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  • This page describes the [[LuaWML]] functions and helpers for handling WML variables and containers. ...or a WML object. The format of the table is described in [[LuaWML#Encoding WML objects into Lua tables]].
    5 KB (795 words) - 13:26, 12 February 2021
  • ...me of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted. This is not a function but an associative table indexed by WML action names. It contains functions performing the corresponding actions. U
    14 KB (2,207 words) - 13:26, 12 February 2021
  • ...players cannot scroll the gamemap view as long as it is locked, but Lua or WML actions such as wesnoth.scroll_to_tile still can; the locked/unlocked state ...ges to the music list. (Note: this is done automatically when sequences of WML commands end, so it is useful only for long events.)
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ...chema.cfg): it has to be converted into a .xtext format and be put in the "Wml.xtext" file, which will compile the xtext editor. So, each time when we sta ...icate with the editor, sending him the wml errors, the stack trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ sugges
    29 KB (4,996 words) - 06:48, 19 April 2023
  • Possible filter tags for this function are: terrain, all, any, none, notall, adjacent, find_in, wml.tag.filter_adjacent_location{terrain = "Ds,*^Bw*"}
    16 KB (2,323 words) - 17:20, 14 June 2024
  • {{Template:WML Tags}} Variables in WML are used to store data for later retrieval. Each variable is identified by
    21 KB (3,325 words) - 16:25, 24 February 2024
  • {{WML Tags}} *A WML author can mark a change as an exception to a transaction, to be committed
    13 KB (2,073 words) - 21:11, 28 November 2022
  • * Finish adding code comments for the WML unit tests (Pentarctagon) * Reorganize the WML unit test file/folder structure so it's easier to find specific tests witho
    6 KB (701 words) - 16:40, 24 November 2023
  • ...coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see and the WML at the start of the scenario file might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • {{WML Tags}} ...in a [filter_side] tag. There are however also many tags that take the SSF tags and keys directly as arguments.
    4 KB (609 words) - 01:13, 25 February 2024
  • Wesnoth uses a custom markup language called WML, which can be edited by hand (it's similar to xml) AI configuration can be written using WML.
    6 KB (941 words) - 16:22, 17 April 2023
  • {{WML Tags}} '''ActionWML''' is a summarizing term for all '''WML actions''' which can be used in events and some other places.
    2 KB (305 words) - 09:22, 5 December 2022
  • '''WML HELP * Mich - ''WML Help (mortal hit)
    15 KB (1,981 words) - 13:18, 24 April 2015
  • ...tor component which provides a very good DSL framework to be used with the WML language. ...g multiple Wesnoth installations, each one of them with different binaries/wml tools and so on.
    4 KB (562 words) - 04:11, 3 May 2023
  • ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.3/changelog complete changelog] with (almost) all the details, which is ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.2/changelog complete changelog] with (almost) all the details, which is
    19 KB (3,025 words) - 16:41, 26 January 2014
  • The tree will be built by the WML parser's rules: <Crab_> a note about 'The tree will be built by the WML parser's rules: ' - don't forget that you can (conditionally) include files
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...nd often just relying on WML tables. There are several problems with using WML tables in these areas: ...e. It also is fairly difficult in certain applications where the XML-style WML syntax is clearly inferior and much more verbose than something done in pur
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ...pecifically for the reason of reading my draft, turn back now, there is no WML here that can be used for creating UMC (yet). You have been warned. ...Since my project involves merging '''[multiplayer]''' and '''[scenario]''' tags, this tag will be needed in order to prevent unwanted scenarios cropping up
    1 KB (191 words) - 04:23, 3 May 2023
  • ...and then adding WML utilities to include and handle custom Lua AI code in WML modules.<br/> ...ill involve communication with the development community to determine good WML specifications for the use of Lua AI code in UMC modules.
    30 KB (4,934 words) - 00:55, 4 May 2023
  • ** This can be done easily in WML by [[AiWML|setting aspects and goals]]. <syntaxhighlight lang='wml'>
    32 KB (5,391 words) - 19:39, 15 July 2020

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