Difference between revisions of "Terrain"

From The Battle for Wesnoth Wiki
(Tutorials)
(Information: Link to TerrainMacrosWML)
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* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images.
 
* [[TerrainCodeTableWML]] - Auto-generated list of current terrains with sample tile images.
 
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.
 
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.
* [[Terrain_Terms]] --Standard Definitions for Terrain Terminology
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* [[TerrainMacrosWML]] - Macros for succintly defining terrain graphics.
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* [[Terrain_Terms]] - Standard Definitions for Terrain Terminology
 
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.  Unfortunately, the examples are in the old 1.2 format, but it's still useful.
 
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.  Unfortunately, the examples are in the old 1.2 format, but it's still useful.
  

Revision as of 20:59, 7 May 2023

The central organizing page for coordinating work on terrain.

Information

  • TerrainLettersWML - A list of the letters used to represent terrain types and how to interpret them.
  • TerrainCodeTableWML - Auto-generated list of current terrains with sample tile images.
  • TerrainGraphicsWML - If you really need to get technical, start here.
  • TerrainMacrosWML - Macros for succintly defining terrain graphics.
  • Terrain_Terms - Standard Definitions for Terrain Terminology
  • Ayin's Terrain Graphics document - If you really, really need to get technical, this describes the terrain graphics WML system in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful.

Tutorials

  • Tiles Tutorial - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.
  • Castle Tutorial - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
  • Multi-Hex Tiling Tutorial - A description of how multi-hex tiles work.
  • Editing Castles - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.