edit WML Tags
abilities, about, advancefrom, advancement, advances, ai, allow_recruit, allow_undo, array, attack, attacks, avoid;
binary_path,bold;
campaign, capture_village, choose, clear_variable, colour_adjust, command;
deaths,defend,defends, defense, delay, destination, disallow_recruit, do;
effect,else,end_turn, endlevel, era, event, expenses;
filter, filter_second, format, frame;
game_config, generator, gold, gold;
have_unit, header, hide_unit;
if, illuminated_time, image, img, income, italic, item;
jump;
kill, killed;
label (map, theme), language, leader_goal;
main_map,menu, message, mini_map, missile_frame, modifications, modify_side, modify_turns, move, move_unit_fake, movement costs, movetype, multiplayer, multiplayer_side, music;
not, num_units;
object, objectives, objective, observers, option, or;
panel, part, place_shroud, position, print, protect_location, protect_unit;
race, random, recall, recalls, recruit, recruits, redraw, ref, remove_shroud, remove_unit_overlay, removeitem, replay, replay_start, resistance, resolution, results, role;
save, scenario, scroll, scroll_to, scroll_to_unit, section, set_menu_item, set_recruit, set_variable, side, side_playing, snapshot, sound, source, specials statistics, status, stone, store_gold, store_locations, store_starting_location, store_side, store_unit, story;
target, team, teleport, teleport_anim, terrain, terrain, terrain_graphics, terrain_mask, test, textdomain, theme, then, tile, time, time_area, time_of_day, topic, toplevel, trait, turn, tutorial;
unhide_unit, unit (define, create), unit_abilities, unit_alignment, unit_description, unit_hp, unit_image, unit_level, unit_moves, unit_overlay, unit_profile, unit_status, unit_traits, unit_type, unit_weapons, unit_xp, units, unstone, unstore_unit, upkeep;
variable, variables, village, villages;
while