Difference between revisions of "Make your Map Pack"

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(Setting up Page)
 
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Make your Map Pack
 
 
 
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.
 
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.
  
For this guide, the process will take place with Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.
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For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.
  
 
== Things to Consider ==
 
== Things to Consider ==
# 1. The Approach
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=== The Approach ===
# 2. The Procedure
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This is about how you are making the maps/scenarios. Are you using the in-game '''map editor''' to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three!
# 3. Extras
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=== The Procedures ===
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=== Extras ===

Revision as of 16:56, 23 March 2021

This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.

For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.

Things to Consider

The Approach

This is about how you are making the maps/scenarios. Are you using the in-game map editor to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's scenario editor? Or, are you determined to just code it entirely using the MapGeneratorWML? Hey, we are covering all three!

The Procedures

Extras