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  • ...or defines and similar things that are usually parsed out when reading the files. I think that they could be created through inheritance and a few modificat ...ustom abilities and weapon specials in UnitWML, maybe possible alternative scenario paths.
    14 KB (2,298 words) - 19:32, 14 April 2014
  • ...portant''' to understand this, as it is a frequent source of confusion for scenario creators. An aspect is a parameter that the AI framework provides to scenario creators for configuring the AI behavior. For example, one can change how
    15 KB (2,475 words) - 00:47, 28 November 2022
  • ...is created at the game creation screen, generally to generate a map for a scenario. ...esnoth.something''', for example [[LuaAPI/wesnoth#wesnoth.scenario|wesnoth.scenario]], might be part of Core and not a separate module.
    12 KB (1,780 words) - 13:24, 29 April 2024
  • ...one no matter how much redundant code one would create. While this kind of scenario is extremely rare, and every effort should be made to find creative solutio ...ew APIs internals are changed, and can usually be organized into their own files and/or modules so that they don't clutter the cleaner code. Many such wrapp
    18 KB (2,944 words) - 10:10, 12 February 2018
  • ...' tag can help our game to find files it can use (such as map and scenario files). Here's how:
    9 KB (1,456 words) - 03:19, 7 May 2023
  • ...full ''#textdomain'' directive or leave nothing. Don't put any of these in files other than those with .cfg extension. " + _"(Novice? level, 1 scenario.)"
    19 KB (2,809 words) - 15:24, 25 November 2021
  • It tells the game to load all .cfg files inside the ''utils'' folder of our add-on, just like we did with scenarios. ....cfg'' or ''macros.cfg'', if it's something more specific we can name it ''scenario-macros.cfg'', ''bigmap.cfg'', ''abilities.cfg'' etc. For the purpose of thi
    28 KB (4,415 words) - 16:53, 25 November 2021
  • An add-on typically contains other files, see for example [[AddonStructure]] or [[BuildingCampaignsTheCampaignFile]] To help prevent clashes between add-ons, when starting a scenario the engine only loads the active add-ons. An add-on is active if one or mor
    6 KB (988 words) - 05:26, 27 February 2024
  • | Whether to display single-player scenario add-ons. | Whether to display multiplayer scenario add-ons.
    43 KB (6,159 words) - 17:55, 27 April 2024

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