Difference between revisions of "MultiplayerServers"

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The game server runs on TCP port 15000 by default.
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== Public Official servers ==
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The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a specific port or server choose <b>Multiplayer → Connect to Server</b> and enter <b><server>:<port></b> where <i>server</i> and <i>port</i> correspond to the server address and port number you wish to connect to.
; server.wesnoth.org : accepts the most recent stable release of the game, uses the default port 15000
 
; <nowiki>devsrv.wesnoth.org:14999</nowiki> : accepts the most recent development release of the game, uses port 14999
 
; <nowiki>devsrv.wesnoth.org:14998</nowiki> : accepts up-to-date SVN versions of the game, uses port 14998
 
  
devsrv.wesnoth.org will soon point to a new server (you are already there if you connect to devsrv.wesnoth.org:14999 using 1.1.8). The new server has a non-static IP address (but has only changed once in the three or four last months so far). If you ever can't connect using devsrv.wesnoth.org you can try using sweetie.is-a-geek.net as server.
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For the status of the various multiplayer servers as well as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
  
== Alternative servers setup by users ==
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== Official servers ==
; wesnothfr.ww7.be : v1.0.2 dedicated server in france ([irc://irc.freenode.org#wesnothfr #wesnothfr])
 
; wesnoth.geeknode.org : v0.9.3 dedicated server ([irc://irc.geeknode.org#wesnoth #wesnoth])
 
; wesnoth.cravegod.org : Mirror of the official server, located in the U.S.  Accepts all the same versions on all the same ports. ([irc://irc.freenode.org#wesnoth #wesnoth])
 
  
== Debian Servers ==
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Usually supported versions include: the current stable release, the old stable release and the current development release.
=== Testing version ===
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; salokine.hd.free.fr : French server ([http://salokine.hd.free.fr/phpbb/viewforum.php?f=2 Help --> Forum de Salokine])
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Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
; <nowiki>wesnoth.debian.net:15010</nowiki> : Server running on port 15010. (with problems you can contact Rhonda on [irc://irc.freenode.org#wesnoth #wesnoth])
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; • server.wesnoth.org : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
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; • server2.wesnoth.org (aka basilic.tuxfamily.org) : Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.
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== Alternate third-party servers ==
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These are servers hosted by third parties and not officially maintained by the Wesnoth team.
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; • vesnod.ceata.org : Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
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; • linuxiuvat.de: Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.
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; • woodpeckersnest.space: Debian stable server located in Germany, maintained by "roughnecks" and running on default port 15000 - All Wesnoth versions accepted. No registration required.
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== Local server ==
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You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose <b>Multiplayer → Host Networked Game</b>. Other users can then connect to it by inputting the IP address of the host machine under <b>Connect to Server</b>. As soon as all players disconnect, the local server will be shut down.
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[[Category:Playing Wesnoth]]

Latest revision as of 20:26, 23 March 2024

The game server runs on TCP port 15000 by default. To connect to the default server, click Multiplayer → Join Official Server. To connect to a specific port or server choose Multiplayer → Connect to Server and enter <server>:<port> where server and port correspond to the server address and port number you wish to connect to.

For the status of the various multiplayer servers as well as other Wesnoth resources, see the status page.

Official servers

Usually supported versions include: the current stable release, the old stable release and the current development release.

Use of the default server is most common and most players will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.

• server.wesnoth.org 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000. This is the default server.
• server2.wesnoth.org (aka basilic.tuxfamily.org) 
Accepts up-to-date master builds and redirects other clients to the appropriate server according to their version, runs on the default port 15000.

Alternate third-party servers

These are servers hosted by third parties and not officially maintained by the Wesnoth team.

• vesnod.ceata.org 
Trisquel 6 server located in Romania, maintained by Fundația Ceata. Accepts 1.10.x versions of the game on default port 15000.
• linuxiuvat.de
Debian GNU/Linux server in Germany. Everyone is welcome. Accepts all versions on default port 15000.
• woodpeckersnest.space
Debian stable server located in Germany, maintained by "roughnecks" and running on default port 15000 - All Wesnoth versions accepted. No registration required.

Local server

You can also set up a temporary server hosted on your own computer for the use of LAN games using the dedicated server software wesnothd. To start an instance, choose Multiplayer → Host Networked Game. Other users can then connect to it by inputting the IP address of the host machine under Connect to Server. As soon as all players disconnect, the local server will be shut down.

This page was last edited on 23 March 2024, at 20:26.