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  • This page describes the [[LuaWML]] functions for handling Lua files. ...s [http://www.lua.org/manual/5.1/manual.html#5.1 basic.dofile] for loading files. Loads the given filename (relative to the content directory) and executes
    3 KB (496 words) - 13:33, 12 February 2021
  • * WML (the wesnoth specific scenario language) ...tness for the sake of organization, it could be implemented in many header files, although I expect that one should suffice.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • I plan make a tag to save and read variable in files it's for a single player missions, then i thinking and discuss about multpl * WML (the wesnoth specific scenario language)
    8 KB (1,415 words) - 01:23, 21 March 2013
  • ...s, [get_global_variable] and [set_global_variable]. They should be used on scenario WML, and their usage will allow that variables, as defined by the [set_vari I'm planning to store global variables on simple wml files with syntax borrowed from uncompressed saves. Each add-on will have its own
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ...ate a database of default configurations (most likely just a collection of files). This project would also involve creating a dialog for input configuration *June 13 - June 19: Work on configuration files for input... Base on hotkey configs.
    11 KB (1,810 words) - 01:35, 21 March 2013
  • [[Category:campaigns - Invasion of Arendia - Development]][[Category:Scenario Files]]
    1 member (0 subcategories, 0 files) - 06:02, 4 May 2010
  • === Scenario Files Created by the Scenario Editor === ...ed WML. A comment warning about this is now added at the top of these .cfg files.
    2 KB (377 words) - 05:51, 12 September 2020
  • For scenario titles, scenario IDs and filenames, our preferred version of '''title case''' (there are sev For example, if you had a scenario called ''A Man, an Elf and a Diary'', the scenario filename might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • ...data files for this campaign, which were based on Normal difficulty. Thus, scenario-specific notes which do not specifically mention a difficulty level are eit ..., so if you're already reading this walkthrough - you may want to read one scenario ahead.
    40 KB (7,111 words) - 23:28, 12 June 2024
  • This scenario was relatively easy, especially with the backup from the NPC. 3/10 for diff Scenario objectives were perfectly clear.
    17 KB (2,879 words) - 02:59, 6 March 2011
  • ...(1) What difficulty levels and what version of Wesnoth have you played the scenario on?</em> <em>(2) How difficult did you find the scenario (1-10)</em>
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ====Display of campaigns in scenario selection==== ...ce between those two is also that the information shown has to differ. For scenario you have tunable setting (village gold, starting gold, experience modifier,
    18 KB (3,078 words) - 17:43, 20 March 2013
  • ...he eclipse UMC plugin and use it to write a simple campaign or multiplayer scenario. - Create a menu item which clears all current configured files by the wesnoth plugin. This will allow users to reset their configuration o
    4 KB (562 words) - 04:11, 3 May 2023
  • ...ty level before starting the scenario, and it is not possible to allow the scenario to set what 'variables' can be customized by players before game is started ...e known at the time we parse those config files. Currently, we parse those files before entering the multiplayer lobby. As a consequence, we cannot select d
    6 KB (900 words) - 20:17, 5 May 2023
  • ...jserver.com | http://l2jfree.com) with some friends, modifing the existing files, adding new features and fixing existing bugs, so we could make our own ver * WML (the wesnoth specific scenario language)
    15 KB (2,606 words) - 04:13, 3 May 2023
  • ...wing artists to work with one single large image rather than many seperate files.<br /> ...n seperate .png files into an organized spritesheet and creates a new .cfg files that is adjusted to use a spritesheet.<br />
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ====Project files dependecy tree==== ...n see how a certain declared macro/variable will affect subsequent related files and also their scope. Basically, we can see the relation from a file to ano
    27 KB (4,496 words) - 18:16, 24 April 2023
  • An ideal scenario or campaign would be one that uses WML to define the basic structure and th ...t, src/scripting/lua.cpp should be split into smaller, logically-organized files so that the file does not grow too large and unmanageable with the improvem
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ...er in C++ that would load the images from spritesheets using configuration files generated by the tool. The tool would generate configuration files describing how the sprites are packed.
    30 KB (4,530 words) - 01:47, 21 March 2013
  • ...cribe my project as a plan to turn the whiteboard into a powerful "what-if scenario" engine and planning system. I plan to add network support to enable player ...ggestions from Player 1 to Player 2." When Player 2 wants to see a what-if scenario for units controlled by (Enemy) Player 3, the action is placed into Player
    37 KB (5,926 words) - 18:29, 24 April 2023

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