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  • {{WML Tags}} This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of [[ActionWML|actions]] which trigger at a
    44 KB (6,986 words) - 17:13, 24 March 2024
  • (WML) is used to code almost everything in Wesnoth, including scenarios, validation and much more when editing WML.
    14 KB (2,067 words) - 03:24, 7 May 2023
  • ...t. And you might be in a bad need to do that. This isn't a tricky of using WML, it is actually doing what the developers didn't plan to support. I have mo ...ding of variables and variable arrays in WML (not all of them are required by each of these). It is also assuming that you've read Dunno's article about
    19 KB (2,806 words) - 02:13, 14 February 2023
  • {{WML Tags}} ...oth's Map Editor allows configuration of certain aspects via the following WML. All save <b>[brush]</b> are free to be used be UMC content creators. All
    6 KB (837 words) - 15:30, 9 November 2022
  • ...done prior to "diff" the new version against the old one. This may be done by executing the following: ...id= keys in [side] and [unit] tags and extracts the value then sorts them by number of occurrences.)
    10 KB (1,685 words) - 10:01, 2 April 2021
  • ...ive the <code>id</code>'s a number). This name is also referenced in other tags and files, ''e.g.,'' inside a <code>[campaign]</code> tag using the <code>f ...ed by Wesnoth's [[PreprocessorRef|preprocesser]]. Macros are essentially [[WML]] shortcuts. They allow you to define certain pieces of code which can be r
    16 KB (2,648 words) - 22:06, 10 October 2018
  • {{WML Tags}} ...ctions]] act as gatekeepers, encapsulating other actions with [[#Condition Tags|conditions]] which must be met before an action can take place. These condi
    20 KB (3,075 words) - 03:38, 22 February 2024
  • {{WML Tags}} ...o allowed in [era], [modification], [campaign] and [resource]. These [lua] tags are then copied into the [scenario]/[multiplayer] when it is played, just l
    22 KB (3,195 words) - 09:07, 18 June 2024
  • '''Step-by-step tutorial - making a campaign using WML.''' You can access the next part by following the link at the bottom, but here's a list for convenience:
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...able of event names as individual strings (which can also possibly contain WML variables). Default is usually an empty string, but note that either a name ...l automatically remove this event. Default false. Note that this does not, by itself, mean the event will be triggered when the menu item is selected. Th
    16 KB (2,629 words) - 14:14, 20 April 2024
  • {{WML Tags}} ...e end of campaigns and by the title screen's Credits button. The top-level tags that can add a section to the credits are '''[[CampaignWML|[campaign]]]'''
    3 KB (436 words) - 14:03, 10 May 2021
  • <syntaxhighlight lang='wml'> <syntaxhighlight lang='wml'>
    17 KB (2,693 words) - 15:59, 13 July 2023
  • |category=Summer of Code 2010 Student Page&SoC Ideas Eclipse Plugin == WML ==
    4 KB (600 words) - 15:51, 30 June 2020
  • ...me of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted. This is not a function but an associative table indexed by WML action names. It contains functions performing the corresponding actions. U
    14 KB (2,207 words) - 13:26, 12 February 2021
  • The chat line header is "<Lua>" by default, but it can be changed by passing a string before the message. ...players cannot scroll the gamemap view as long as it is locked, but Lua or WML actions such as wesnoth.scroll_to_tile still can; the locked/unlocked state
    32 KB (4,945 words) - 16:24, 29 April 2024
  • [[Category:SoC Ideas Eclipse Plugin]] ...chema.cfg): it has to be converted into a .xtext format and be put in the "Wml.xtext" file, which will compile the xtext editor. So, each time when we sta
    29 KB (4,996 words) - 06:48, 19 April 2023
  • -- replace all grass terrains by roads Possible filter tags for this function are: terrain, all, any, none, notall, adjacent, find_in,
    16 KB (2,323 words) - 17:20, 14 June 2024
  • ...in the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature descriptio ...rd deadline, which ''hopefully'' is not an issue, is to have 1.18 released by February 2024. This will allow 1.18 to be in the Ubuntu 24.04 LTS release'
    6 KB (701 words) - 16:40, 24 November 2023
  • ...coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see and the WML at the start of the scenario file might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • Wesnoth uses a custom markup language called WML, which can be edited by hand (it's similar to xml) AI configuration can be written using WML.
    6 KB (941 words) - 16:22, 17 April 2023

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