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  • ...ld begin with a self-contained <b>summary/subject line</b> no more than 72 characters long. This is the first (and often the only) line someone using browsing to * Subsequent lines should also be no more than 72 characters long. Use blank lines to separate paragraphs and list items.
    5 KB (864 words) - 02:43, 16 December 2023
  • ...ands for any single character, <code>*</code> stands for any number of any characters). ...}}: <code>+</code> wildcards are also supported: it stands for one or more characters.
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ntions of the original artists and maintain as much of the likeness of the characters to which Wesnoth players have become accustomed as possible. I would also a
    8 KB (1,351 words) - 11:18, 7 April 2014
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Irix]]
    73 bytes (11 words) - 08:02, 8 October 2019
  • * Events: results of normal game progression (user actions, death of characters, etc)
    6 KB (981 words) - 09:52, 13 December 2022
  • ie, for characters, *preambles between characters
    3 KB (526 words) - 08:36, 24 May 2021
  • ...ption is to simply use another font, which both has the glyphs of required characters, and is somewhat fantasy-looking.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...f=23&t=17306&start=165 my artwork thread] in the forums) and portraits for characters. At the moment I'm using placeholder portraits (some of them recolored) to
    10 KB (1,835 words) - 15:09, 21 March 2013
  • ...lines, where one line contains the "characters text" and a prior line the "characters name". Without saving the file with poEdit, the number of text-lines would == Extracting a list of characters ==
    10 KB (1,685 words) - 10:01, 2 April 2021
  • Within the UI, there are only a handful of special characters needed. Use the correct Unicode symbol for the minus sign − U+2212 (8722)
    9 KB (1,564 words) - 10:14, 12 June 2023
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not n ...rating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...paigns in detail, including various events taking place around certain key characters. Reading this timeline before playing the alluded content for the first tim
    1 KB (203 words) - 23:09, 21 February 2021
  • id = "characters" local characters = {
    8 KB (804 words) - 23:38, 5 July 2021
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not g
    11 KB (1,809 words) - 21:14, 25 April 2014
  • Because (the first section) of a namespace will be the cfg file name, all characters in a namespace must be filename safe. That is, they cannot include '*', '?'
    33 KB (5,376 words) - 00:03, 21 March 2013
  • * ''max_length'' - Maximum input length in characters (defaults to 256).
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ...ngth places a cap on the total length of the name. The default value is 12 characters.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...act rule is: if there is no <code>|</code>, variable names span identifier characters (as defined in the preceding paragraph), balanced square brackets and some
    21 KB (3,325 words) - 16:25, 24 February 2024
  • ...t identifies one set of variables. A namespace may contain only alphabetic characters, digits, and underscores.
    13 KB (2,073 words) - 21:11, 28 November 2022

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