Difference between revisions of "Template:WML Tags"
From The Battle for Wesnoth Wiki
(Make some of the links more precise) |
(Update all AnimationWML links to account for the rewrite) |
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[[InterfaceActionsWML#.5Banimate_unit.5D|animate]], | [[InterfaceActionsWML#.5Banimate_unit.5D|animate]], | ||
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]], | [[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]], | ||
− | [[AnimationWML|animation]], | + | [[AnimationWML#The .5Banimation.5D tag|animation]], |
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|aspect]], | [[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|aspect]], | ||
attack ([[ReplayWML#attack|replay]], [[UnitTypeWML#Attacks|weapon]]), | attack ([[ReplayWML#attack|replay]], [[UnitTypeWML#Attacks|weapon]]), | ||
− | [[AnimationWML# | + | [[AnimationWML#short-attack|attack_anim]], |
attacks ([[AbilitiesWML#The_.5Bspecials.5D_tag|special]], [[StatisticalScenarioWML#The_.5Bteam.5D_tag|stats]]), | attacks ([[AbilitiesWML#The_.5Bspecials.5D_tag|special]], [[StatisticalScenarioWML#The_.5Bteam.5D_tag|stats]]), | ||
[[AiWML#avoid|avoid]]; | [[AiWML#avoid|avoid]]; | ||
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|''D:'' | |''D:'' | ||
[[AbilitiesWML#The_.5Bspecials.5D_tag|damage]], | [[AbilitiesWML#The_.5Bspecials.5D_tag|damage]], | ||
− | [[AnimationWML# | + | [[AnimationWML#short-death|death]], |
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|deaths]], | [[StatisticalScenarioWML#The_.5Bteam.5D_tag|deaths]], | ||
[[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|default]], | [[Wesnoth_AI_Framework#The_.5Bai.5D_Tag_.E2.80.94_Aspects|default]], | ||
− | [[AnimationWML# | + | [[AnimationWML#short-defend|defend]], |
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|defends]], | [[StatisticalScenarioWML#The_.5Bteam.5D_tag|defends]], | ||
[[UnitsWML#.5Bmovetype.5D|defense]], | [[UnitsWML#.5Bmovetype.5D|defense]], | ||
Line 81: | Line 81: | ||
[[DirectActionsWML#.5Bdo_command.5D|do_command]], | [[DirectActionsWML#.5Bdo_command.5D|do_command]], | ||
[[AbilitiesWML#The_.5Bspecials.5D_tag|drains]], | [[AbilitiesWML#The_.5Bspecials.5D_tag|drains]], | ||
− | [[AnimationWML# | + | [[AnimationWML#short-draw_weapon|draw_weapon_anim]]; |
|- | |- | ||
|''E:'' | |''E:'' | ||
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[[EditorWML#The_.5Beditor_times.5D_tag|editor_times]], | [[EditorWML#The_.5Beditor_times.5D_tag|editor_times]], | ||
[[EffectWML|effect]], | [[EffectWML|effect]], | ||
− | else ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML# | + | else ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#Conditional Branches|animation]]), [[ConditionalActionsWML#.5Bif.5D|elseif]], |
[[DirectActionsWML#.5Bendlevel.5D|endlevel]], | [[DirectActionsWML#.5Bendlevel.5D|endlevel]], | ||
end_turn ([[DirectActionsWML#.5Bend_turn.5D|action]], [[ReplayWML|replay]]), | end_turn ([[DirectActionsWML#.5Bend_turn.5D|action]], [[ReplayWML|replay]]), | ||
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[[StandardAbilityFilter|experimental_filter_ability_active]], | [[StandardAbilityFilter|experimental_filter_ability_active]], | ||
[[StandardAbilityFilter|experimental_filter_specials]], | [[StandardAbilityFilter|experimental_filter_specials]], | ||
− | [[AnimationWML# | + | [[AnimationWML#short-extra|extra_anim]]; |
|- | |- | ||
|''F:'' | |''F:'' | ||
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[[ConditionalActionsWML#.5Bfor.5D|for]], | [[ConditionalActionsWML#.5Bfor.5D|for]], | ||
[[ConditionalActionsWML#.5Bforeach.5D|foreach]], | [[ConditionalActionsWML#.5Bforeach.5D|foreach]], | ||
− | [[AnimationWML# | + | [[AnimationWML#The .5Bframe.5D tag|frame]]; |
|- | |- | ||
|''G:'' | |''G:'' | ||
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[[AbilitiesWML#The_.5Bspecials.5D_tag|heal_on_hit]], | [[AbilitiesWML#The_.5Bspecials.5D_tag|heal_on_hit]], | ||
[[DirectActionsWML#.5Bheal_unit.5D|heal_unit]], | [[DirectActionsWML#.5Bheal_unit.5D|heal_unit]], | ||
− | [[AnimationWML#healed|healed_anim]], | + | [[AnimationWML#short-healed|healed_anim]], |
− | [[AnimationWML#healing|healing_anim]], | + | [[AnimationWML#short-healing|healing_anim]], |
[[AbilitiesWML|heals]], | [[AbilitiesWML|heals]], | ||
[[UnitsWML#.5Bhide_help.5D|hide_help]], | [[UnitsWML#.5Bhide_help.5D|hide_help]], | ||
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|- | |- | ||
|''I:'' | |''I:'' | ||
− | [[AnimationWML#idling|idle_anim]], | + | [[AnimationWML#short-idling|idle_anim]], |
− | if ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML# | + | if ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#Conditional Branches|animation]], [[IntroWML|intro]]), |
[[AbilitiesWML|illuminates]], | [[AbilitiesWML|illuminates]], | ||
image ([[IntroWML#.5Bimage.5D|intro]], [[TerrainGraphicsWML|terrain]]), | image ([[IntroWML#.5Bimage.5D|intro]], [[TerrainGraphicsWML|terrain]]), | ||
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[[AiWML#List_of_AI_Aspects|leader_goal]], | [[AiWML#List_of_AI_Aspects|leader_goal]], | ||
[[AbilitiesWML|leadership]], | [[AbilitiesWML|leadership]], | ||
− | [[AnimationWML#leading|leading_anim]], | + | [[AnimationWML#short-leading|leading_anim]], |
− | [[AnimationWML#levelin|levelin_anim]], | + | [[AnimationWML#short-levelin|levelin_anim]], |
− | [[AnimationWML#levelout|levelout_anim]], | + | [[AnimationWML#short-levelout|levelout_anim]], |
[[DirectActionsWML#.5Blift_fog.5D|lift_fog]], | [[DirectActionsWML#.5Blift_fog.5D|lift_fog]], | ||
[[AI_Recruitment#Aspect_recruitment_instructions|limit]], | [[AI_Recruitment#Aspect_recruitment_instructions|limit]], | ||
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[[InterfaceActionsWML#.5Bmessage.5D|message]], | [[InterfaceActionsWML#.5Bmessage.5D|message]], | ||
[[Micro AIs|micro_ai]], | [[Micro AIs|micro_ai]], | ||
− | [[AnimationWML# | + | [[AnimationWML#The .5Bframe.5D tag|missile_frame]], |
[[ModificationWML|modification]], | [[ModificationWML|modification]], | ||
[[SingleUnitWML|modifications]], | [[SingleUnitWML|modifications]], | ||
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[[InterfaceActionsWML#.5Bmove_unit_fake.5D|move_unit_fake]], | [[InterfaceActionsWML#.5Bmove_unit_fake.5D|move_unit_fake]], | ||
[[InterfaceActionsWML#.5Bmove_units_fake.5D|move_units_fake]], | [[InterfaceActionsWML#.5Bmove_units_fake.5D|move_units_fake]], | ||
− | [[AnimationWML#movement|movement_anim]], | + | [[AnimationWML#short-movement|movement_anim]], |
[[UnitsWML#.5Bmovetype.5D|movement costs]], | [[UnitsWML#.5Bmovetype.5D|movement costs]], | ||
[[UnitsWML#.5Bmovetype.5D|movetype]], | [[UnitsWML#.5Bmovetype.5D|movetype]], | ||
Line 246: | Line 246: | ||
[[AbilitiesWML#The_.5Bspecials.5D_tag|poison]], | [[AbilitiesWML#The_.5Bspecials.5D_tag|poison]], | ||
[[UnitTypeWML#Other_tags|portrait]], | [[UnitTypeWML#Other_tags|portrait]], | ||
− | [[AnimationWML#post_movement|post_movement_anim]], | + | [[AnimationWML#short-post_movement|post_movement_anim]], |
− | [[AnimationWML#pre_movement|pre_movement_anim]], | + | [[AnimationWML#short-pre_movement|pre_movement_anim]], |
[[InternalActionsWML#.5Bfire_event.5D|primary_attack]], | [[InternalActionsWML#.5Bfire_event.5D|primary_attack]], | ||
[[InternalActionsWML#.5Bfire_event.5D|primary_unit]], | [[InternalActionsWML#.5Bfire_event.5D|primary_unit]], | ||
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[[StatisticalScenarioWML|recalls]], | [[StatisticalScenarioWML|recalls]], | ||
[[ReplayWML|recruit]], | [[ReplayWML|recruit]], | ||
− | [[AnimationWML#recruited|recruit_anim]], | + | [[AnimationWML#short-recruited|recruit_anim]], |
− | [[AnimationWML#recruiting|recruiting_anim]], | + | [[AnimationWML#short-recruiting|recruiting_anim]], |
[[StatisticalScenarioWML|recruits]], | [[StatisticalScenarioWML|recruits]], | ||
[[InterfaceActionsWML#.5Bredraw.5D|redraw]], | [[InterfaceActionsWML#.5Bredraw.5D|redraw]], | ||
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[[InternalActionsWML#.5Bset_variable.5D|set_variable]], | [[InternalActionsWML#.5Bset_variable.5D|set_variable]], | ||
[[InternalActionsWML#.5Bset_variables.5D|set_variables]], | [[InternalActionsWML#.5Bset_variables.5D|set_variables]], | ||
− | [[AnimationWML#sheath_weapon|sheath_weapon_anim]], | + | [[AnimationWML#short-sheath_weapon|sheath_weapon_anim]], |
show_if ([[InterfaceActionsWML#.5Bmessage.5D|message]], | show_if ([[InterfaceActionsWML#.5Bmessage.5D|message]], | ||
[[InterfaceActionsWML#.5Bobjectives.5D|objective]], | [[InterfaceActionsWML#.5Bobjectives.5D|objective]], | ||
Line 323: | Line 323: | ||
[[InternalActionsWML#.5Bset_variables.5D|split]], | [[InternalActionsWML#.5Bset_variables.5D|split]], | ||
[[Wesnoth_AI_Framework#Available_Stages|stage]], | [[Wesnoth_AI_Framework#Available_Stages|stage]], | ||
− | [[AnimationWML#standing|standing_anim]], | + | [[AnimationWML#short-standing|standing_anim]], |
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]], | [[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]], | ||
[[SingleUnitWML|status]], | [[SingleUnitWML|status]], | ||
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[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]], | [[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]], | ||
teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]), | teleport ([[AbilitiesWML|ability]], [[DirectActionsWML#.5Bteleport.5D|action]]), | ||
− | [[AnimationWML#pre_teleport|teleport_anim]], | + | [[AnimationWML#short-pre_teleport|teleport_anim]], |
[[DirectActionsWML#.5Bterrain.5D|terrain]], | [[DirectActionsWML#.5Bterrain.5D|terrain]], | ||
[[UnitsWML#.5Bterrain_defaults.5D|terrain_defaults]], | [[UnitsWML#.5Bterrain_defaults.5D|terrain_defaults]], | ||
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[[TerrainGraphicsWML|variant]], | [[TerrainGraphicsWML|variant]], | ||
[[UnitTypeWML#Other_tags|variation]], | [[UnitTypeWML#Other_tags|variation]], | ||
− | [[AnimationWML#victory|victory_anim]], | + | [[AnimationWML#short-victory|victory_anim]], |
[[SideWML|village]], | [[SideWML|village]], | ||
[[UnitsWML#.5Bmovetype.5D|vision_costs]], | [[UnitsWML#.5Bmovetype.5D|vision_costs]], |
Revision as of 06:32, 26 February 2024
A box with all the WML tags, each one linking to the page and section they are described in. This box should be included in each of the WML reference pages.