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  • * Rebalance prices of monster units & Chocobone (Sevu)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • Most of the Dunefolk faction's units have new and-or updated animations. There is also a new unit called falcon ...he Burning Suns has been fully rebalanced, including all scenarios and all units in the Quenoth faction. Generally, the campaign is now more challenging. T
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...' when omitted from the .cfg) whether to show the orb for the player's own units when they're in the given state ...ults to 'yes' when omitted from the .cfg) whether to show an orb on allied units
    6 KB (989 words) - 06:15, 31 January 2023
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner") {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")}
    9 KB (1,307 words) - 20:00, 25 December 2018
  • Keep your recall list small, no leader needs more than a dozen of units, since all require upkeep (even when idling on the recall list). Always hav
    3 KB (443 words) - 15:08, 7 April 2023
  • '''Faction/Era:''' Many custom units '''Faction/Era:''' Default+War of Legends+Custom units
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Here's the information needed to start doing units art for Wesnoth. Please update the wiki with links to examples and other ti ...u use pixel art for the sake of consistency with mainline units), but only units drawn in pure pixel art will be accepted into mainline.
    5 KB (932 words) - 04:33, 25 February 2019
  • You fight this campaign almost entirely with the four classic Dwarven units: Fighter, Thunderer, Scout and Guardsman (and their leveled versions). ''He * Starting units: Rugnur and Alanin.
    31 KB (5,538 words) - 08:23, 21 August 2022
  • good for the positioning of units, but not so for villages near castles)
    11 KB (1,800 words) - 03:18, 9 April 2023
  • == Basque Units == The following is a list of the units in game and proposed translations:
    4 KB (541 words) - 22:10, 21 February 2008
  • ...for example, lava (light=25, max_light=35) provides a 35% boost for lawful units at daytime.
    5 KB (837 words) - 13:37, 10 May 2024
  • * [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • In a Keep of 5 castles the basic build is 2 melee units (e.g fighters), 1 ranged unit (e.g archers), 1 scout (e.g bat/horsemen) and ...and 1 Elvish shaman. Of course in this tutorial you only have 3 different units to actually use and only 1 race as well (Elves in this case).
    2 KB (409 words) - 18:58, 6 April 2014
  • The attribute '''disallow_recall=yes''' prevents the player from recalling units in this scenario. ...files hold the ground tiles. This is the very bottom layer of things. The units walking around during a game are on the very top layer. This is all well an
    6 KB (924 words) - 22:05, 10 October 2018
  • ...s counterparts; '''[store_unit]'''. [store_unit] stores a unit, or several units, in a variable you choose. You can then manipulate those variables as descr
    7 KB (1,140 words) - 08:24, 23 April 2021
  • ...memories are fading. He still maintains the use of the word and the other units fight better under his control than he (after all, many of them were part o
    56 KB (9,787 words) - 08:50, 14 May 2021
  • The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which def A '''[units]''' tag primarily contains [[UnitTypeWML|[unit_type]]] tags, each of which
    15 KB (2,333 words) - 13:43, 10 May 2024
  • This page covers unit animations. At any point in a game, units are playing an animation. Even when the unit is standing, it is actually pl This starting time is very important when multiple animations from different units are played synchronously. Typically a fight involves a unit playing its de
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...g unit sides, and some additional [[CommandMode]] commands. If you create units in debug mode, you can then use the :unit command to set the unit's attribu
    1 KB (225 words) - 06:10, 22 September 2021
  • ...ch súborov: "scenarios" na scény, "maps" na mapy, "images" na obrázky, "units" na vlastné jednotky, atď.
    3 KB (457 words) - 19:57, 6 August 2012

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