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  • {{WML Tags}} The markup that is allowed in the text key within a topic tag is in a WML-like markup language with angle brackets.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • {{WML Tags}} The following tags are recognized for dependent=no(default):
    4 KB (700 words) - 05:41, 27 February 2024
  • WML Table It fills the same role like the WML tags [foreach] or [while].<br>
    5 KB (813 words) - 00:43, 20 May 2021
  • {{WML Tags}} ...the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.
    4 KB (564 words) - 04:01, 24 November 2023
  • {{WML Tags}} # but you should't use [filter] tags
    12 KB (872 words) - 22:05, 30 June 2019
  • ...e. By this way you save time on rebooting game each time you change map or WML code. ...ces between versions. Even without a DVCS, you can comment out part of the WML code by prefixing it with "#", and later uncomment it again.
    2 KB (352 words) - 03:30, 23 March 2023
  • {{WML Tags}} ...]] needs to be included in a [filter_location] tag. There are however many tags which accept the [[StandardLocationFilter]] directly as an argument such as
    13 KB (2,103 words) - 21:57, 22 May 2024
  • {{WML Tags}} ...r '''[era]''', in addition to the common [[AddonsWML|addon module keys and tags]]:
    4 KB (671 words) - 14:20, 1 July 2023
  • {{WML Tags}} Tags describe the music track:
    3 KB (569 words) - 12:19, 18 April 2019
  • {{WML Tags}} Not all tags of this section are explained here.
    6 KB (925 words) - 07:26, 13 May 2024
  • {{WML Tags}} [[Category: WML Reference]]
    3 KB (428 words) - 15:09, 9 November 2018
  • {{WML Tags}} ...e] tag associate strings with certain keywords used by the engine and some WML, such as attack types and ranges.
    3 KB (405 words) - 22:23, 15 October 2021
  • {{WML Tags}} ...e the actual file on disk, the game goes through all defined [binary_path] tags in reverse order of definition. For each binary path, it checks in the foll
    3 KB (584 words) - 14:35, 23 July 2023
  • {{WML Tags}} The '''[terrain_mask]''' tag makes map manipulation from within WML much easier.
    6 KB (1,034 words) - 13:37, 10 May 2024
  • {{WML Tags}} ...he potential consequences of macros, for example the use of unbalanced WML tags. The syntax used is regular-expression-like (which is not quite the same as
    7 KB (1,115 words) - 16:24, 24 February 2024
  • Items marked with the text {{DevFeature1.15|0}} are WML or Lua features only available in a development version of the game. This WML reference contains the current WML syntax and Lua API for the stable branch. However, the development version
    2 KB (252 words) - 04:55, 2 August 2019
  • ...SERVER}}{{localurl:Template:WML Tags|action=edit}} edit]&#93;</span>'''WML Tags''' [[PersistenceWML#WML Syntax|clear_global_variable]],
    18 KB (2,090 words) - 13:44, 10 May 2024
  • ...part of this tutorial series, we are going to talk about the basics of how WML code works and learn fundamental aspects of the language. Use [[WML_for_Beg == <span id="WMLDefinition"></span>What is WML? ==
    6 KB (1,044 words) - 18:37, 3 September 2020
  • == WML Reference == the following child tags:
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ...+ or Lua). The C++ or Lua code is also reponsible for actually loading the WML and showing the widget on the screen. ...n C++, all of this goes in a '''[window]''' tag. So a basic template for a WML file that defines the layout of a user interface would be :
    8 KB (1,233 words) - 13:38, 3 May 2024

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