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  • (WML) is used to code almost everything in Wesnoth, including scenarios, validation and much more when editing WML.
    14 KB (2,067 words) - 03:24, 7 May 2023
  • ...t. And you might be in a bad need to do that. This isn't a tricky of using WML, it is actually doing what the developers didn't plan to support. I have mo ...save files and have good understanding of variables and variable arrays in WML (not all of them are required by each of these). It is also assuming that y
    19 KB (2,806 words) - 02:13, 14 February 2023
  • {{WML Tags}} ...oth's Map Editor allows configuration of certain aspects via the following WML. All save <b>[brush]</b> are free to be used be UMC content creators. All
    6 KB (837 words) - 15:30, 9 November 2022
  • (Looks for id= keys in [side] and [unit] tags and extracts the value then sorts them by number of occurrences.) ...rogramming (the ones I did) is pathetic :). And, yes, more knowledge about WML would definitely improve it. Or a higher frustration threshold... :). Or th
    10 KB (1,685 words) - 10:01, 2 April 2021
  • ...everything from "create game" buton till "every MP side got their scenario WML" ====WML utility function to get vector of sides from any tag====
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...adapt the content of savegames, not the format that content is stored in. WML has been proven to be an efficient format and we don't want to change it. ...to learn the text representation of savegame information which is done by WML, a markup language that is widely used within wesnoth. Play a little with t
    10 KB (1,689 words) - 22:02, 25 March 2009
  • ...ive the <code>id</code>'s a number). This name is also referenced in other tags and files, ''e.g.,'' inside a <code>[campaign]</code> tag using the <code>f ...ed by Wesnoth's [[PreprocessorRef|preprocesser]]. Macros are essentially [[WML]] shortcuts. They allow you to define certain pieces of code which can be r
    16 KB (2,648 words) - 22:06, 10 October 2018
  • {{WML Tags}} ...ctions]] act as gatekeepers, encapsulating other actions with [[#Condition Tags|conditions]] which must be met before an action can take place. These condi
    20 KB (3,075 words) - 03:38, 22 February 2024
  • {{WML Tags}} ...o allowed in [era], [modification], [campaign] and [resource]. These [lua] tags are then copied into the [scenario]/[multiplayer] when it is played, just l
    22 KB (3,191 words) - 02:14, 25 April 2024
  • {{WML Tags}} When a unit is stored, all keys and tags in the unit definition may be manipulated, including some others, with '''[
    1 KB (174 words) - 01:46, 29 March 2009
  • '''Step-by-step tutorial - making a campaign using WML.''' ...ut you will be able to make a basic campaign. It's recommended to download WML Guide, The Final Exam or a simple add-on like Story of the Wose (from 1.14
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...able of event names as individual strings (which can also possibly contain WML variables). Default is usually an empty string, but note that either a name ...tag. It can contain any supported event filter tag, or '''[insert_tag]''' tags that expand to a supported event filter tag.
    16 KB (2,629 words) - 14:14, 20 April 2024
  • ...(siehe [[AddonStructure]]), er wird dich durch die Nutzung des [campaign] tags führen und wird dir paar Tipps geben, deine eigene Geschichte zu schreiben Der komplette Syntax des [campaign] tags ist in [[CampaignWML]] dokumentiert, ein Beispiel einer kompletten _main.cf
    9 KB (1,451 words) - 09:32, 15 February 2022
  • {{WML Tags}} ...e end of campaigns and by the title screen's Credits button. The top-level tags that can add a section to the credits are '''[[CampaignWML|[campaign]]]'''
    3 KB (436 words) - 14:03, 10 May 2021
  • WML for cutscenes, including a fixed fake movement macro (for cases where the d # ASSIGN_ROLES over [role] tags is that you don't have to use a bunch of
    23 KB (2,301 words) - 06:50, 29 September 2009
  • <syntaxhighlight lang='wml'> <syntaxhighlight lang='wml'>
    17 KB (2,693 words) - 15:59, 13 July 2023
  • {{WML Tags}} ...ation]''', in addition to all the common [[AddonsWML|addon module keys and tags]]:
    2 KB (375 words) - 19:17, 18 January 2024
  • {{WML Tags}} ...ts on the game creation screen, and the entered values are translated into WML variables in the game. Please note that the option variables are initialize
    3 KB (467 words) - 01:38, 25 February 2024
  • == WML == ...hat will be recognized from the builder and marked as error in the eclipse wml editor.
    4 KB (600 words) - 15:51, 30 June 2020
  • This page describes the [[LuaWML]] functions and helpers for handling WML variables and containers. ...or a WML object. The format of the table is described in [[LuaWML#Encoding WML objects into Lua tables]].
    5 KB (795 words) - 13:26, 12 February 2021

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