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  • '''belligerents 2''' denotes the names of the primary enemy ai-controlled side's allied factions for the majority of the campaign. '''leaders 2''' denotes the leader(s) of each of the factions for the enemy ai-controlled sides.
    2 KB (315 words) - 04:02, 14 July 2019
  • '''belligerents 2''' denotes the names of the primary enemy ai-controlled side's allied factions for the majority of the scenario. '''leaders 2''' denotes the leader(s) of each of the factions for the enemy ai-controlled sides. Note that leaders who died should have their bullet point
    6 KB (885 words) - 09:40, 14 August 2019
  • : ''"J'ai commencé EdW le dernier Avril, et j'y consacrais tout mon temps libre (heu : ''"Voici comment j'ai écrit Liberté :''
    8 KB (1,245 words) - 14:37, 6 November 2019
  • The unit's usage string, used by the AI mainly for recruiting purposes. Thus changing this is unlikely to do anythi
    8 KB (1,284 words) - 06:52, 24 January 2023
  • Replaces a side's AI with the configuration from a specified file. Appends AI parameters (aspects, stages, goals) to the side's AI. The syntax for the parameters to be appended is the same as that supported
    9 KB (1,334 words) - 17:53, 18 April 2024
  • controller = ai
    19 KB (2,809 words) - 15:24, 25 November 2021
  • ...old is gone. Argan appears in NW at the beginning of turn 4, controlled by AI. He seems invincible. He may also kill enemy leaders, so be aware of that i
    22 KB (4,166 words) - 21:23, 6 April 2024
  • ...cial traits, or even some of the basic ones, I'm pretty well convinced the AI knows EXACTLY how to make optimum use of temptation. Keep a couple of fast ...teresting way to play this level is to take advantage of the fact that the AI/enemy units will completely focus on Efriam, Lethalia, Vritra and Krux if y
    19 KB (3,565 words) - 17:05, 6 April 2024
  • controller = ai We also didn't set ''unrenamable=yes'' because ai won't ever rename its units. We don't need to think about players using con
    24 KB (3,693 words) - 16:05, 25 November 2021
  • ...s_any_weapon|Wretched Defiler]] melee weapon to score some fodder that the AI seems obsessed with. Head northeast, encounter a few bandits, and proceed
    11 KB (1,949 words) - 05:21, 21 March 2024
  • * [[Wesnoth AI|Artificial Intelligence]] - 如何創建和修改 AI 行為
    4 KB (359 words) - 17:26, 7 January 2022
  • ...r>Enthält Lua-Dateien für die [[RCA_AI|künstliche Intelligenz (RCA AI)]].
    9 KB (1,316 words) - 09:31, 15 February 2022
  • ...rse many ways in which old FormulaAI code could be ported to the newer Lua AI functions, but this page focuses on the quickest, most direct conversion. ...al AI stage that would run specific actions, usually prior to the main RCA AI, though it could also substitute entirely.
    20 KB (2,693 words) - 03:26, 9 April 2023
  • * {{anchor|ai|'''[ai]'''}}: Defines an AI algorithm that can be selected by players at the join game screen. See [[We ...o define faction-specific AI parameters in an era. For that, place the '''[ai]''' tag in '''[multiplayer_side]'''.
    6 KB (988 words) - 05:26, 27 February 2024
  • ...Invasion campaign has been revised, overhauling the characters, scenarios, AI, and plot.
    692 bytes (98 words) - 16:26, 17 September 2023
  • ...') || s.startsWith('mathx') || s.startsWith('filesystem') || s.startsWith('ai') || s.startsWith('utils') || s.startsWith('unit_test')) + " @ " + document
    2 KB (250 words) - 20:45, 26 April 2024

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