User:Gambit
From The Battle for Wesnoth Wiki
My Projects:
Gambits Empire Builder 1
- May 2007 - September 2007
- Really crappy A New Land rip off
- I basically copied the entire addon and just modified/added on.
- First Wesnoth addon ever to include Naval Warfare
If you wanted to play this you'd need a 1.2 branch version of wesnoth and would have to PM me on the forums to get the files.
- New faction Exiles
- Flaming Ghost
- Special Operations Rangers
- Elder Mages
- New terrain
- Swamp
- Bridges
Gambits Empire Builder 2
- June 2008 - November 2008
- Building, Terrain Deformation, Resource Management
Available in the Addon Server
- Nearly all mainline units available to any player all at once
- All Loyalists
- All Elves
- All Woses
- All Merfolk
- All Trolls
- All Nagas
- Almost All Undead (no bats or ghouls or ghosts yet)
- Goblin Spearmen (and thier advancements)
- All Orcs
- All Drakes
- 2 Ways To Play
- Normal Version: Anyone can join in your game. You only need the addon to host
- Extended Version: Tons more features. Everyone will need the addon to play.
- Playable on any map in Wesnoth
- A special macro clears villages and replaces non terraformable terrain.
- Compatable with Survival Extreme*1 and The High Seas
- Two New Resources
- Wood
- Food
- Modify almost any terrain
- Mountains
- Hills
- Deep Water
- Shallow Water
- Grass
- Dirt
- Forest
- Crops
- Swamp
- Beach
- Desert
- Palm Trees
- Snow
- Ice
- Snowy Forest
- Snowy Hills
- Cave
- Cave Hills
- Cave Walls
- Dirt Mushrooms
- Cave Mushrooms
- Tropic Grass
- 11 different useable buildings and structures
- Huts
- Churches
- Taverns
- Windmills
- Army Recruiters
- Blacksmiths
- Castles
- Shipyards
- Encampments
- Courtyards
- Gold Mines
- 1. use map settings and make all leaders peasants