GCI/Playtesting/An Orcish Incursion/Challenging

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An Orcish Incursion - Challenging Difficulty

Background

Difficulty

I have only played the tutorial and this campaign and only on challenging difficulty. Thus I did find this scenario to be rather difficult at first; however, gameplay was very simple to learn and I quickly picked it up. That being said this campaign was difficult due to high AI skill level. Overall on a scale from 1-10 I would say the difficulty is an 8.

Objectives and Storyline

The objectives of the scenario were very clear and simple. All I had to do every time was defeat the Boss. The dialog was mostly clear there were some minor grammatical errors and similar problem. The only major challenge in completing the objectives was due to difficulty level. The enemy had a lot more units than I did due to limited money and high costs of recalling and recruiting. On a scale of one to ten I'd give the enjoyment of the scenario a 7. The first level was very enjoyable. I'd give it a 9; however, every level is basically the same besides the map. The have the same units, the same objectives. It is really repetitive and starts to get old. The only thing that keeps my attention is the storyline and the difficulty due to alterations in terrain. In order to make the scenario more fun, I would change unit types. I realize that the title is An Orcish Incursion and that it is based on Orcs. That being said the orcs could still have allies or there could still be other races that have their own reasons not to allow me passage. Also even if there are only orcs, I would add more unit types on both sides. I had the same 4 unit types for the entire scenario. There should be some way to acquire more units. The Orcs should also get more unit types as the scenario progresses. There were no events that caused me to lose the game and forced me to reload or restart the scenario.

Bugs

note: These are in the order they occur.

1. On the main menu the small descriptions of each button stick over each other when pressed.

2. In the very first convo of the campaign, Erlornas says, "I shall marshal the wardens and drive them off. And the Council needs to hear of this; take the message and return with reinforcements, there might be more of them." It sounds awkward, I'd recommend, "I shall marshal the wardens and drive them off. The Council needs to hear of this; take the message and return with reinforcements. There might be more of them."

3. The second time Erlornas speaks. He says, "Keep to the trees, use your arrows and the day will be ours." The comma is misplaced. It should be "Keep to the trees and use your arrows, and the day will be ours."

4. In planning mode ctrl+y doesn't always execute all. Sometimes it only executes part, and sometimes it only executes one action.

5. The history of the command menu events in the top left corner never disappears.

6. When you defeat Urugha, there should be a comma after "you" where he says, "and when my master, Rualsha, finds you may he wipe your people from the face of this earth!"

7. When Erornas speaks again, he needs to say either "Assemble a war-party. We need" or "Assemble a war-party: We need"

8. In the mission, assassins, Legar should say "I fear we have fallen prey to a false sense" not "fallen prey a false sense"

9. The loading bar on the loading screen before each level only fills halfway before each level loads.

10. The unit in the top left spawning point can sometimes move in the same turn that it is spawned

11. In the mission, assassins, debug mode doesnt deactive. Every time i type debug, it activates again.

12. The backstory before the third battle it says, "humans were never so... methodical in their destruction, and did not" The comma should be omitted.

13. After you win the third battle, when Erornas speaks, there is no space between "their" and "ferocity"