User contributions
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- 08:48, 15 June 2023 (diff | hist) . . (+46) . . m EffectWML (→[effect])
- 08:45, 15 June 2023 (diff | hist) . . (+153) . . EffectWML (→[effect]: Clarify fearless and add healthy)
- 18:21, 30 May 2023 (diff | hist) . . (0) . . m SideWML (→Common Keys: typo fix)
- 14:49, 23 May 2023 (diff | hist) . . (-170) . . DeveloperGuide (→General: mailing list is not really used anymore)
- 16:10, 17 April 2023 (diff | hist) . . (+53) . . UsefulLinks (→Developers)
- 18:23, 27 March 2023 (diff | hist) . . (+35) . . PreprocessorRef (→Built-in macros: improve formatting)
- 15:37, 21 February 2023 (diff | hist) . . (+14) . . m MultiplayerServerWML (→In-game communication)
- 14:46, 5 January 2023 (diff | hist) . . (+82) . . AbilitiesWML (→Macros for common abilities)
- 14:28, 1 December 2022 (diff | hist) . . (-686) . . UnitsWML (→[trait]: Remove never implemented stuff)
- 15:30, 9 November 2022 (diff | hist) . . (+8) . . EditorWML (→The [item_group] tag: use correct key names in example WML) (current)
- 11:45, 26 August 2022 (diff | hist) . . (-8) . . m WesnothBinariesLinux
- 18:04, 26 July 2022 (diff | hist) . . (-53) . . MapGeneratorWML (YAMG was removed a long time ago.) (current)
- 13:30, 19 July 2022 (diff | hist) . . (+58) . . ModificationWML (→The [modification] toplevel tag)
- 08:59, 12 July 2022 (diff | hist) . . (-6) . . SoftwareTesting (→C++ unit tests (game engine and API))
- 08:46, 12 July 2022 (diff | hist) . . (+83) . . SoftwareTesting (→C++ unit tests (game engine and API))
- 14:22, 4 July 2022 (diff | hist) . . (+25) . . m SideWML (→the [side] tag)
- 15:13, 4 May 2022 (diff | hist) . . (-5) . . SingleUnitWML (→Unit Data: unit_description -> description (was renamed in 2008))
- 17:52, 24 February 2022 (diff | hist) . . (+33) . . m MultiplayerServerWML (→The handshake: highlight important parts)
- 10:05, 23 February 2022 (diff | hist) . . (+54) . . m Template:WML Tags
- 20:07, 19 December 2021 (diff | hist) . . (+24) . . m InternalActionsWML (→[set_variable])