Template:WML Tags
WML Tags
A: advances, advancefrom, ai, allow_recruit, array, attack, attacks, avoid;
B: binary_path, bold;
C: campaign, capture_village, choose, clear_variable, colour_adjust, command;
D: deaths, defend, defends, defense, delay, destination, disallow_recruit, do;
E: effect, else, end_turn, endlevel, era, event, expenses;
F: filter, filter_second, format, frame;
G: game_config, generator, gold;
H: have_unit, header, hide_unit;
I: if, illuminated_time, image, img, income, italic, item;
J: jump;
L: label, language, leader_goal;
M: main_map, menu, message, mini_map, missile_frame, modifications, modify_side, move, move_unit_fake, movement costs, movetype, multiplayer, multiplayer_side, music;
O: object, objectives, objective, observers, option, or;
P: panel, part, place_shroud, position, print, protect_location, protect_unit;
R: race, random, recall, recalls, recruit, recruits, redraw, ref, remove_shroud, remove_unit_overlay, removeitem, replay, replay_start, resistance, resolution, results, role;
S: save, scenario, scroll, scroll_to, scroll_to_unit, section, set_recruit, set_variable, side, side_playing, snapshot, sound, source, statistics, status, stone, store_gold, store_locations, store_starting_location, store_unit, story;
T: target, team, teleport, teleport_anim, terrain, terrain_graphics, test, theme, then, tile, time, time_area, time_of_day, topic, toplevel, trait, turn, tutorial;
U: unhide_unit, unit (define, create), unit_abilities, unit_alignment, unit_description, unit_hp, unit_image, unit_level, unit_moves, unit_overlay, unit_profile, unit_status, unit_traits, unit_type, unit_weapons, unit_xp, units, unstone, unstore_unit, upkeep;
V: variable, variables, village, villages;
W: while