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  • ...factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles. ...een">Good faction for beginners</font>. There is a complete guide on [[How to play Loyalists]].
    8 KB (1,217 words) - 14:30, 12 April 2021
  • ...ine themes to work differently on different resolutions, and will allow us to support both high and low resolutions elegantly. The purpose of the '''main_map''' tag is to define where the main game display (i.e. all the hexagons and units) is dis
    7 KB (1,107 words) - 16:48, 20 June 2024
  • This section is for macros that drop an item due to the death of unit. Note that if you want any unit to be able to pick up the item you can ignore the ADDITIONAL_FILTERS part.
    3 KB (402 words) - 04:59, 23 January 2021
  • ...hether the theme will be displayed in Preferences or not. This can be used to prevent players from choosing themes that are not intended for use in regul * '''description''': A short description of the theme to display in Preferences.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • instead, they show something to the player. The main interface tags ...ght up with [[CommandMode|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and mo
    46 KB (7,213 words) - 14:09, 29 May 2024
  • ...inning of a scenario with [ai] tags inside the [side] tags. They are used to customize certain aspects of the AI. The [ai] tag, when used for this purp ...be used here. Also note that this aspect did not work for a long time due to a bug (versions 1.7.4 - 1.11.6). It has been fixed for BfW 1.11.7.
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...cement behind injured units and more assertive retreating of injured units to healing locations. A small number of custom parameters can be passed to the Experimental AI. These cannot be set up using the <code>ai_algorithm</c
    8 KB (1,311 words) - 23:14, 22 June 2022
  • '''^ This sentence is many years old, and a skeletonized corpse lies next to it.''' For help with writing a C++ AI, it is a good idea to have a look here:
    19 KB (3,084 words) - 00:20, 26 June 2014
  • The '''hotkeys system''' for Wesnoth allows quick access to several common commands. ...he hotkeys can be reassigned (or unassigned) from within the game by going to the Preferences window and hitting the Hotkeys button.
    6 KB (939 words) - 07:03, 19 January 2015
  • There are two types of abilities: ones that apply to units (called ''abilities'') and ones that only apply when using a particul ...can be used to determine when the ability is active. Weapon specials apply to two units, which can be filtered either as "attacker" and "defender" (with
    24 KB (3,780 words) - 01:11, 18 June 2024
  • There are many ways to get help — from online documentation to support from the community on Discord, IRC or forums. If you are experienci ...everal channels are bridged to IRC in order to allow Discord and IRC users to interact with each other.
    5 KB (674 words) - 10:27, 28 May 2021
  • ...omprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more information, read our official <b ...ious 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are alread
    23 KB (3,484 words) - 06:28, 24 January 2015
  • ...he next scenario in single player); if ''result=defeat'', the game returns to the main menu. ...replay_save=yes. If yes, the player's settings in preferences will be used to determine if a replay is saved. If no, will override and not save a replay.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...scribe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification. ...ct]]] with a limited ''duration'' to apply an [effect] will cause the unit to be rebuilt without the effect's effects when the duration expires.
    23 KB (3,510 words) - 14:08, 28 June 2024
  • ...an-readable text files, usually with the .cfg extension, with similarities to INI files and XML. ...ithin a tag, the attribute identified by <code>key</code> has its data set to <code>value</code>.
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. ...your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necroma
    3 KB (462 words) - 02:31, 12 August 2017
  • to be pretty stable. All things considered though, especially that it's still "One to try!"
    18 KB (3,081 words) - 09:08, 24 May 2021
  • ...nt>. За посиланням - докладний посібник [[How to play Loyalists | Як грати лоялістами]]. ...nt>. За посиланням - докладний посібник [[How to play Rebels | Як грати бунтівниками]].
    8 KB (211 words) - 16:09, 29 March 2021
  • Map Generator WML is used to create scenarios which are randomly generated. Of course, any scenario may ...assuming that someone has coded a dialog for it). The user can also select to regenerate the map and get instant feedback from the minimap display.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • My proposal is to take the current functions for drawing sprites and move it to allow for spritesheets, while hiding any of the changes from
    15 KB (2,499 words) - 01:27, 23 May 2014

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