Search results

  • =Formula AI dev= |Files: || data/ai/formula/new_recruitment.fai,
    2 KB (385 words) - 11:51, 31 May 2013
  • [[Category:SoC Ideas AI Recruitment 2013]] ...to account many factors and combining them. It’s very important that the AI will recruit optimally (or at least as optimal as possible). This includes
    16 KB (2,853 words) - 15:27, 16 May 2013
  • [[Category:SoC Ideas AI in Mainline Campaigns Refactoring_2013]] <h4>darius42 - AI: Improve configuration and behavior in mainline campaigns</h4>
    14 KB (2,552 words) - 23:22, 3 May 2013
  • [[Category:SoC Ideas AI Defense Strategies 2013]] <h4>PL_kolek - AI 'total defense strategy' </h4>
    31 KB (5,133 words) - 10:14, 22 May 2013
  • <h4>MaraJade - AI Total Defense Strategy</h4> '''Attacking:''' The AI does not always choose the best attacks. It needs to take into account the
    8 KB (1,315 words) - 04:15, 3 May 2013
  • [[Category:SoC Ideas AI Defense Strategies 2013]] ...he AI which will be based on profiling the player's playing style and each AI learning and countering the player's favored strategies.
    14 KB (2,527 words) - 07:40, 4 May 2013
  • <h4>Nephro - AI project SoC2013</h4> ...ove the existing AI developer toolset and implement a concurrent block for AI developers to be able to exploit the vast amounts of CPU time wasted during
    12 KB (2,084 words) - 08:49, 13 May 2013
  • [[Category:SoC Ideas AI Defense Strategies 2013]] <h4>Jeffrey Eldridge - AI: Implement a 'total defense' strategy</h4>
    19 KB (3,379 words) - 22:31, 22 May 2013
  • ...lop a defense strategy, instead of just attacking the enemies to win, some AI Algorithms can be implemented to win without attacking the enemies, i think ...ww.mediafire.com/view/?uy150eb43hp1l8x" target="_blank">passed the exam in AI planning class</a>, i really&nbsp;appreciate&nbsp;the open&nbsp;source prin
    10 KB (1,750 words) - 13:22, 3 May 2013
  • ...mp, and so it is MP-unsafe. It is provided only for benchmark purposes and AI development, although it should work inside wesnoth.synchronize_choice() as ...ai_name''. The function will be called by the [micro_ai] tag to set up the AI. See the link for more details on how this works.
    40 KB (6,092 words) - 18:12, 17 April 2024
  • [[Category:SoC Ideas AI Defense Strategies 2013]] <h4>Arkist - AI: Implement a total defense strategy </h4>
    14 KB (2,511 words) - 21:38, 6 May 2013
  • ...d a Proof of Concept. It gives acceptable test-results against the default AI and "Alarantalara's recruiter". For the Code see [https://github.com/flixx/wesnoth-old/tree/game_theory/src/ai/flix my GitHub Fork]
    11 KB (1,750 words) - 13:55, 18 May 2013
  • ...the same) ''and'' the game is started with the parameter <code>--log-info=ai/recruitment</code> the important hexes are marked with white 'x' markers on ...d, the scores represent the desired unit ratios on the map. This means the AI will ''not'' just recruit the unit with the highest score, but in such a wa
    21 KB (3,118 words) - 05:25, 27 February 2024
  • * AI * AI tasks
    16 KB (2,843 words) - 13:17, 2 February 2014
  • I prefer to play with real player as opponent, since the AI opponents are always not smart enough and the designer always set difficult I choose the project of AI:Improve configuration and behavior in mainline campaigns.
    9 KB (1,640 words) - 02:26, 26 May 2013
  • All configurations can be implemented by aspects (inside the [ai] tag). [ai]
    7 KB (1,173 words) - 15:59, 10 September 2013
  • ...y. Battles are well-balanced and enjoyable, only problem is that Wesnoth's AI still can't handle large-scale fights well. Big battles are usually about p ...and historical validity. The scenarios can grow a little tiresome(and the AI in the first two scenarios is incredibly annoying), but the story drives th
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ===AI: Improve AI by implementing global attack/retreat decision=== The Wesnoth AI works by making local decisions about moves and attacks. Teach it to determ
    2 KB (344 words) - 10:45, 1 March 2014
  • ====[//robotgame.net/user/7601 Robotgame AI game]==== ====[//planetwars.aichallenge.org/profile.php?user_id=9900 Google AI Challenge 2010]====
    19 KB (3,076 words) - 16:48, 2 April 2014
  • =AI Global strategy= [https://github.com/wesnoth/wesnoth/pull/145 New cost_calculator and ai.find_path_with_avoid() function. #145]
    18 KB (2,848 words) - 14:39, 13 April 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)