User:Scott
From The Battle for Wesnoth Wiki
"With great power comes great responsibility" - Uncle Ben Parker
"There's no limit to the good you can do when you don't care who gets the credit" - General of the Army George C. Marshall
My seat at the developer table comes with the assignment to maintain mainline campaigns, specifically Heir to the Throne and The Rise of Wesnoth. The other 3 have maintainers at the moment, although Son of the Black Eye seems like it's half user-maintained and half dev-maintained.
Contents
Official Projects
Heir to the Throne
- Dwarven Doors - randomize exit, reduce AI pressure
- Home of the North Elves - increase AI pressure, ensure objectives match victory conditions
- Test of the Clans - simplify victory conditions to kill 25 units (each leader kill gets you a bonus)
The Rise of Wesnoth
- Recommit new portraits for Haldric and Aethyr (Jetryl edits)
- Test turn fix for Clearwater Port
- Oldwoods dialog fix regarding Jessica saying that Burin's kind are suspicious of trees
Balancing
- Once MP balancing has finished, I would like to rebalance these 2 campaigns.
- I would like to experiment with a new balancing paradigm that changes the XP required to level.
- This idea has some opponents in the dev community, but I would like to give it a shot. There are some definite advantages:
- The ability to standardize difficulty descriptions
- Gives EASY players access to the same amount of XP as HARD players.
- This requires the elimination of using GOLD, INCOME, and RECRUIT lists as a method of balancing.
- The remaining avenues of balancing are TURNS, ATTACK DEPTH, and XP MODIFIER
User Projects
- Liberty - the outlaw campaign
- The High Seas MP Era (defunct)
- L3 Outlaws Unit Pack
- Demo MP Era (a template to show users how to build a custom-content MP era)
- Subterranian MP Era (defunct)
- [data masked] - an RPG-style adventure that is taking a long time to write