FlightToFreedom

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<img src="drake-flameheart.png" alt="Drake Flameheart"/>Flight to Freedom <img src="drake-flameheart.png" alt="Drake Flameheart"/> Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans, and Malakar must free the tribe and take revenge on his oppressors. Storyline: 1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans. 2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an uprising. You have to liberate the slaves and kill the taskmaster. 3. The drakes enter the master's house and have to fight his bodyguards to kill him. 4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house. The drakes ambush it and get the gold. 5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They forge an alliance with pirates during the scenario. Their leader, Kogw, joins them. 6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them. 7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish. 8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and each turn, there is a 20% chance a thunder spirit will rain from the sky. 9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long enough so that he can escape. 10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal dragon, but I won't tell where :) 11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river, because the dwarves and humans are behind him. 12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall. 13. Malakar makes it to the surface. However, tension is rising between the drakes. They steal half of your gold and fight. If you win, you get the gold back. 14. The humans and dwarves are now undead and attacking. Malakar must kill them. 15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it. 16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them. 17. Malakar sails south to Morogor, but is attacked by Nagas. 18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing. 19. After landing, Malakar continues east to meet with his brother Kamalar. 20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans. 21. A victory sequence, showing Malakar taking the throne of the Drake Empire. <img src="drake-flare.png" alt="Malakar" height="72" width="72" style="border: 0px solid black;" />


Sorry, but Kogw has been changed to a custom character, and this is no longer valid.


Latest version is 2.9.2

Revision 28 and up is on campaign server.

The forum thread is here.

More about the drakes here.

Made by MadMax


News:

9/6/04:

News started, not that I expect much to come up.


Artists wanted here for a new Kogw graphic.

Announce your loyalty to the Drake cause here!
9/7/04

I need feedback to keep improving. Keep it coming.


9/13/04:

Revision 27 released, with many changes. A major update.


9/17/04:

Poll updated. Redeclare your loyalties here!
9/19/04:

Poll updated again. Prove yourself here!

Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates will take place on the campaign server.


9/23/04

revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS or better

Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)


9/24/04

revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.


9/26/04

revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not telling you what, but I will say it's randomly activated in Endgame).


10/5/04

revision 29 released. 1.4MB. Major changes:

many bug fixes

thunder spirit spawn animation

debugger unit for testing and cheating

improvements to Rebellion, Manor, Exodus

new sound in the victory sequence

new Drakes

Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.


10/8/04

New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required in scenario 21, fixing a major bug involving recruitment.


10/15/04

New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made Kogw level two, and gave him a level 3.


11/21/04

New version released on campaign server. (2.2)

Improvements:


switched to the x.x.x version system

neutral birds actually fly

in Drake Escape, Goblin Pillagers can pillage

balancing changes to many scenarios

bug fixes in Rebellion


1/3/05

Update:

version 2.4:


bug fix

storyline images for Survival and Rebellion

balancing improvements in Endgame


1/19/05

Update:

version 2.5:


changes to Manor

a major bugfix


1/20/05

Update:

version 2.5.1


minor bugfix in Manor


2/3/05

Update:

version 2.6


maps use new terrains where appropriate

scenarios set on Morogor now have their location denoted on a Wercator- created map (here)

balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame

minor bugfixes


2/19/05

Update:

version 2.6.1


directory structure updated

balance changes to Endgame

0.8.11 compatibility


2/27/05

Update:

version 2.6.2


major bugfix to Blockade, should be possible to win now


4/13/05

Update:

version 2.7


scenarios updated for compatibility with 0.9

varied dialogue improvements

balancing to River of Skulls (removed village in chokepoint)

scenarios take advantage of new [objectives] tag, changing objectives added

maps now use river ford and ruin terrains


5/14/05

Update:

version 2.8


translated into German and Swedish

WML syntax updated for 0.9.1 (involving translations)

portrait for Kogw


6/10/05

Update:

version 2.9


WML updated for 0.9.2

WML optimizations, separate copies of drake unit.cfgs no longer needed

portrait for Malakar added

balancing changes to Survival

pngcrush run on all images

rock golem image updated


6/22/05

NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:

Southern Shore

Open Ocean

Landfall

Blockade


Update:

version 2.9.1


SHOULD be compatible with 0.9.2CVS

missing newline at end of Flight_Freedom.cfg fixed

FtF's Pirate Galleon does not override the in-game Pirate Galleon

new graphics for the Driver

balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios


7/03/05

Update:

version 2.9.2


balancing change to River of Skulls, second chokepoint added parallel to the first

mid-scenario objectives changes work properly now

enemies in Survival do not recruit infinite numbers of units

in Caravan, the caravan's movement points reflects its actual movement


See Also