Difference between revisions of "How to play Northerners2"

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#REDIRECT [[How to play Northerners]]
 
 
 
 
==Northerner units==
 
<b>Orcish Archer</b> is one of two ranged units of the northerners. While weak, orcish archers might use both classic pierce and fire damage.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24archer.png</div>
 
 
 
* <b>good defense in mountains and hills</b>, but low hitpoints
 
* chaotic
 
* <b>strong</b> vs drakes, horsemen and undead; <b>weak</b> vs ulfserkers, mages and ghouls...
 
* weak melee attack (blade), strong ranged attack (pierce AND fire)
 
 
 
<b>Orcish Assassin</b> is another ranged units, but very specialised in high defense and using of poison against his enemies.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24assassin.png</div>
 
* <b>great defense in mountains, forests and villages</b>, but low hitpoints
 
* chaotic
 
* <b>strong</b> against all living targets; <b>weak</b> against skeletons and ghosts
 
* weak melee attack (blade), weak <b>marksman and poison</b> ranged attack (pierce)
 
 
 
<b>Orcish Grunt</b> is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral, can be upgraded into 2 useful units (leader or very good fighter)
 
* <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
 
* strong melee attack (blade), weak ranged attack (pierce)
 
 
 
<b>Wolf Rider</b> is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24wolf-rider.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral
 
* <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry
 
* weak melee attack (blade), weak <b>slowing</b> ranged attack (pierce)
 
 
 
<b>Goblin Spearman</b> is a great support unit, that can heal, slow down enemies and block others in forest hexes.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24spearman.png</div>
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
 
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense
 
* weak melee attack (impact), weak ranged attack (impact)
 
 
 
<b>Troll Whelp</b> is a tree-like creature with high HP, but poor defenses, that can heal itself.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png</div>
 
* <b>low defenses everythere</b>, but with a lot of hitpoints
 
* lawful
 
* <b>strong</b> against skeletons, spearmen, saurians; <b>weak</b> in fight against multiple units with fire or blade weapons
 
* strong melee attack (impact)
 
 
 
<b>Naga fighter</b> is a warrior and scout connected with water.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png</div>
 
* <b>good defense in water (50-70%)</b>
 
* lawful, can be upgraded into 2 useful units (slowing netcaster or spearman with better ranged attack)
 
* <b>strong</b> on maps with lots of water and swamps; <b>weak</b> on maps with small amount of water
 
* weak melee attack (pierce), strong ranged attack (pierce)
 
 
 
==Starting troops==
 
 
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24archer.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24assassin.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24wolf-rider.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24goblins%24spearman.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24trolls%24whelp.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24nagas%24fighter.png
 
 
 
Choose a leader wisely. Good leaders might be someone with good abilities, if you wish to use him/her on the frontline in small maps. '''White Mage''', '''Druid''' or '''Elvish Captain''' will do just fine. Good healer is more effective than shamans and can also remove poison. Leadership will make your units more powerful. You can also pick up '''Elvish Ranger''' if you are on map with lots of forest hexes.
 
 
 
==General Rebel Strategies==
 
 
 
[[Rebels]] have excellent defense in forests. A primary consideration for your strategy should be holding and leveraging available forest hexes. Your faction is largely compromised of the neutral Elves, but the Mage, Wose, and Merman are Lawful. You will be strongest in the day, but if your opponent is also lawful it is usually best to fight at night.
 
 
 
Rebels have an abundance of ranged attacks in addition to the Dextrous trait on Elves. This enables frequent chances to attack without taking retaliation damage; it also guarantees any opponent attacking you will take some damage in return.
 
 
 
Second only to the Drakes, Rebels have good mobility. The Scout has the highest level 1 movement in the game, and all of your Elves have the efficient woodland movetype. Attempt to take an early village advantage and later [[Glossary|ZOC]]ing your opponent's weakened units.
 
 
 
The Elves bring multiple special abilities to the table. The Elvish Captain provides access to the Leadership trait, which can prove the difference when fighting an enemy at their chosen time of day. Shamans provide +4 healing and the ability to slow enemy units, a cornerstone of the Rebel strategy; their 70% defense in forests even allows them to provide effective front line support.
 
 
 
==Villages==
 
Generally, elves does not have a lot of hitpoints, so healing in villages to full health is quick. Use scouts to get to the distant villages. Fighters are good for holding them. Use woses more often on maps with limited number of villages, because they do not benefit from them and cannot defend them effectively.
 

Latest revision as of 09:42, 29 March 2021

This page was last edited on 29 March 2021, at 09:42.