edit
WML Tags
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A:
abilities,
about,
advances,
advancefrom,
ai,
allow_recruit,
array,
attack,
attacks,
avoid;
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B:
binary_path,bold;
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C:
campaign, capture_village, choose,
clear_variable,
colour_adjust,
command;
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D:
deaths,defend,defends,
defense,
delay,
destination,
disallow_recruit,
do;
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E:
effect,else,end_turn,
endlevel,
era,
event,
expenses;
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F:
filter, filter_second, format, frame;
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G:
game_config, generator, gold, gold;
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H:
have_unit, header, hide_unit;
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I:
if, illuminated_time, image,
img, income, italic, item;
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J:
jump;
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K:
kill, killed;
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L:
label, language, leader_goal;
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M:
main_map,menu, message, mini_map,
missile_frame, modifications, modify_side,
move, move_unit_fake, movement costs,
movetype, multiplayer, multiplayer_side, music;
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N:
not, num_units;
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O:
object, objectives, objective,
observers, option, or;
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P:
panel, part, place_shroud, position,
print, protect_location, protect_unit;
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R:
race, random, recall, recalls,
recruit, recruits, redraw,
ref, remove_shroud, remove_unit_overlay,
removeitem, replay, replay_start,
resistance, resolution, results, role;
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S:
save, scenario,
scroll, scroll_to,
scroll_to_unit, section, set_recruit,
set_variable, side, side_playing, snapshot,
sound, source,
statistics,
status, stone, store_gold, store_locations,
store_starting_location, store_unit, story;
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T:
target,
team,
teleport, teleport_anim,
terrain, terrain, terrain_graphics, test,
textdomain, theme, then,
tile, time, time_area, time_of_day,
topic, toplevel, trait, turn, tutorial;
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U:
unhide_unit, unit (define, create),
unit_abilities, unit_alignment, unit_description,
unit_hp, unit_image, unit_level, unit_moves,
unit_overlay, unit_profile, unit_status,
unit_traits, unit_type, unit_weapons, unit_xp,
units, unstone, unstore_unit, upkeep;
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V:
variable, variables, village, villages;
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W:
while
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