Difference between revisions of "User:Spookymagician"

From The Battle for Wesnoth Wiki
(Intro)
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=== Intro ===
 
=== Intro ===
  
For those who have yet to try this, I pity you. :P (I am just kidding.)
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For those who have yet to try this, I pity you. :P (I am just kidding.) "MAP" or "Modifiable Android Project" is based off the video game series "Metroid". I am a huge fan of this game. :D (Seriously...) I had the idea to attempt to make a platform like scenario for wesnoth but, I originally was going to make it more like "Super Mario Bros". However, I thought to myself, why not make it like "Metroid"? I had the task of changing it for the most part to avoid copying the game itself so, I had to make something original. (It's not perfect but, I think it's good enough to be sort of original...) Anyway, the story goes like this...
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The year is 4032. In a very distant galaxy, there are many unexplored planets... However, one in particular interests the humans. It's now known as 'YS-0-KOP'. Very little is known about this planet. The 'Falcon XVI' (A exploration spaceship) has been sent to the planet to explore and look for any form of intelligent life. They find what looks to be a cave on the planets surface. They decide to send an android on a small ship down to the planet to investigate. The android was programmed to terminate any threats if anything became hostile to it's survival. Armed with a simple energy cannon, the android was sent to the cave.
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The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...
  
 
=== Comments ===
 
=== Comments ===

Revision as of 09:57, 20 September 2010

Introduction

Hello everyone. If you don't know who I am then I feel sorry for you. (I'm just kidding. :P) I am just another wesnoth fan. I decided to come here and help out with whatever I can. (If anything at all.) I also joined because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to say about myself but, I will keep it short. I am a programmer, I like music, art, gaming, etc. That is me in a nutshell. Anyhow, I will post things below what I am working on, thinking about, etc. Enjoy!

~ SpoOkyMagician

Unwelcome Guests Series

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.)

Comments

I have been working on this for a few years and I am considering to change some things to the add-on itself. This won't be a major change but, it will effect the game. (I have thought this over carefully. This should improve UGS more than anything. Although, it may have flaws in the end.) Anyway, I have decided to change the specials once again. (You no longer will pick a special at the start. Instead, all specials will be available to you automatically. However, I have to change the shop/inventory completely because of this.) I plan to make the shop now have separate categories. (EX: Potions, Scrolls, Smithing, etc.) This will also change teleportation and summoning. (You must be at one of the castles to teleport/summon.) The point of all these ideas/changes is to simplify the game/code. I have very little interest in the current code as it is very old and has been changed way too many times... (This should also remove a lot of the excess menu items as well.) Hopefully, I can redo all this and maybe post UG1 for temporarily. (I will put UG2 and UG3 in a temp/wip folder. This way, you can play UG1 and give me some feedback on my changes.) I will let you know more as I progress with these changes overtime.

edit: I managed to update a lot here and there. However, I still have a lot to do yet. (The inventory/shops/trading will take the longest.) I have to redo the menus to allow multiple sections. It shouldn't be too bad but, it will take some time. :\

edit: Okay... So I managed to finish the potions section of the shop. Although, it could use some work yet... I will see what I can do to make it look a bit better...

edit: Okay. This looks a bit better but, it will do for now. (if need be, I will add a third menu for buying/selling if needed.)

edit: I finished the potions and animal taming shop items. I just got a few more to do yet... Then, I need to move on to inventory... After that, trading...

edit: I have completed the shop finally... (I tested every item for buying/selling too. they all work properly. :) ) Now, I think I will work on trading... the inventory will come last for sure... -_- '

~ SpoOkyMagician

Modifiable Android Project

Intro

For those who have yet to try this, I pity you. :P (I am just kidding.) "MAP" or "Modifiable Android Project" is based off the video game series "Metroid". I am a huge fan of this game. :D (Seriously...) I had the idea to attempt to make a platform like scenario for wesnoth but, I originally was going to make it more like "Super Mario Bros". However, I thought to myself, why not make it like "Metroid"? I had the task of changing it for the most part to avoid copying the game itself so, I had to make something original. (It's not perfect but, I think it's good enough to be sort of original...) Anyway, the story goes like this...

The year is 4032. In a very distant galaxy, there are many unexplored planets... However, one in particular interests the humans. It's now known as 'YS-0-KOP'. Very little is known about this planet. The 'Falcon XVI' (A exploration spaceship) has been sent to the planet to explore and look for any form of intelligent life. They find what looks to be a cave on the planets surface. They decide to send an android on a small ship down to the planet to investigate. The android was programmed to terminate any threats if anything became hostile to it's survival. Armed with a simple energy cannon, the android was sent to the cave.

The game itself uses a custom "gravity" that makes the android fall whenever he moves above the ground. (the cave wall terrain) He can stand on top of enemies as well. You will explore this strange planet and you will find upgrades, many weird creatures, and learn more about what lurks below the surface...

Comments

I had some new ideas for MAP. (I started working on them a little bit. However, I thought of some flaws that comes along with the idea.) I decided to add some multiplayer scenarios that players can fight each other in a arena. Android vs Android. I also thought about other concepts as well but, I haven't got to that yet. I will keep you posted about those later on. However, I wish to work on UGS before I tackle this job. ;)

~ SpoOkyMagician

SXC Development

I just wanted to point out that I am now helping out with the SXC add-on. I always had an interest in this. (I am not in particularly a fan of high damage/strike style games but, this reminds me of the old days when I played "U Da Prey" scenarios on "Age of Empires 2 The Conquerors Expansion". I was a huge fan of that scenario. Although, I never liked multiple hero UDP's... Anyway, SX was basically the same concept. (Just turn based) I immediately took a liking of the concept. Anyhow, I decided to join the team with updating it. Thisfar, I contributed basic converting/re-writing of the old scenarios and I also designed "SXC_SpoOky_Forest". I am very proud of that scenario. It was very fun to play and it was exactly how I planned it to work out. (except with a few minor things that yet needs to be fixed.) Anyhow, I will continue to help the development of SXC whenever I get the time. Although, I really want to focus on UGS as much as possible right now.

~SpoOkyMagician