Difference between revisions of "Older News 2008"

From The Battle for Wesnoth Wiki
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The [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 announced server migration] is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 this forum thread].
 
The [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 announced server migration] is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 this forum thread].
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'''Update:''' The add-on server was started again at the old location. Just wait some time for the update of the DNS entry campaigns.wesnoth.org to be effective and you should be able to upload and download campaigns again.
  
 
===Server migration===
 
===Server migration===

Revision as of 22:32, 25 May 2008

May 2008

Server migration (almost) completed

Sunday, May 25 2008

The announced server migration is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in this forum thread.

Update: The add-on server was started again at the old location. Just wait some time for the update of the DNS entry campaigns.wesnoth.org to be effective and you should be able to upload and download campaigns again.

Server migration

Friday, May 23 2008

Thanks to chains and all that donated, we just got a new server for an acceptable price where we are going to host basically every service Wesnoth does offer. That is we want to migrate the multiplayer server, content server, forum, wiki and all the other stuff to this machine. The content server and the multiplayer servers are already running there. This weekend we will work on migrating all the other stuff over. Due to this we will have to deactivate the wiki and forums and shut down the content server for some hours since we need the bandwidth to transfer all the data. The multiplayer server will still be up and running, but everything else will not be completely reachable starting on Saturday, May 24th around 12:00 GMT. Things will be up again once we are done, if we are lucky we might be done within 12 hours though it is unlikely. We hope to have all things working again on the new machine Sunday evening.

Stay tuned for the nice things we will be able to do once everything is on the same machine. Things like registered nicks for the multiplayer server with the same login ingame as used for the forum as well as a webinterface to the content server which might even allow rating of campaigns will get possible (once someone writes the code to do so).

Wesnoth 1.4.2: Maintenance Release

Tuesday, May 6 2008

Wesnoth 1.4.2 has been released. This is a bugfix release for the stable 1.4.x branch. In this release just some smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Gentoo and Debian binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Update: The MacOSX binaries are now available on the download page.

Update 2: The Windows binaries are now available on the download page.

April 2008

Wesnoth 1.5.0: Development Release

Sunday, April 27 2008

A new Development release is ready. This is the first release in the brand new 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read complete changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Update: The Windows binaries are now available on the download page.

Wesnoth 1.4.1: Maintenance Release

Monday, April 7 2008

Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Gentoo, OpenSolaris and OpenSuse binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Update: The MacOSX binaries are now available on the download page.

Update 2: The Windows binaries are now available on the download page.

Help keeping the Servers running

Wednesday, April 2 2008

Lately we had some problems with the database for the forum and we found no really perfect way for hosting so far. While talking about what we could do about the server(s) we came to the conclusion that it is about time to try to go for a server for our own. That is we want to rent a dedicated server somewhere to host all our services like the website, forum, wiki, add-on server and multiplayer server in one location. For this we need to gather some money and to do so, we would welcome gifts from you. You can find more information about this and how to help wesnoth in this forum post. Thanks for helping us keeping the site and all servers running well.

Great victory for Wesnoth

Tuesday, April 1 2008

In a major victory for open-source gaming, the Battle For Wesnoth project has been chosen to replace Microsoft's tired "Age of Empires" franchise. Months of secret negotiations among release manager Nils Kneuper (aka Ivanovic), senior developer Eric S. Raymond, and executives at Ensemble Studios and Microsoft led to the deal. "Raymond was particularly helpful in developing the terms," commented Darl McBride, the former head of Santa Cruz Operation recently brought in to manage Microsoft Games.

"We're very excited," Raymond confirmed. "We particularly wanted to see Wesnoth multiplayer go up on Xbox Live. What better way to increase awareness of Battle For Wesnoth?" Access to the existing Wesnoth servers will still be available until June 1 2008; players will be charged a small monthly fee.

Raymond and Kneuper declined to disclose the full terms of the deal, but Raymond admitted that they do involve a substantial amount of money. "We have a plan to use it wisely," he said, "beginning with hiring some real artists."

According to Kneuper, another clause of the agreement commits the Wesnoth project to migrate all its documentation to OOXML, which is expected to be approved by ISO tomorrow. Kneuper observed: "We are very pleased to be at the front of this important development in international standardization".

Discuss and celebrate this great victory with us in this forum post.

Update: For all those who have not realized it so far: This was just a joke. Happy April Fools Day!


March 2008

Wesnoth participating at GSoC 2008

Monday, March 17 2008

Wesnoth was just accepted as a mentoring organisation for Google Summer of Code. This means that students can propose projects they want to work on and will get paid for working on these if they are accepted. If you are a student and interested in working on Wesnoth as part of SoC, have a look at our SoC Ideas page in the wiki to see what we see as possible projects as well as who to contact. Beside this you should visit us in the IRC channel #wesnoth-dev at irc.freenode.net and talk with us about your ideas.

Wesnoth 1.4

Saturday, March 8 2008

More than one year has gone by since we released Wesnoth 1.2. To thank you for more than 2,100,000 downloads via sourceforge.net, we now proudly present Wesnoth 1.4. You can look at the (translated) release notes to get an idea about what has changed since 1.2. For those who just want to play, the new release is available for download. This stable release is compatible with the release candidates for 1.4. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find any, report them.

We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev at irc.freenode.net.

More Server Maintenance

Friday, March 7 2008

The migration of our webserver to ibiblio.org is now almost complete. The forums are up again, upgraded from phpBB2 to phpBB3 and should basically be working. A little finetuning might still be needed, but it should at least be usable. Thanks cycholka for taking care of moving the database and upgrading the forum. Ettin is currently working on making the wiki work nicely and updating it to a more recent version of Mediawiki. I will keep you updated on when the wiki will be completely working again.

Thanks to ibiblio.org for providing us with huge amounts of space, bandwidth and support. Thanks cyrilb (and Jexiste) for helping us to migrate things and still supporting us by providing the DNS server and the domain name. And of course thanks to cycholka and ettin for the huge amounts of time you invested to move things.

Update: The move should now be completed, the Wiki and Forum updated to the latest versions and working. In the next days we will have to fix the map tags phpBB extension and improve colors for the forum theme. Beside this everything should be working nicely. If anything does not, please post about it in the forums and we will have a look at it.

Server Maintenance

Tuesday, March 4 2008

Currently we are about to switch our servers to a new location. this will lead to the website not being available for some time. The forum is already deavtivated, so that no posts get lost while migrating. We hope to manage completing the migration withhin the next two days. Thanks for your patience.

Update: Since you can read this post, you are already in the new site. That is the good news. The bad news is that the migration takes longer than we thought it would. Part of this is due to general problems to update the DNS entrys, another one is updating the software for the wiki and forum used and the most important problem are security concerns. We hope to have all issues fixed soon so that we can reopen the forums and the wiki. Thanks for your patience.

Febuary 2008

Wesnoth 1.3.19 aka 1.4-rc2: Development Release

Monday, Febuary 25 2008

Wesnoth 1.3.19 is out. This is the second release candidate for 1.4. It looks like we are already very close to a final 1.4 release. To learn about the most important changes in this release, have a look at this forum thread. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, but there aren't this many this time...

All the major binaries are ready.You can find them at the download page. This release candidate for 1.4 should not include many bugs, but if you find one, please report it.

Update: Due to problems with XCode initial OSX binary didn't allow switching languages and crased in some situations. If you are affected by those problems, please update to the new one linked at the download page. If you still have problems, please report them.

Wesnoth 1.3.18 aka 1.4-rc1: Development Release

Tuesday, Febuary 19 2008

Wesnoth 1.3.18 is out. This is the first release candidate for 1.4. To learn about the changes in this release, have a look at this forum thread. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache. Keep in mind to read the sections about 1.3.18 and 1.3.17 since there was no 1.3.17 officially available and all changes of it are included in 1.3.18.

All the major binaries are ready.You can find them at the download page. This release candidate for 1.4 should not include many bugs, but if you find one, please report it.

Wesnoth 1.3.16 aka 1.4-beta3: Development Release

Tuesday, Febuary 12 2008

Wesnoth 1.3.16 is out. This is hopefully the last beta release before we start to get out release candidates. It includes some balancing changes and many bug fixes. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment none of the major binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The Windows and OpenSolaris binaries are now available at the download page.

Update 2: Since lwa seems to be MIA, OSX users should try the unofficial MacOSX build by ulissesroc. Since there are now somehow binaries for the major platforms the 1.3.15 server will be shut down soon.

January 2008

Wesnoth 1.3.15 aka 1.4-beta2: Development Release

Tuesday, January 29 2008

Wesnoth 1.3.15 is out. It consists of lots of bugfixes and translation updates. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment none of the major binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The Windows binaries are now available at the download page.

Wesnoth 1.3.14 aka 1.4-beta1: Development Release

Monday, January 14 2007

Wesnoth 1.3.14 is out. This release marks the start of the feature and string freeze. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Windows binary is ready. You can find it at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The MacOSX binaries are now available at the download page. Soon the server will be updated to only support 1.3.14.

Older Years