User:Stern

From The Battle for Wesnoth Wiki
Revision as of 21:56, 12 December 2010 by Stern (talk | contribs)

Animation Tutorial

It can take a lot of time to move a character idea from base frame to full animation. This rough guide is a compilation of quick and easy tricks to help bring the animator's creations to life.

Learn how to take a standing base frame: ghast.png

To full animation: ghastattack7.gif

For this tutorial, you will need:

A base frame of the unit -> (http://wiki.wesnoth.org/Creating_a_scratch_built_sprite)

A graphics editing program -> http://www.gimp.org/


Lets get started

When I begin to animate a character, I first divide the subject's moving parts into easy to distinguish colors. Here, I have modified Zerovirus's base frame of the Ghast into a mess of colors based on the monster's different limbs.

ghast.png ghast1.png

This part of the animation is called "Blocking." It allows you to quickly animate and perfect the full movement of your character without having to constantly re-adjust every little detail.


Credits

Zerovirus for Ghast baseframe.