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  • I have eliminated several redundancies in save files, the biggest being the [player] tag, which contained persistence (aka carry ...unit,...) are used in the scope of play_controller (i.e., within a single scenario). WML/config objects are used for reading/writing savegames and between sce
    36 KB (5,842 words) - 01:09, 21 March 2013
  • ...on], [campaign] and [resource]. These [lua] tags are then copied into the [scenario]/[multiplayer] when it is played, just like [event]s inside [era] or [modif ...e console. Global variables assigned in the Lua console are not visible to scenario code, but remain between invocations of the console within a single game, a
    22 KB (3,191 words) - 02:14, 25 April 2024
  • ...nerated. A program will also be written to take wesnoth maps, generate PNG files of them (if there isn't already such functionality) and color in each tile | Create a section of stats that gives a breakdown by tile on a scenario of the units killed on that tile. The presentation will be a jscript-enhanc
    13 KB (2,161 words) - 00:17, 21 March 2013
  • ...ake compilation much easier, and svn to make getting access to the group's files much more straightforward. While coding, I usually use a simple Emacs, as ...as intended and it should be fairly straightforward to implement it into a scenario or campaign. Then, tests can be run to see exactly how effective the progr
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...mming I'm comfortable with: I like designing an architecture, working with files, defining protocols, and so on. * general game information: game type (multiplayer, campaign, etc), scenario, and so on
    28 KB (4,753 words) - 03:32, 21 March 2013
  • ...ath (relative or absolute) to the addon, meaning the creator can store the files wherever they want. # Server sends an archive of icon files. Either a tar, or a custom format.
    39 KB (6,571 words) - 22:12, 20 March 2014
  • *[[MakingCampaignInWML3|Part 3: Improving the first scenario]] '''Important note: after making any changes in your add-on, save all modified files first, then reload Wesnoth either by closing and running it again or by cli
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...ialog as it was circa 2011. For the up-to-date text, refer to the scenario files}} ==Scenario 1: The Elves Besieged==
    120 KB (21,542 words) - 07:36, 3 February 2023
  • : <i>"I started TRoW last April, even after it was scenario complete it was still eating all of my free time (Time not spent sleeping, ...the story between the scenarios so you can decide what will happen in each scenario:
    9 KB (1,451 words) - 09:32, 15 February 2022
  • ...which would have local use for the current file only or globa use for the files that include/are included by the current file. The flag could even be a fil ...ety and content of the game settings, and better WML will give campaign an scenario designers more creative power. In addition to the above debugging is a very
    13 KB (2,298 words) - 01:13, 21 March 2013
  • ...be a parameter to switch on or off the detailed alliance settings, so that scenario/map makers can choose to stick with the simple method. The new parameters w ...this. Ally-controlled villages will similarly be marked. Additionally, the scenario creator will be able to specify whether the settings chosen by a given play
    22 KB (3,767 words) - 00:59, 21 March 2013
  • ...d read variables for maps and campaigns, using them to create an different scenario each time the map/campaign is played. ...layer map) so it can be used later, in others games to create an different scenario and experience. A possible syntax was suggested by Crab_:
    10 KB (1,755 words) - 03:33, 21 March 2013
  • ...ixing the incorrect error messages returned by the misuse of macros in WML files. The fixed error messages will display the accurate file and line number of For this example, I downloaded the version 1.9.0 Wesnoth files off of the s&shy;&shy;v&shy;&shy;n on March 31, 2010. I went into (wesnoth
    12 KB (2,181 words) - 23:23, 20 March 2013
  • * I did submit a patch to correct the VC9 project files, but then I realized it was a duplicate of one from three weeks earlier. *Now - May 23: Research the internal workings of WML, and scenario/campaign design, discuss with mentors and UMC developers to determine needs
    33 KB (5,376 words) - 00:03, 21 March 2013
  • * Eclipse will launch wesnoth directly with the active scenario to start. * Next_scenario attributes will be checked if there is a scenario with the given ID and mark it as error if otherwise.
    4 KB (600 words) - 15:51, 30 June 2020
  • ...oth Code to read sprite sheets using its description file instead of image files. WML (the wesnoth specific scenario language):
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...d on a project in a team of 3 to create a software solution for a specific scenario/requirement pre-fixed by school lecturers. It was pretty trivial, in that t - I am currently working in a team of 6 people, on a game files synchronization software that is planned to be publicly released to the pub
    33 KB (5,803 words) - 00:12, 21 March 2013
  • The WML files apply to a specified schema (data/schema.cfg): it has to be converted into ...k trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ suggested I shouldn't dive in this, but I will give some of my idea
    29 KB (4,996 words) - 06:48, 19 April 2023
  • This page describes the [[LuaWML]] functions for handling Lua files. ...s [http://www.lua.org/manual/5.1/manual.html#5.1 basic.dofile] for loading files. Loads the given filename (relative to the content directory) and executes
    3 KB (496 words) - 13:33, 12 February 2021
  • * WML (the wesnoth specific scenario language) ...tness for the sake of organization, it could be implemented in many header files, although I expect that one should suffice.
    36 KB (6,071 words) - 04:17, 3 May 2023

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