edit
WML Tags
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A:
abilities,
about,
advanced_preference,
advancefrom,
advancement,
advances,
ai,
allow_recruit,
allow_undo,
and,
animate_unit,
animation,
array,
attack,
attack_filter,
attacks,
avoid;
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B:
base_unit, binary_path, bold, brush;
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C:
campaign,
condition,
capture_village,
case,
chat,
choose,
clear_global_variable,
clear_variable,
colour_adjust,
command(action, replay);
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D:
damage,
deaths,
debug_message,
defend,
defends,
defense,
delay,
destination,
disallow_recruit,
do;
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E:
editor_group,
editor_music,
editor_times,
editor_tool_hint,
effect,
else,
endlevel,
end_turn (action, replay),
era,
event,
expenses;
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F:
filter,
filter,
filter_attack,
filter_attack,
filter_location,
filter_second,
filter_second,
filter_second_attack,
filter_second_attack,
filter_vision,
filter_wml,
fire_event,
format,
frame;
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G:
game_config,
generator,
get_global_variable,
gold,
gold;
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H:
have_location,
have_unit,
header,
heal_unit,
hide_help,
hide_unit;
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I:
if,
illuminated_time,
image,
img,
income,
init_side,
insert_tag,
inspect,
italic,
item;
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J:
jump,
join;
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K:
kill,
killed;
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L:
label (map, theme),
language,
leader_goal,
lua;
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M:
main_map,
menu,
message,
mini_map,
missile_frame,
modifications,
modify_side,
modify_turns,
move,
move_unit,
modify_unit,
move_unit_fake,
movement costs,
movetype,
multiplayer,
multiplayer_side,
music;
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N:
not,
not,
num_units;
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O:
object,
objectives,
objective,
observers,
open_help,
option,
or;
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P:
panel, part, petrify, place_shroud, position,
print, protect_location, protect_unit;
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R:
race, random, recall (action,
replay), recalls,
recruit, recruits, redraw,
ref, remove_shroud, remove_unit_overlay,
removeitem, remove_sound_source,
replace_map, replace_schedule, replay, replay_start,
resistance, resolution, results, role;
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S:
save, scenario,
scroll, scroll_to,
scroll_to_unit, secondary_attack_filter, secondary_unit_filter, section, set_global_variable,
set_menu_item, set_recruit,
set_variable, set_variables, show_objectives,
side, side_playing, snapshot,
sound, sound_source, source, special_filter, special_filter_second,
split,
statistics,
status(single unit, theme), store_gold, store_locations,
store_map_dimensions,
store_side, store_starting_location, store_time_of_day, store_unit, store_villages story,
switch;
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T:
target,
team,
teleport (action, ability), teleport_anim,
terrain(define, create), terrain_graphics, terrain_mask, test,
textdomain, text_input, theme, then,
tile, time, time_area (action, scenario),
time_of_day,
topic, toplevel, trait, tunnel turn, tutorial;
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U:
unhide_unit, unit,
unit_abilities, unit_alignment, unit_description, unit_filter, unit_hp, unit_image, unit_level, unit_moves,
unit_overlay, unit_profile, unit_status,
unit_traits, unit_type, unit_weapons, unit_xp,
units, unpetrify, unstore_unit, upkeep;
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V:
variable,
variables,
village,
villages;
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W:
while,
wml_message;
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