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  • I generally prefer human opponents, unless I'm still learning how to play.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)" ::icon="units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • the Great Horde to send the human-worms and their wose-born allies to the land of the dead!
    3 KB (535 words) - 18:53, 12 January 2015
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...ch the AI to use recall lists (think: player adding a AI-ally instead of a human one).
    1 KB (250 words) - 22:27, 26 October 2006
  • image_basename="human-village"
    12 KB (1,794 words) - 12:17, 16 October 2005
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (920 words) - 05:30, 29 April 2024
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ill! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I'll have the opportunity to find out... beca ...ll, I will be able to put into practice my experiments aimed at reviving a human body. Thanks to my black tunic I look like a mourner; Also, if I lift the h
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...[not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use: race=human
    15 KB (2,333 words) - 13:43, 10 May 2024
  • ...the human eye - specifically a phenomenon called "persistence of vision". Human retina cells do not immediately turn off after being activated by light; in When human beings prepare for a big move, such as swinging a baseball bat, or sword, t
    16 KB (2,809 words) - 06:18, 6 September 2012
  • icon=human-general.png
    5 KB (730 words) - 19:57, 6 August 2012
  • All animation works by showing a series of still images, and fooling the human brain into thinking they're a moving object. This mostly works because our
    5 KB (794 words) - 21:12, 30 January 2012

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