Playable Factions

From The Battle for Wesnoth Wiki
Revision as of 15:42, 4 March 2021 by Elven (talk | contribs)

There is 6 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.


Loyalists is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.

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  • Loyalists are great on flat plains with their cavalry and supporting units
  • Loyalists are lawful (stronger during day)
  • they are fast and have access to healing, leadership and charge
  • learn more about Loyalists or visit guide on How to play Loyalists

Rebels is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.

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  • Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
  • Rebels are both neutral (same strengh any time) and lawful (stronger during day)
  • they are fast and have access to healing, leadership and ambush
  • learn more about Rebels or visit guide on How to play Rebels

Northerners is a faction of orcs, trolls, goblins and nagas. Best for experienced players.

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  • Northerners are cheap, close-range warriors and they can advance easily.
  • Northerners are mostly chaotic (stronger during night)
  • they are resilient and have access to regeneration, poison and slowing
  • learn more about Northerners or visit guide on How to play Northerners