Difference between revisions of "How to play Knalgans2"

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#REDIRECT [[How to play Knalgans]]
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<div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24dwarves%24fighter.png</div>
 
 
 
==Knalgan units==
 
<b>Dwarvish Thunderer</b> is important unit for rebels with powerful ranged attack.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24thunderer%24thunderer.png</div>
 
 
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (stealthy ranger or very offensive marksman)
 
* <b>strong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages...
 
* weak melee attack (blade), strong ranged attack (pierce)
 
 
 
<b>Dwarvish Fighter</b> is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral, can be upgraded into 2 useful units (leader or very good fighter)
 
* <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
 
* strong melee attack (blade), weak ranged attack (pierce)
 
 
 
<b>Dwarvish Ulfserker</b> is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24ulfserker.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral, can be upgraded into 2 useful units (leader or very good fighter)
 
* <b>strong</b> vs mages, woses, outlaws; <b>weak</b> vs nobody, usable in any match
 
* strong melee attack (blade), weak ranged attack (pierce)
 
 
 
<b>Dwarvish Guardsman</b> is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24guard.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral
 
* <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry
 
* weak melee attack (blade), weak <b>slowing</b> ranged attack (pierce)
 
 
 
<b>Gryphon Rider</b> is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24gryphon-rider.png</div>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral
 
* <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry
 
* weak melee attack (blade), weak <b>slowing</b> ranged attack (pierce)
 
 
 
<b>Footpad</b> is a great support unit, that can heal, slow down enemies and block others in forest hexes.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-outlaws%24footpad.png</div>
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
 
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense
 
* weak melee attack (impact), weak ranged attack (impact)
 
 
 
<b>Poacher</b> is a great support unit, that can heal, slow down enemies and block others in forest hexes.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-outlaws%24poacher.png</div>
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
 
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense
 
* weak melee attack (impact), weak ranged attack (impact)
 
 
 
<b>Thief</b> is a great support unit, that can heal, slow down enemies and block others in forest hexes.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-outlaws%24thief.png</div>
 
* <b>maximum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
 
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense
 
* weak melee attack (impact), weak ranged attack (impact)
 
 
 
==Starting troops - random opponent==
 
 
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24scout%24scout.png https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24fighter.png
 
https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24fighter.png https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24shaman.png https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-magi%24mage.png
 
(98 gold)
 
 
 
On the maps with a lot of water, recruit one or even two mermen hunters in the first turn.
 
 
 
Choose a leader wisely. Good leaders might be someone with good abilities, if you wish to use him/her on the frontline in small maps. '''White Mage''', '''Druid''' or '''Elvish Captain''' will do just fine. Good healer is more effective than shamans and can also remove poison. Leadership will make your units more powerful. You can also pick up '''Elvish Ranger''' if you are on map with lots of forest hexes.
 
 
 
==General Rebel Strategies==
 
 
 
[[Rebels]] have excellent defense in forests. A primary consideration for your strategy should be holding and leveraging available forest hexes. Your faction is largely compromised of the neutral Elves, but the Mage, Wose, and Merman are Lawful. You will be strongest in the day, but if your opponent is also lawful it is usually best to fight at night.
 
 
 
Rebels have an abundance of ranged attacks in addition to the Dextrous trait on Elves. This enables frequent chances to attack without taking retaliation damage; it also guarantees any opponent attacking you will take some damage in return.
 
 
 
Second only to the Drakes, Rebels have good mobility. The Scout has the highest level 1 movement in the game, and all of your Elves have the efficient woodland movetype. Attempt to take an early village advantage and later [[Glossary|ZOC]]ing your opponent's weakened units.
 
 
 
The Elves bring multiple special abilities to the table. The Elvish Captain provides access to the Leadership trait, which can prove the difference when fighting an enemy at their chosen time of day. Shamans provide +4 healing and the ability to slow enemy units, a cornerstone of the Rebel strategy; their 70% defense in forests even allows them to provide effective front line support.
 
 
 
Rebels have access to blade, pierce and impact attacks, same as any other faction. However, their mages can use '''fire''', while level 2 units (white mages and elvish sorceress) can use '''arcane''' attack.
 
 
 
==Villages==
 
<div class="thumb tleft">https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human3.png</div>
 
Generally, elves does not have a lot of hitpoints, so healing in villages to full health is quick. Use scouts to get to the distant villages. Fighters are good for holding them. Use woses more often on maps with limited number of villages, because they do not benefit from them and cannot defend them effectively.
 
 
 
 
 
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Latest revision as of 09:45, 29 March 2021

This page was last edited on 29 March 2021, at 09:45.