Make your Map Pack

From The Battle for Wesnoth Wiki
Revision as of 17:06, 23 March 2021 by Knyghtmare (talk | contribs)

This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.

For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.

Things to Consider

The Approach

This is about how you are making the maps/scenarios. Are you using the in-game map editor to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's scenario editor? Or, are you determined to just code it entirely using the MapGeneratorWML? Hey, we are covering all three!

The Procedures

This section covers the Step-by-Step guides.

Method One - the Map Editor

  • Make your desired Map. Refer to BuildingMaps if you want further info.
  • Assign player positions
  • Save your Map. Give it a cool or immersive name. Remember to save once every 5 minutes or so while making your map because you get a power outage, crash, or whatever, you probably won't be able to restore any changes made. It is good practice to save while map-making.
  • Open your add-ons folder. Refer to this page if you are not sure where it is.

Extras