Difference between revisions of "GCI/Playtesting/Dead Water/Difficult"

From The Battle for Wesnoth Wiki
(01-Invasion)
(02-Flight)
Line 47: Line 47:
  
 
==02-Flight==
 
==02-Flight==
'''How difficult did you find the scenario? (1-10)'''
+
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
  
'''How clear did you find the scenario objectives?'''
 
  
'''How clear and interesting did you find the dialog and storyline of the scenario?'''
+
'''How difficult did you find the scenario? (1-10)''' 8 (if trying to beat all three armys) 2 otherwise (2 if not lvl 1 Kai)
  
'''What were your major challenges in meeting the objectives of the scenario?'''
+
'''How clear did you find the scenario objectives?''' Clear enough to understand.
  
'''How fun do you think the scenario is? (1-10)'''
+
'''How clear and interesting did you find the dialog and storyline of the scenario?''' It was clear and the dialog was nicely written.
  
'''What, if any, are changes you would have made to the scenario to make it more fun?'''
+
'''What were your major challenges in meeting the objectives of the scenario?''' The major challenge was the three advancing army's made it quite hard to hold out long especially when all of them are attacking you on all sides, but running into the deep water and taking the cowards way out made it quite easy.
 +
 
 +
'''How fun do you think the scenario is? (1-10)''' 6
 +
 
 +
'''What, if any, are changes you would have made to the scenario to make it more fun?''' Slow down the pace at which enemies are produced. (even if you just gave them 50 gold less to start would make it that much easier)
  
 
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''
 
'''Was there any event that caused you to lose the game and forced you to reload or restart the scenario?'''
  
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?'''
+
'''If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?''' Once again well commented and clear.
  
 
==03-Wolf Coast==
 
==03-Wolf Coast==

Revision as of 22:07, 7 December 2010

Tester:NONE What difficulty levels and what version of Wesnoth have you played the scenario on?

01-Invasion

notes: "poisoned orcish dart" why not "poisoned orc dart"?


How difficult did you find the scenario? (1-10) 9

How clear did you find the scenario objectives? Clear, was hopeless the first time because I didn't know each village would spawn around 3 new enemies, also everyone of my units the enemy killed gave him another, totally screwed.

How clear and interesting did you find the dialog and storyline of the scenario? Really interesting, has a good setup for what is going to happen, let's find out.

What were your major challenges in meeting the objectives of the scenario? overwhelming amount of enemies, I mean like 7 enemies per unit.

How fun do you think the scenario is? (1-10) 1, too hard.

What, if any, are changes you would have made to the scenario to make it more fun? make less villages, so they can't take over so many.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? yes, I have referenced it many times, the multiplying of the enemies.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very well.


01-Invasion

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 9

How clear did you find the scenario objectives? Quite clear

How clear and interesting did you find the dialog and storyline of the scenario? They were very clear. I also enjoyed the actual dialog of it. It had a very creative sense to it.

What were your major challenges in meeting the objectives of the scenario? The hardest part that I found was that the enemy would spawn new guys when they took control of a village

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? A bit frustrating when you take control of a village just to have it taken over and 3 guys that spawn. Would have loved to see my army get 3 guys to counter(or even 1). Also lower move distance of bats(moving across whole map in 3 turns = not cool)…Maybe make dodge/parry still cause lower amounts of damage…A bit OP. Also the whole turning my soldiers into there zombie is not fun.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I thought that it was perfectly commented and easy to reead.

02-Flight

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 8 (if trying to beat all three armys) 2 otherwise (2 if not lvl 1 Kai)

How clear did you find the scenario objectives? Clear enough to understand.

How clear and interesting did you find the dialog and storyline of the scenario? It was clear and the dialog was nicely written.

What were your major challenges in meeting the objectives of the scenario? The major challenge was the three advancing army's made it quite hard to hold out long especially when all of them are attacking you on all sides, but running into the deep water and taking the cowards way out made it quite easy.

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? Slow down the pace at which enemies are produced. (even if you just gave them 50 gold less to start would make it that much easier)

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Once again well commented and clear.

03-Wolf Coast

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

04-Slavers

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

05-Tirigaz

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

06-Unchartered Islands

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

07-Bilheld

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

08-Talking to Tyegea

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

09-The Mage

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

10-The Flaming Sword

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

11-Getting Help

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

12-Revenge-

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

13-Epilogue

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?