TerrainCodeTableWML

From The Battle for Wesnoth Wiki
Revision as of 20:21, 30 April 2012 by SkeletonCrew (talk | contribs) (autogenerated)


[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, core, credits_group, criteria;

D:

damage, damage_type, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, fonts, for, foreach, found_item, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, menu_item, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, replay_start, reset_fog, resistance (ability, unit), resistance_defaults, resolution, resource, return, role, rule;

S:

save, scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, snapshot, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit (action, scenario), unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

terrain name string alias of editor group
ocean-grey-tile.png Gray Deep Water Wog Wo water
ocean-tile.png Medium Deep Water Wo water
ocean-tropical-tile.png Tropical Deep Water Wot Wo water
coast-grey-tile.png Gray Shallow Water Wwg Ww water
coast-tile.png Medium Shallow Water Ww water
coast-tropical-tile.png Tropical Shallow Water Wwt Ww water
ford-tile.png Ford Wwf Gt, Ww water
reef-gray-tile.png Gray Coastal Reef Wwrg Wwr water
reef-tile.png Coastal Reef Wwr water
reef-tropical-tile.png Tropical Coastal Reef Wwrt Wwr water
water-tile.png Swamp Ss water
mud-tile.png Muddy Quagmire Sm Ss water
green.png Green Grass Gg Gt flat
semi-dry.png Semi-dry Grass Gs Gt flat
dry.png Dry Grass Gd Gt flat
leaf-litter.png Leaf Litter Gll Gt flat,fall
dirt-dark.png Dark Dirt Rb Gt flat
dirt.png Regular Dirt Re Gt flat
desert-road.png Dry Dirt Rd Gt desert, flat
road.png Regular Cobbles Rr Gt flat
road-clean.png Clean Gray Cobbles Rrc Gt flat
stone-path.png Overgrown Cobbles Rp Gt flat
ice.png Ice Ai At frozen
snow.png Snow Aa At frozen
desert.png Desert Sands Dd Ds desert
beach.png Beach Sands Ds desert
desert-oasis.png Oasis ^Do _bas desert, forest
rubble-tile.png Rubble ^Dr _bas, Hh desert, rough
crater.png Crater Dd^Dc Ds desert
flowers-mixed.png Mixed Flowers ^Efm _bas embellishments
farm-veg-spring-icon.png Farmland ^Gvs _bas embellishments
stones-small7.png Stones ^Es _bas embellishments
mushroom.png Small Mushrooms ^Em _bas embellishments
mushroom-farm-small.png Mushroom Farm ^Emf _bas embellishments,cave
desert-plant5.png Desert Plants ^Edp _bas embellishments, desert
desert-plant.png Desert Plants without Bones ^Edpp _bas embellishments, desert
windmill-embellishment-tile.png Windmill ^Wm _bas embellishments
fire-A01.png Campfire ^Ecf _bas embellishments
fence-se-nw-01.png Fence ^Eff _bas embellishments
rocks.png Stones with Sand Drifts ^Esd _bas embellishments, desert
water-lilies-tile.png Water Lilies ^Ewl _bas water,embellishments
water-lilies-flower-tile.png Flowering Water Lilies ^Ewf _bas water,embellishments
great-tree-tile.png Great Tree ^Fet _bas,Ft forest
great-tree-dead-tile.png Dead Great Tree ^Fetd _bas,Ft forest
tropical-tile.png Tropical Forest ^Ft _bas,Ft forest
palm-desert-tile.png Palm Forest ^Ftd _bas,Ft forest,desert
pine-tile.png Pine Forest ^Fp _bas,Ft forest
snow-forest-tile.png Snowy Pine Forest ^Fpa _bas,At,Ft frozen, forest
deciduous-summer-tile.png Summer Deciduous Forest ^Fds _bas,Ft forest
deciduous-fall-tile.png Fall Deciduous Forest ^Fdf _bas,Ft forest, fall
deciduous-winter-tile.png Winter Deciduous Forest ^Fdw _bas,Ft forest, fall
deciduous-winter-snow-tile.png Snowy Deciduous Forest ^Fda _bas,At,Ft frozen, forest
mixed-summer-tile.png Summer Mixed Forest ^Fms _bas,Ft forest
mixed-fall-tile.png Fall Mixed Forest ^Fmf _bas,Ft forest, fall
mixed-winter-tile.png Winter Mixed Forest ^Fmw _bas,Ft forest, fall
mixed-winter-snow-tile.png Snowy Mixed Forest ^Fma _bas,At,Ft frozen, forest
regular.png Regular Hills Hh rough
dry.png Dry Hills Hhd Hh rough
desert.png Dunes Hd Ds, Hh desert, rough
snow.png Snow Hills Ha At, Hh frozen, rough
basic-tile.png Mountains Mm rough
dry-tile.png Dry Mountains Md Mm rough, desert
snow-tile.png Snowy Mountains Ms At, Mm rough, frozen
forested-hills-tile.png Forested Hills Hh^Fp Hh,Ft forest, rough
forested-snow-hills-tile.png Forested Snow Hills Ha^Fpa Hh,At,Ft forest, rough, frozen
forested-deciduous-summer-hills-tile.png Summer Deciduous Forested Hills Hh^Fds Hh,Ft forest, rough
forested-deciduous-fall-hills-tile.png Fall Deciduous Forested Hills Hhd^Fdf Hh,Ft forest, rough, fall
forested-deciduous-winter-hills-tile.png Winter Deciduous Forested Hills Hhd^Fdw Hh,Ft forest, rough, fall
forested-deciduous-winter-snow-hills-tile.png Snowy Deciduous Forested Hills Ha^Fda Hh,At,Ft frozen, forest, rough
forested-mixed-summer-hills-tile.png Summer Mixed Forested Hills Hh^Fms Hh,Ft forest, rough
forested-mixed-fall-hills-tile.png Fall Mixed Forested Hills Hhd^Fmf Hh,Ft forest, rough, fall
forested-mixed-winter-hills-tile.png Winter Mixed Forested Hills Hhd^Fmw Hh,Ft forest, rough, fall
forested-mixed-winter-snow-hills-tile.png Snowy Mixed Forested Hills Ha^Fma Hh,At,Ft frozen, forest, rough
forested-tropical-hills-tile.png Tropical Forested Hills Hh^Ft Hh,Ft forest, rough
palms-on-dunes-tile.png Palm Forested Hills Hd^Ftd Hh,Ds,Ft desert, forest, rough
wood-regular.png Basic Wooden Floor Iwr Gt flat
beam-tile.png Beam of Light ^Ii _bas cave
floor6.png Cave Floor Uu cave
earthy-floor3.png Earthy Cave Floor Uue Uu cave
flagstones-dark.png Dark Flagstones Urb Gt cave, flat
path.png Cave Path Ur Gt cave
mushrooms-tile.png Mushroom Grove ^Uf cave, forest
mushrooms-beam-tile.png Lit Mushroom Grove ^Ufi ^Uf cave
hills-variation.png Rockbound Cave Uh Uu, Hh cave, rough
rails-n-s.png Mine Rail ^Br¦ _bas,Rt cave
rails-ne-sw.png Mine Rail ^Br/ _bas,Rt cave
rails-se-nw.png Mine Rail ^Br\ _bas,Rt cave
regular-tile.png Regular Chasm Qxu Qt cave, obstacle
earthy-tile.png Earthy Chasm Qxe Qt cave, obstacle
abyss-tile.png Ethereal Abyss Qxua Qt cave, obstacle
lava-chasm-tile.png Lava Chasm Ql Qt cave, obstacle
lava.png Lava Qlf Qt cave, obstacle
volcano-tile.png Volcano Mv Qt rough, obstacle
cloud-tile.png Regular Impassable Mountains Mm^Xm Xt rough,obstacle
cloud-desert-tile.png Desert Impassable Mountains Md^Xm Xt rough,obstacle,desert
cloud-snow-tile.png Snowy Impassable Mountains Ms^Xm Xt rough,obstacle,frozen
wall-rough-tile.png Natural Cave Wall Xu Xt cave,obstacle
wall-hewn-tile.png Hewn Cave Wall Xuc Xt cave,obstacle
earthy-wall-rough-tile.png Natural Earthy Cave Wall Xue Xt cave,obstacle
earthy-wall-hewn-tile.png Reinforced Earthy Cave Wall Xuce Xt cave,obstacle
wall-stone-tile.png Stone Wall Xos Xt cave,obstacle
wall-stone-tile.png Lit Stone Wall Xol Xt cave,obstacle
impassable-editor.png Impassable Overlay ^Xo _bas,Xt special
void-editor.png Void Xv Xt obstacle, special
desert-tile.png Adobe Village ^Vda _bas, Vi village, desert
desert-camp-tile.png Desert Tent Village ^Vdt _bas, Vi village, desert
camp-tile.png Tent Village ^Vct _bas, Vi village
orc-tile.png Orcish Village ^Vo _bas, Vi village
orc-snow-tile.png Snowy Orcish Village ^Voa _bas, Vi village, frozen
elven-snow-tile.png Snowy Elven Village ^Vea _bas, Vi village, frozen
elven-tile.png Elven Village ^Ve _bas, Vi village
human-tile.png Cottage ^Vh _bas, Vi village
snow-tile.png Snowy Cottage ^Vha _bas, Vi village, frozen
human-cottage-ruin-tile.png Ruined Cottage ^Vhr _bas, Vi village
human-city-tile.png Human City ^Vhc _bas, Vi village
windmill-tile.png Windmill Village ^Vwm _bas, Vi village
human-city-snow-tile.png Snowy Human City ^Vhca _bas, Vi village
human-city-ruin-tile.png Ruined Human City ^Vhcr _bas, Vi village
human-hills-tile.png Hill Stone Village ^Vhh _bas, Vi village, rough
human-snow-hills-tile.png Snowy Hill Stone Village ^Vhha _bas, Vi village, frozen, rough
human-hills-ruin-tile.png Ruined Hill Stone Village ^Vhhr _bas, Vi village, rough
tropical-tile.png Tropical Village ^Vht _bas, Vi village
drake-tile.png Drake Village ^Vd _bas, Vi village
cave-tile.png Cave Village ^Vu _bas, Vi village, cave
dwarven-tile.png Dwarven Village ^Vud _bas, Vi village, cave
hut-tile.png Hut ^Vc _bas, Vi village
hut-snow-tile.png Snowy Hut ^Vca _bas, Vi village, frozen
log-cabin-tile.png Log Cabin ^Vl _bas, Vi village
log-cabin-snow-tile.png Snowy Log Cabin ^Vla _bas, Vi village, frozen
igloo-tile.png Igloo ^Vaa _bas, Vi village, frozen
swampwater-tile.png Swamp Village ^Vhs _bas, Vi water, village
coast-tile.png Merfolk Village ^Vm _bas water, village
village-overlay-editor.png Village Overlay ^Vov _bas village, special
regular-tile.png Encampment Ce Ch castle
snow-tile.png Snowy Encampment Cea Ch castle, frozen
tile.png Orcish Castle Co Ch castle
tile.png Snowy Orcish Castle Coa Ch castle, frozen
castle-tile.png Human Castle Ch castle
castle-tile.png Snowy Human Castle Cha Ch, At castle, frozen
tile.png Elvish Castle Cv Ch castle
dwarven-castle-tile.png Dwarven Castle Cud Ch castle, cave
ruin-tile.png Ruined Human Castle Chr Ch castle
sunken-ruin-tile.png Sunken Human Ruin Chw Ch, Ww castle, water
swamp-ruin-tile.png Swamp Human Ruin Chs Ch, Ss castle, water
tile.png Desert Castle Cd Ch castle, desert
ruin-tile.png Ruined Desert Castle Cdr Ch castle, desert
regular-keep-tile.png Encampment Keep Ke Ch castle
tall-keep-tile.png Tall Encampment Keep Ket Ch castle
snow-keep-tile.png Snowy Encampment Keep Kea Ch castle, frozen
keep-tile.png Orcish Keep Ko Ch castle
keep-tile.png Snowy Orcish Keep Koa Ch castle, frozen
keep-tile.png Human Castle Keep Kh Ch castle
keep-tile.png Snowy Human Castle Keep Kha Ch, At castle, frozen
keep-tile.png Elven Castle Keep Kv Ch castle
dwarven-keep-tile.png Dwarven Castle Keep Kud Ch castle, cave
ruined-keep-tile.png Ruined Human Castle Keep Khr Ch castle
sunken-keep-tile.png Sunken Human Castle Keep Khw Ch, Ww castle, water
swamp-keep-tile.png Swamp Human Castle Keep Khs Ch, Ss castle, water
keep-tile.png Desert Keep Kd Ch castle, desert
ruin-keep-tile.png Ruined Desert Keep Kdr Ch castle, desert
castle-overlay-editor.png Castle Overlay ^Cov _bas castle, special
keep-overlay-editor.png Keep Overlay ^Kov _bas castle, special
wood-n-s.png Wooden Bridge ^Bw¦ _bas, Gt bridge, water
wood-ne-sw.png Wooden Bridge ^Bw/ _bas, Gt bridge, water
wood-se-nw.png Wooden Bridge ^Bw\ _bas, Gt bridge, water
wood-rotting-n-s.png Rotting Bridge ^Bw¦r _bas, Gt bridge, water
wood-rotting-ne-sw.png Rotting Bridge ^Bw/r _bas, Gt bridge, water
wood-rotting-se-nw.png Rotting Bridge ^Bw\r _bas, Gt bridge, water
stonebridge-n-s-tile.png Basic Stone Bridge ^Bsb¦ _bas, Gt bridge,water
stonebridge-se-nw-tile.png Basic Stone Bridge ^Bsb\ _bas, Gt bridge,water
stonebridge-ne-sw-tile.png Basic Stone Bridge ^Bsb/ _bas, Gt bridge,water
chasm-stone-bridge-s-n-tile.png Cave Chasm Bridge ^Bs¦ Uu,_bas bridge, cave
chasm-stone-bridge-sw-ne-tile.png Cave Chasm Bridge ^Bs/ Uu,_bas bridge, cave
chasm-stone-bridge-se-nw-tile.png Cave Chasm Bridge ^Bs\ Uu,_bas bridge, cave
hanging-se-nw-tile.png Hanging Bridge ^Bh\ _bas, Gt bridge, cave
hanging-sw-ne-tile.png Hanging Bridge ^Bh/ _bas, Gt bridge, cave
hanging-s-n-tile.png Hanging Bridge ^Bh¦ _bas, Gt bridge, cave
chasm-se-nw-tile.png Stone Chasm Bridge ^Bcx\ _bas, Gt bridge, cave
chasm-sw-ne-tile.png Stone Chasm Bridge ^Bcx/ _bas, Gt bridge, cave
chasm-s-n-tile.png Stone Chasm Bridge ^Bcx¦ _bas, Gt bridge, cave
planks-se-nw.png Plank Bridge ^Bp\ _bas, Gt bridge, cave
planks-sw-ne.png Plank Bridge ^Bp/ _bas, Gt bridge, cave
planks-s-n.png Plank Bridge ^Bp¦ _bas, Gt bridge, cave
offmap-editor.png Off Map _off^_usr special, obstacle
border-ne-se-s-sw-nw-n.png Experimental Fake Map Edge ^_fme special, obstacle
shroud-editor.png Shroud _s special
fog-editor.png Fog _f special