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  • Viď: "[[(sk) Značka scenario|scenario]]" Funguje rovnako ako "[[(sk) Značka scenario|scenario]]", ale testovacia sa scéna spúšťa priamo z príkazového riadku, čím
    1 KB (249 words) - 19:57, 6 August 2012
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attributes, setting up You can trigger certain actions that occur during a scenario using the events mechanism. Let us look at an example of a simple event. Su
    6 KB (924 words) - 22:05, 10 October 2018
  • Conventionally, your macro definitions should live in one or more files within a directory called utils under your main campaign directory. Be sur == Naming files ==
    4 KB (735 words) - 08:16, 24 August 2021
  • ...ed Preferences) must be set to "No". Also, since they are not config(.cfg) files the normal coloring will not be generated. To generate coloring, simply sav There are 3 types of savegames: start-of-scenario, replay and in-game (including autosave and out-of-sync save). The informat
    6 KB (928 words) - 09:13, 27 February 2024
  • ...- started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, t Ardonna renames herself Ardryn-Na in scenario 13.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • placing it down on top of the scenario map. * '''x,y''': the x,y location in the scenario map to place the top-left corner of the mask onto. Important note: if 'bord
    6 KB (1,032 words) - 05:54, 27 February 2024
  • ...ry to see how well collaborative campaign creation works. You can edit any scenario you wish and fix typing or WML errors or even contribute to the dialogues i Please check the discussion page of each scenario to see its story and anything that still need to be designed for it.
    3 KB (347 words) - 15:23, 26 April 2010
  • [scenario] [/scenario]
    5 KB (594 words) - 06:03, 4 May 2010
  • ...luding campaigns, custom units, and even collections of maps with advanced scenario features (such as dialogues and custom functionality), you will need to, at WML is then used inside Configuration Files (files with the ''.cfg'' extension) which is then read by Wesnoth in order to crea
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...an be translated. A program called "gettext" automatically parses your WML files, seeks out strings marked as translatable, and compiles them into a transla You, the scenario writer, must mark a string as translatable by including an underscore chara
    1 KB (166 words) - 17:38, 1 August 2016
  • ...- using the 'diff' tool at command line doesn't give good results for .map files. Ideally would be accompanied with a multiplayer-only scenario attribute "number_of_pauses" which decreases each time a client pauses the
    10 KB (1,655 words) - 08:52, 23 December 2022
  • ...ere are a couple typos with the gold. To fix these, open the scenario .cfg files (located in the ''data/add-ons/A_Song_of_Fire/scenarios'' folder - if you d **Scenario 1: Line 77 of 01_Rain_of_Fire.cfg should be {GOLD 180 160 140} instead of {
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <e7th04sh> zookeeper: ok, another idea then. Is scenario designer able to force certain ratios or fixed numbers and kinds of unit to <e7th04sh> zookeeper, and that would be helpful for scenario designers wouldn't it?
    39 KB (6,881 words) - 19:37, 20 March 2013
  • The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled. Additionally, the help browse ...dialog experience when the saves directory is empty or contains corrupted files has been improved. The prompt for loading saves from a different version of
    3 KB (410 words) - 05:48, 21 March 2021
  • ...asic days I extended a game called Hunt the Wumpus to support custom level files, and Nibbles to support up to 4 players simultaneously (it originally only ...maps/scenarios in highschool, so I have experience with a commercial level/scenario editor.
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...st another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was ...were cleaned up to be a little smaller. Because of this only beginning of scenario saves will work as expected, others may have problems with the recall list.
    33 KB (5,417 words) - 16:42, 26 January 2014
  • * <code>docbook-xml-dtd</code> (to generate the manual HTML files) * <code>xdelta</code> 1.x (to create the Xdelta files)
    16 KB (2,534 words) - 18:08, 14 February 2020
  • ...e put together in whatever order and combination best suits the needs of a scenario. They do not need to be sorted in order of their evaluation scores and can * The default AI parameters in a variety of configuration files in the 'data/ai/' directory
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide]], some punctu ...ng looked up in the wrong textdomain if the header is included in multiple files with different textdomains. If possible, always factor the translatable str
    19 KB (2,960 words) - 10:46, 23 January 2024
  • ...ic Wesnoth repository at GitHub] also contains the latest version of these files. ...first scenario of Northern Rebirth, but really could be used for any early scenario in a campaign. Another one of the classic Wesnoth themes. Starts off somewh
    11 KB (1,685 words) - 16:03, 16 October 2022

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