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  • ...which would have local use for the current file only or globa use for the files that include/are included by the current file. The flag could even be a fil ...ety and content of the game settings, and better WML will give campaign an scenario designers more creative power. In addition to the above debugging is a very
    13 KB (2,298 words) - 01:13, 21 March 2013
  • ...be a parameter to switch on or off the detailed alliance settings, so that scenario/map makers can choose to stick with the simple method. The new parameters w ...this. Ally-controlled villages will similarly be marked. Additionally, the scenario creator will be able to specify whether the settings chosen by a given play
    22 KB (3,767 words) - 00:59, 21 March 2013
  • ...d read variables for maps and campaigns, using them to create an different scenario each time the map/campaign is played. ...layer map) so it can be used later, in others games to create an different scenario and experience. A possible syntax was suggested by Crab_:
    10 KB (1,755 words) - 03:33, 21 March 2013
  • ...ixing the incorrect error messages returned by the misuse of macros in WML files. The fixed error messages will display the accurate file and line number of For this example, I downloaded the version 1.9.0 Wesnoth files off of the s­­v­­n on March 31, 2010. I went into (wesnoth
    12 KB (2,181 words) - 23:23, 20 March 2013
  • * I did submit a patch to correct the VC9 project files, but then I realized it was a duplicate of one from three weeks earlier. *Now - May 23: Research the internal workings of WML, and scenario/campaign design, discuss with mentors and UMC developers to determine needs
    33 KB (5,376 words) - 00:03, 21 March 2013
  • * Eclipse will launch wesnoth directly with the active scenario to start. * Next_scenario attributes will be checked if there is a scenario with the given ID and mark it as error if otherwise.
    4 KB (600 words) - 15:51, 30 June 2020
  • ...oth Code to read sprite sheets using its description file instead of image files. WML (the wesnoth specific scenario language):
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...d on a project in a team of 3 to create a software solution for a specific scenario/requirement pre-fixed by school lecturers. It was pretty trivial, in that t - I am currently working in a team of 6 people, on a game files synchronization software that is planned to be publicly released to the pub
    33 KB (5,803 words) - 00:12, 21 March 2013
  • The WML files apply to a specified schema (data/schema.cfg): it has to be converted into ...k trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ suggested I shouldn't dive in this, but I will give some of my idea
    29 KB (4,996 words) - 06:48, 19 April 2023
  • This page describes the [[LuaWML]] functions for handling Lua files. ...s [http://www.lua.org/manual/5.1/manual.html#5.1 basic.dofile] for loading files. Loads the given filename (relative to the content directory) and executes
    3 KB (496 words) - 13:33, 12 February 2021
  • * WML (the wesnoth specific scenario language) ...tness for the sake of organization, it could be implemented in many header files, although I expect that one should suffice.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • I plan make a tag to save and read variable in files it's for a single player missions, then i thinking and discuss about multpl * WML (the wesnoth specific scenario language)
    8 KB (1,415 words) - 01:23, 21 March 2013
  • ...s, [get_global_variable] and [set_global_variable]. They should be used on scenario WML, and their usage will allow that variables, as defined by the [set_vari I'm planning to store global variables on simple wml files with syntax borrowed from uncompressed saves. Each add-on will have its own
    20 KB (3,399 words) - 01:25, 21 March 2013
  • ...ate a database of default configurations (most likely just a collection of files). This project would also involve creating a dialog for input configuration *June 13 - June 19: Work on configuration files for input... Base on hotkey configs.
    11 KB (1,810 words) - 01:35, 21 March 2013
  • === Scenario Files Created by the Scenario Editor === ...ed WML. A comment warning about this is now added at the top of these .cfg files.
    2 KB (377 words) - 05:51, 12 September 2020
  • For scenario titles, scenario IDs and filenames, our preferred version of '''title case''' (there are sev For example, if you had a scenario called ''A Man, an Elf and a Diary'', the scenario filename might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • ...data files for this campaign, which were based on Normal difficulty. Thus, scenario-specific notes which do not specifically mention a difficulty level are eit ..., so if you're already reading this walkthrough - you may want to read one scenario ahead.
    40 KB (7,082 words) - 20:10, 3 March 2021
  • This scenario was relatively easy, especially with the backup from the NPC. 3/10 for diff Scenario objectives were perfectly clear.
    17 KB (2,879 words) - 02:59, 6 March 2011
  • ...(1) What difficulty levels and what version of Wesnoth have you played the scenario on?</em> <em>(2) How difficult did you find the scenario (1-10)</em>
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ====Display of campaigns in scenario selection==== ...ce between those two is also that the information shown has to differ. For scenario you have tunable setting (village gold, starting gold, experience modifier,
    18 KB (3,078 words) - 17:43, 20 March 2013

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