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  • :''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of
    46 KB (6,417 words) - 03:53, 3 May 2023
  • * <code>recognize <name></code>: Indicates that the character with the given name exists even though a declaration (ie a <code>[unit]</co ...eld <macro> <number></code>: Indicates that the specified macro declares a character whose name is given by the specified argument to the macro.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • might say "You may now recruit Spearmen", but a character would
    3 KB (546 words) - 03:21, 12 August 2017
  • ...". You're not all that weak, but a Ghost may be able to pick off a wounded character of yours if you just keep the hedgehog formation. If your characters have h ...lade. You may choose to either take it or leave it. If you take it, that character's melee attack will now deal cold damage, but a monster will appear to bloc
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...matches any character before or after it's used) and _ (matches any single character) wildcards.
    10 KB (1,618 words) - 16:27, 16 May 2024
  • ...f a great war on another continent. The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven so
    18 KB (2,749 words) - 16:43, 28 August 2019
  • Translations that contain the "vertical tab" character will no longer cause Wesnoth to crash.
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...ode>?</code> wildcards are supported (<code>?</code> stands for any single character, <code>*</code> stands for any number of any characters).
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ower that spans over 2 hexes, you may use the following rule (Tt being the character
    3 KB (435 words) - 03:41, 8 May 2023
  • ...s, those strings can be prefixed with any descriptive string and a '''^''' character. For users viewing in '''en_US''', these hints will be automatically remove ...UtBS, it's better to have a separate translatable string for each possible character instead of interpolating '''$unit.name''' into a string.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created.
    15 KB (2,410 words) - 06:43, 23 February 2008
  • ...calmer track; probably appropriate for single-character scenarios where a character has to face a trial alone. Reminiscent of a hero being sad about a comrade ...who has died doesn't necessarily have to have been a king; it could be any character deeply missed and grieved for by the remaining party members. Has a mix bet
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...e>'''), making sure to follow alphabetical order with respect to the first character that will be displayed.</p>
    5 KB (851 words) - 12:26, 27 September 2023
  • The map shows initial character placements, etc, for actions and scenario events. This panel is complement ...g/drop fashion, one can drag actions onto the map to associate the tile or character on the tile (ambiguities will be handled through action context or dialog).
    3 KB (526 words) - 08:36, 24 May 2021
  • ...progress. Since these locations are frequently mentioned in narration and character conversations, it may be more than merely a "nice touch" to match the map l
    54 KB (9,029 words) - 06:36, 25 April 2024
  • The character choice dialog is no longer shown when watching the replay of the first scen
    1 KB (176 words) - 04:44, 22 August 2021
  • ...ple may choose not to use him. He is however, along with Fox, the fastest character in the game. If you don't get hit (and you don't run off the edge of the m
    8 KB (1,424 words) - 02:25, 9 May 2008
  • ...no enemies, with some gates in the east which will be opened by the first character to reach them. If that doesn't match what you're seeing in the game, you'r
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...t up things like village ownership. For things displayed on-screen such as character dialog, use '''start''' instead.
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...movement : the viewer must not feel that parts of your armour obstruct the character's moves. Pictures will help design believable sets of armour. If you have ...luish for the sky, orange for torchlight or a campfire, the colour of your character's clothes where they reflect light, brown next to leather or a wooden shiel
    5 KB (851 words) - 06:30, 23 January 2021

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