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  • {{WML Tags}} ...anguage and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[w
    7 KB (1,041 words) - 14:19, 27 April 2024
  • {{WML Tags}} you don't reduce the signal-to-noise ratio on the WML pages
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ** '''specials''' wml table(read/write) * '''advancements''': {{DevFeature1.13|2}} an array of wml tables (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • {{WML Tags}} The multi-hex tiling system adds a new top-level element to WML, '''[terrain_graphics]'''.
    9 KB (1,402 words) - 13:38, 10 May 2024
  • {{WML Tags}} ...ed in this context. Note, however, that messages produced by the first two tags will not appear in the game interface until the actual game map appears.
    5 KB (852 words) - 04:37, 6 March 2024
  • {{WML Tags}} ...yer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • {{WML Tags}} ...described by the '''[side]''' tag, which recognizes the following keys and tags.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • {{WML Tags}} This contains keys and tags which describe the unit's [[#Unit Data|persistent data]], as well as certai
    22 KB (3,654 words) - 13:39, 10 May 2024
  • ...neous utility functions that are useful for implementing custom Action WML tags. All examples on this page will assume it has been loaded by: local utils = wesnoth.require "wml-utils"
    6 KB (947 words) - 18:05, 18 April 2024
  • {{WML Tags}} ...的事物,包括剧本,单位,存档文件以及用户交互接口,WML文件时简单,易读的文本文件,经常以.cfg后缀标出,与ini
    15 KB (600 words) - 02:28, 24 April 2023
  • {{WML Tags}} ...ML]]. In addition to the animation tags described there, the following key/tags are recognized:
    23 KB (3,689 words) - 01:07, 25 February 2024
  • {{WML Tags}} ...emeSystem|[resolution]]]''', but each theme can have multiple [resolution] tags.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • {{WML Tags}} instead, they show something to the player. The main interface tags
    46 KB (7,208 words) - 23:30, 16 April 2024
  • {{WML Tags}} == Customizing the Default AI Using WML ==
    35 KB (5,668 words) - 01:32, 25 February 2024
  • {{WML Tags}} The following tags are used to describe an ability in WML:
    24 KB (3,749 words) - 16:38, 25 April 2024
  • {{WML Tags}} The following tags are actions:
    61 KB (9,881 words) - 03:40, 22 February 2024
  • {{WML Tags}} ...ct] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • {{WML Tags}} ...oth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extensio
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...restart event as much as it likes, using randomness, but the Map Generator WML has the following advantages: ...d with options, and these are much better developed than any existing pure WML options.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ===WML=== Each Spritesheet will have a Spritesheet set of tags in the unit config file, it will look something like:
    15 KB (2,499 words) - 01:27, 23 May 2014
  • {{WML Tags}} == WML Format ==
    4 KB (663 words) - 00:01, 25 July 2023
  • {{WML Tags}} ...the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no
    37 KB (5,920 words) - 05:49, 27 February 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...o ask for assistance in the [https://forums.wesnoth.org/viewforum.php?f=23 WML Workshop] on the forums. Scenarios are written in the [[ReferenceWML|Wesnoth Markup Language]] (WML), a custom language written specially to work with the game. It sports a re
    5 KB (772 words) - 12:46, 14 April 2023
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:
    7 KB (1,093 words) - 06:40, 18 October 2014
  • {{WML Tags}} This tag is a top level WML tag which can only be used once because
    6 KB (989 words) - 06:15, 31 January 2023
  • Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str
    9 KB (1,307 words) - 20:00, 25 December 2018
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c
    12 KB (1,849 words) - 15:14, 7 April 2023
  • {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.
    5 KB (837 words) - 13:37, 10 May 2024
  • {{WML Tags}} [[Category: WML Reference]]
    6 KB (920 words) - 05:30, 29 April 2024
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute ...he introductionary screens. A story tag exists out of parts (inside [part] tags). Each part can contain several keys describing what content it has got. Se
    6 KB (924 words) - 22:05, 10 October 2018
  • See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati ...ettextForWesnothDevelopers#Marking_up_strings_in_WML|marking up strings in WML]].
    7 KB (1,140 words) - 08:24, 23 April 2021
  • The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.
    4 KB (735 words) - 08:16, 24 August 2021
  • {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024
  • {{WML Tags}} The markup that is allowed in the text key within a topic tag is in a WML-like markup language with angle brackets.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • {{WML Tags}} The following tags are recognized for dependent=no(default):
    4 KB (700 words) - 05:41, 27 February 2024
  • {{WML Tags}} ...the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.
    4 KB (564 words) - 04:01, 24 November 2023
  • {{WML Tags}} # but you should't use [filter] tags
    12 KB (872 words) - 22:05, 30 June 2019
  • ...e. By this way you save time on rebooting game each time you change map or WML code. ...ces between versions. Even without a DVCS, you can comment out part of the WML code by prefixing it with "#", and later uncomment it again.
    2 KB (352 words) - 03:30, 23 March 2023
  • {{WML Tags}} ...]] needs to be included in a [filter_location] tag. There are however many tags which accept the [[StandardLocationFilter]] directly as an argument such as
    13 KB (2,092 words) - 14:57, 26 February 2024
  • {{WML Tags}} ...r '''[era]''', in addition to the common [[AddonsWML|addon module keys and tags]]:
    4 KB (671 words) - 14:20, 1 July 2023
  • {{WML Tags}} Tags describe the music track:
    3 KB (569 words) - 12:19, 18 April 2019
  • {{WML Tags}} Not all tags of this section are explained here.
    6 KB (928 words) - 09:13, 27 February 2024
  • {{WML Tags}} [[Category: WML Reference]]
    3 KB (428 words) - 15:09, 9 November 2018
  • {{WML Tags}} ...e] tag associate strings with certain keywords used by the engine and some WML, such as attack types and ranges.
    3 KB (405 words) - 22:23, 15 October 2021
  • {{WML Tags}} ...e the actual file on disk, the game goes through all defined [binary_path] tags in reverse order of definition. For each binary path, it checks in the foll
    3 KB (584 words) - 14:35, 23 July 2023

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