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  • <h4>Zubin Kapaida: Improve AI by implementing global attack/retreat decision</h4> I believe that the key to making a good AI bot is to keep your ideas clear and simple. One must evaluate the gravity o
    12 KB (1,951 words) - 15:13, 21 March 2014
  • ==RCA AI Summary== ...ated for each move and are executed in order of evaluation score. The RCA AI is highly configurable in WML. It can also be modified by removing default
    15 KB (2,475 words) - 00:47, 28 November 2022
  • 88 bytes (8 words) - 16:56, 30 March 2018
  • 40 bytes (2 words) - 19:39, 1 December 2021
  • 0 bytes (0 words) - 17:37, 7 January 2022

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  • ...olkit|GUI2 dialogs]], [[AbilitiesWML|unit abilities]] and even [[FormulaAI|AI]]. ...its parameters. For example, the following function would not work (in an AI context) even though the my_leader variable is defined:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...fast, minimalistic, but still nice for more players or for a player versus AI scenario. '''Step 9''': Test it. Against AI or against human players on Wesnoth server. You can make and test map in Ba
    3 KB (474 words) - 19:54, 17 April 2021
  • ...that can be played in multiplayer mode, with your friends, or even with an AI. There will still be some things that don't work as expected since some fun * If you want to carry over information for ai sides, they need to have a '''save_id''' defined and '''persistent=yes''' i
    5 KB (776 words) - 04:58, 10 December 2023
  • == Improvements to AI == * Bug: ai.get_new_enemy_dst_src and related functions have several problems:
    10 KB (1,642 words) - 17:23, 29 April 2024
  • **The gold carryover for Akashia's side will be added to Alenya's AI controlled allied side next scenario. ...rtant since Alenya doesn't need the extra gold next scenario (the suicidal AI will waste the gold anyway) so you can do most of your recruiting with Akas
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...easy to use, at this stage. We can say the same about the C++ part of the AI, if a person wants a new candidate action, for example, he will have to dig ...ua, and if a developer is satisfied with its work, he can either leave the AI element in the Lua form and add it to the main RCA loop, or translate it to
    39 KB (6,881 words) - 19:37, 20 March 2013
  • [[Category:SoC Ideas AI Scenario Objectives 2012]] <h4>Philipp Battenberg - AI: teach the AI to play Wesnoth's mainline campaigns </h4>
    9 KB (1,519 words) - 19:40, 20 March 2013
  • === AI retreating when damaged or poisoned === The AI will now more intelligently retreat units that are damaged or have been poi
    3 KB (410 words) - 05:48, 21 March 2021
  • ...ing AI information. Thus, all functions on this page are only available to AI code. === ai.read_only ===
    12 KB (1,806 words) - 00:39, 11 February 2024
  • ...ible error messages. For instance, if one is transitioning and there is an AI side which does not have a leader (but it has a starting location in the ma ...ularly helpful for AI tweaking development, by helping coders identify the AI's weaknesses and strengths in the context of a particular scenario.
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...to do with matching the <code>usage</code> key of units recruitable by an AI side with their <code>recruitment_pattern</code>. It means the unit has a u
    29 KB (4,777 words) - 09:01, 30 December 2023
  • * '''controller''': The controller of that side. ("ai", "network")
    10 KB (1,618 words) - 16:27, 16 May 2024
  • ...uccessfully allowed dead units to be recalled on both sides, but since the AI doesn't know how to recall, I had to do it manually. ...ge battles. I've always been one to simply make a huge random map FFA with AI and treat it as if it was a campaign. I thought if I could make large scena
    19 KB (3,333 words) - 04:23, 3 May 2023
  • <br>• Maintainer: AI
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ...nd of imaginable noticeable and unnoticeable advantages (e.g. by having an AI assist in your decision making). Since the project is open source this only
    9 KB (1,535 words) - 16:11, 18 August 2020
  • ...or:''' In this scenario, you may change the behavior of an allied side’s AI using a context menu brought up by clicking on the allied side’s leader.
    66 KB (11,665 words) - 04:34, 8 May 2023
  • * Play at least one game/scenario (or droid your side to let the AI play), this can either be a normal campaign scenario or a multiplayer game
    16 KB (2,534 words) - 18:08, 14 February 2020
  • ...ish onslaught and advance on sunrise. You may even note that the computer AI actively retreats his orcs during day.
    8 KB (1,420 words) - 08:15, 20 August 2019
  • == Wesnoth AI Framework: A Composite AI == ...h AI framework is that of a composite AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of different c
    39 KB (6,494 words) - 23:25, 9 April 2024
  • If you have trouble defeating a specific faction, practice versus the AI as that faction. If you can play the faction successfully and know the stra
    610 bytes (100 words) - 15:32, 11 July 2012

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