Difference between revisions of "Template:WML Tags"

From The Battle for Wesnoth Wiki
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Line 145: Line 145:
 
[[AiWML#The_.5Bgoal.5D_Tag|goal]],
 
[[AiWML#The_.5Bgoal.5D_Tag|goal]],
 
[[DirectActionsWML#.5Bgold.5D|gold]],
 
[[DirectActionsWML#.5Bgold.5D|gold]],
[[InterfaceActionsWML#.5Bobjectives.5D|gold_carryover]];
+
[[InterfaceActionsWML#objectives-gold_carryover|gold_carryover]];
 
|-
 
|-
 
|''H:''  
 
|''H:''  
Line 186: Line 186:
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[InterfaceActionsWML#.5Blabel.5D|label]],
 
[[LanguageWML|language]],
 
[[LanguageWML|language]],
[[SideWML|leader]],
+
[[SideWML#leader|leader]],
[[AiWML#List_of_AI_Aspects|leader_goal]],
+
[[AiWML#leader_goal|leader_goal]],
[[AbilitiesWML|leadership]],  
+
[[AbilitiesWML#The_.5Babilities.5D_tag|leadership]],  
 
[[AnimationWML#short-leading|leading_anim]],  
 
[[AnimationWML#short-leading|leading_anim]],  
 
[[AnimationWML#short-levelin|levelin_anim]],
 
[[AnimationWML#short-levelin|levelin_anim]],
 
[[AnimationWML#short-levelout|levelout_anim]],  
 
[[AnimationWML#short-levelout|levelout_anim]],  
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
 
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]],
[[AI_Recruitment#Aspect_recruitment_instructions|limit]],
+
[[AI_Recruitment#instructions-limit|limit]],
[[InternalActionsWML#.5Bset_variables.5D|literal]],
+
[[InternalActionsWML#set_variables-literal|literal]],
[[AddonsWML|load_resource]],
+
[[AddonsWML#load_resource|load_resource]],
 
[[LocaleWML|locale]],
 
[[LocaleWML|locale]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
 
[[InterfaceActionsWML#.5Block_view.5D|lock_view]],
Line 201: Line 201:
 
|-
 
|-
 
|''M:''  
 
|''M:''  
[[UnitTypeWML#Other_tags|male]],  
+
[[UnitTypeWML#variation|male]],  
 
[[SavefileWML|menu_item]],  
 
[[SavefileWML|menu_item]],  
 
[[InterfaceActionsWML#.5Bmessage.5D|message]],
 
[[InterfaceActionsWML#.5Bmessage.5D|message]],
Line 207: Line 207:
 
[[AnimationWML#The .5Bframe.5D tag|missile_frame]],
 
[[AnimationWML#The .5Bframe.5D tag|missile_frame]],
 
[[ModificationWML|modification]],
 
[[ModificationWML|modification]],
[[SingleUnitWML|modifications]],
+
[[SingleUnitWML#modifications|modifications]],
 
[[DirectActionsWML#.5Bmodify_ai.5D|modify_ai]],
 
[[DirectActionsWML#.5Bmodify_ai.5D|modify_ai]],
 
[[DirectActionsWML#.5Bmodify_side.5D|modify_side]],
 
[[DirectActionsWML#.5Bmodify_side.5D|modify_side]],
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
 
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],
[[AddonsWML|modify_unit_type]],
+
[[AddonsWML#modify_unit_type|modify_unit_type]],
[[ReplayWML|move]],
+
[[ReplayWML#move|move]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
 
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],
 
[[InterfaceActionsWML#.5Bmove_unit_fake.5D|move_unit_fake]],
 
[[InterfaceActionsWML#.5Bmove_unit_fake.5D|move_unit_fake]],
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|move_units_fake]],
 
[[InterfaceActionsWML#.5Bmove_units_fake.5D|move_units_fake]],
 
[[AnimationWML#short-movement|movement_anim]],  
 
[[AnimationWML#short-movement|movement_anim]],  
[[UnitsWML#.5Bmovetype.5D|movement costs]],
+
[[UnitsWML#movement_costs|movement costs]],
 
[[UnitsWML#.5Bmovetype.5D|movetype]],
 
[[UnitsWML#.5Bmovetype.5D|movetype]],
[[ScenarioWML|multiplayer]],
+
[[ScenarioWML#The_.5Bmultiplayer.5D_tag|multiplayer]],
 
[[EraWML#Defining_Factions|multiplayer_side]],
 
[[EraWML#Defining_Factions|multiplayer_side]],
 
[[MusicListWML#.5Bmusic.5D|music]];
 
[[MusicListWML#.5Bmusic.5D|music]];
Line 226: Line 226:
 
|''N:''  
 
|''N:''  
 
[[ConditionalActionsWML#Meta-Condition_Tags|not]],  
 
[[ConditionalActionsWML#Meta-Condition_Tags|not]],  
[[InterfaceActionsWML#.5Bobjectives.5D|note]];
+
[[InterfaceActionsWML#objectives-note|note]];
 
|-
 
|-
 
|''O:''  
 
|''O:''  
 
[[DirectActionsWML#.5Bobject.5D|object]],
 
[[DirectActionsWML#.5Bobject.5D|object]],
[[InterfaceActionsWML#.5Bobjectives.5D|objective]],
+
[[InterfaceActionsWML#objectives-objective|objective]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objectives]],
 
[[InterfaceActionsWML#.5Bobjectives.5D|objectives]],
 
[[DirectActionsWML#.5Bon_undo.5D|on_undo]],
 
[[DirectActionsWML#.5Bon_undo.5D|on_undo]],
Line 239: Line 239:
 
|-
 
|-
 
|''P:''  
 
|''P:''  
[[IntroWML|part]],  
+
[[IntroWML#.5Bpart.5D|part]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|petrifies]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|petrifies]],  
 
[[DirectActionsWML#.5Bpetrify.5D|petrify]],  
 
[[DirectActionsWML#.5Bpetrify.5D|petrify]],  
Line 245: Line 245:
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|plague]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|plague]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]],  
[[UnitTypeWML#Other_tags|portrait]],
 
 
[[AnimationWML#short-post_movement|post_movement_anim]],  
 
[[AnimationWML#short-post_movement|post_movement_anim]],  
 
[[AnimationWML#short-pre_movement|pre_movement_anim]],  
 
[[AnimationWML#short-pre_movement|pre_movement_anim]],  
Line 257: Line 256:
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[UnitsWML#.5Brace.5D|race]],  
 
[[InternalActionsWML#.5Brandom_placement.5D|random_placement]],  
 
[[InternalActionsWML#.5Brandom_placement.5D|random_placement]],  
recall ([[DirectActionsWML#.5Brecall.5D|action]], [[ReplayWML|replay]]),  
+
recall ([[DirectActionsWML#.5Brecall.5D|action]], [[ReplayWML#recall|replay]]),  
[[StatisticalScenarioWML|recalls]],
+
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|recalls]],
[[ReplayWML|recruit]],  
+
[[ReplayWML#recruit|recruit]],  
 
[[AnimationWML#short-recruit|recruit_anim]],  
 
[[AnimationWML#short-recruit|recruit_anim]],  
 
[[AnimationWML#short-recruiting|recruiting_anim]],  
 
[[AnimationWML#short-recruiting|recruiting_anim]],  
[[StatisticalScenarioWML|recruits]],  
+
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|recruits]],  
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
 
[[InterfaceActionsWML#.5Bredraw.5D|redraw]],
[[AbilitiesWML|regenerate]],
+
[[AbilitiesWML#The_.5Babilities.5D_tag|regenerate]],
 
[[InternalActionsWML#.5Bremove_event.5D|remove_event]],
 
[[InternalActionsWML#.5Bremove_event.5D|remove_event]],
 
[[InterfaceActionsWML#.5Bremove_item.5D|remove_item]],  
 
[[InterfaceActionsWML#.5Bremove_item.5D|remove_item]],  
Line 279: Line 278:
 
[[SavefileWML|replay_start]],
 
[[SavefileWML|replay_start]],
 
[[DirectActionsWML#.5Breset_fog.5D|reset_fog]],  
 
[[DirectActionsWML#.5Breset_fog.5D|reset_fog]],  
resistance ([[AbilitiesWML|ability]], [[UnitsWML#.5Bmovetype.5D|unit]]),
+
resistance ([[AbilitiesWML#The_.5Babilities.5D_tag|ability]], [[UnitsWML#resistance|unit]]),
 
[[UnitsWML#.5Bresistance_defaults.5D|resistance_defaults]],
 
[[UnitsWML#.5Bresistance_defaults.5D|resistance_defaults]],
 
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|resource]],
 
[[ModificationWML#The_.5Bresource.5D_toplevel_tag|resource]],
 
[[InternalActionsWML#Flow_control_actions|return]],
 
[[InternalActionsWML#Flow_control_actions|return]],
 
[[InternalActionsWML#.5Brole.5D|role]],  
 
[[InternalActionsWML#.5Brole.5D|role]],  
[[TerrainMaskWML|rule]];
+
[[TerrainMaskWML#rule|rule]];
 
|-
 
|-
 
|''S:''  
 
|''S:''  
 
[[SavefileWML|save]],  
 
[[SavefileWML|save]],  
[[ScenarioWML|scenario]],
+
[[ScenarioWML#The_.5Bscenario.5D_tag|scenario]],
 
[[InterfaceActionsWML#.5Bscreen_fade.5D|screen_fade]],  
 
[[InterfaceActionsWML#.5Bscreen_fade.5D|screen_fade]],  
 
[[InterfaceActionsWML#.5Bscroll.5D|scroll]],  
 
[[InterfaceActionsWML#.5Bscroll.5D|scroll]],  
Line 295: Line 294:
 
[[InternalActionsWML#.5Bfire_event.5D|secondary_attack]],  
 
[[InternalActionsWML#.5Bfire_event.5D|secondary_attack]],  
 
[[InternalActionsWML#.5Bfire_event.5D|secondary_unit]],  
 
[[InternalActionsWML#.5Bfire_event.5D|secondary_unit]],  
[[HelpWML|section]],  
+
[[HelpWML#section|section]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
 
[[InterfaceActionsWML#.5Bselect_unit.5D|select_unit]],  
[[ReplayWML|sequence]],  
+
[[ReplayWML#sequence|sequence]],  
 
[[DirectActionsWML#.5Bset_achievement.5D|set_achievement]],
 
[[DirectActionsWML#.5Bset_achievement.5D|set_achievement]],
 
[[DirectActionsWML#.5Bset_extra_recruit.5D|set_extra_recruit]],
 
[[DirectActionsWML#.5Bset_extra_recruit.5D|set_extra_recruit]],
[[PersistenceWML|set_global_variable]],
+
[[PersistenceWML#WML_Syntax|set_global_variable]],
 
[[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]],  
 
[[InterfaceActionsWML#.5Bset_menu_item.5D|set_menu_item]],  
 
[[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],
 
[[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],
[[EffectWML|set_specials]],  
+
[[EffectWML#set_specials|set_specials]],  
 
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],  
 
[[InternalActionsWML#.5Bset_variable.5D|set_variable]],  
 
[[InternalActionsWML#.5Bset_variables.5D|set_variables]],  
 
[[InternalActionsWML#.5Bset_variables.5D|set_variables]],  
Line 312: Line 311:
 
[[InterfaceActionsWML#.5Bshow_objectives.5D|show_objectives]],
 
[[InterfaceActionsWML#.5Bshow_objectives.5D|show_objectives]],
 
[[SideWML|side]],  
 
[[SideWML|side]],  
[[AbilitiesWML|skirmisher]],  
+
[[AbilitiesWML#The_.5Babilities.5D_tag|skirmisher]],  
[[OptionWML|slider]],
+
[[OptionWML#slider|slider]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|slow]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|slow]],  
 
[[SavefileWML|snapshot]],
 
[[SavefileWML|snapshot]],
 
[[InterfaceActionsWML#.5Bsound.5D|sound]],  
 
[[InterfaceActionsWML#.5Bsound.5D|sound]],  
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
 
[[InterfaceActionsWML#.5Bsound_source.5D|sound_source]],  
source ([[ReplayWML|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
+
source ([[ReplayWML#attack|replay]], [[DirectActionsWML#.5Btunnel.5D|teleport]]),
[[UnitTypeWML#Other_tags|special_note]],
+
[[UnitTypeWML#Special Notes|special_note]],
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|specials]],  
[[InternalActionsWML#.5Bset_variables.5D|split]],
+
[[InternalActionsWML#set_variables-split|split]],
[[Wesnoth_AI_Framework#Available_Stages|stage]],  
+
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Stages|stage]],  
 
[[AnimationWML#short-standing|standing_anim]],  
 
[[AnimationWML#short-standing|standing_anim]],  
 
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],
 
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],
[[SingleUnitWML|status]],  
+
[[SingleUnitWML#status|status]],  
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
 
[[InternalActionsWML#.5Bstore_gold.5D|store_gold]],  
 
[[InternalActionsWML#.5Bstore_items.5D|store_items]],  
 
[[InternalActionsWML#.5Bstore_items.5D|store_items]],  
Line 344: Line 343:
 
[[IntroWML|story]],  
 
[[IntroWML|story]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]],  
 
[[AbilitiesWML#The_.5Bspecials.5D_tag|swarm]],  
[[AchievementsWML|sub_achievement]],
+
[[AchievementsWML#.5Bsub_achievement.5D|sub_achievement]],
 
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
 
[[ConditionalActionsWML#.5Bswitch.5D|switch]],
 
[[InternalActionsWML#.5Bsync_variable.5D|sync_variable]];
 
[[InternalActionsWML#.5Bsync_variable.5D|sync_variable]];

Revision as of 04:28, 6 March 2024

[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, credits_group, criteria;

D:

damage, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, found_item, for, foreach, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit, unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.