.

~ SpoOkyMagician