GCI/Playtesting/Dead Water/Difficult

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< GCI‎ | Playtesting
Revision as of 05:48, 27 November 2010 by Aurora (talk | contribs) (01-Invasion)

Tester: David Neil (Aurora or Narnian)

General

What difficulty levels and what version of Wesnoth have you played the scenario on? I have not done this campaign on any other difficulty levels. This is all done on version 1.9.2+svn

01-Invasion

notes: "poisoned orcish dart" why not "poisoned orc dart"?

first try: royal butt kicking.

a lot of other tries: royal butt kicking.

not sure how, but I finally beat it.

How difficult did you find the scenario? (1-10) 9

How clear did you find the scenario objectives? Clear, was hopeless the first time because I didn't know each village would spawn around 3 new enemies, also everyone of my units the enemy killed gave him another, totally screwed.

How clear and interesting did you find the dialog and storyline of the scenario? Really interesting, has a good setup for what is going to happen, let's find out.

What were your major challenges in meeting the objectives of the scenario? overwhelming amount of enemies, I mean like 7 enemies per unit.

How fun do you think the scenario is? (1-10) 1, too hard.

What, if any, are changes you would have made to the scenario to make it more fun? make less villages, so they can't take over so many.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? yes, I have referenced it many times, the multiplying of the enemies.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very well.

02-Flight

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

03-Wolf Coast

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

04-Slavers

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

05-Tirigaz

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

06-Unchartered Islands

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

07-Bilheld

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

08-Talking to Tyegea

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

09-The Mage

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

10-The Flaming Sword

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

11-Getting Help

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

12-Revenge-

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

13-Epilogue

How difficult did you find the scenario? (1-10)

How clear did you find the scenario objectives?

How clear and interesting did you find the dialog and storyline of the scenario?

What were your major challenges in meeting the objectives of the scenario?

How fun do you think the scenario is? (1-10)

What, if any, are changes you would have made to the scenario to make it more fun?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?