User:Rho
Overview
My goal is to develop a defense strategy, instead of just attacking the enemies to win, some AI Algorithms can be implemented to win without attacking the enemies, i think about adding new objects to the game to support the total defense strategy. but I'm not sure if the game will be boring after these algorithms or not.!
Defense Algorithm
Sometime defending is better attacking: player can stay in his castle or somewhere near and use the defense startegy to win. Things to be taken in considration in the defense algorithm:
- get the locations of the enemies and their damage effect
- use some object to defend like surronding the castle with borders or turn off fire at night in order not to be seen.
- Backing to houses which no or few enemy can reach.
- hide the leader in a safe place
IRC
Rho
Questionnaire
1) Basics
1.1) Write a small introduction to yourself.
I'm 21 Egyptian Muslim engineer, student at the faculty of engineering Ain Shams University 3rd year computer and systems department, AI is one of my favorite fields of study, i participated in many AI online classes and <a href="http://www.mediafire.com/view/?uy150eb43hp1l8x" target="_blank">passed the exam in AI planning class</a>, i really appreciate the open source principle.
other interests: playing games, listen to music, play piano and explore new experiences in different fields
1.2) State your preferred email address.
ranianr91@gmail.com
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
Rho
1.4) Why do you want to participate in summer of code?
GSoC is a great opportunity to explore new experience and work on a real open source project.
i hope i have the enough skills and knowledge to make it!
1.5) What are you studying, subject, level and school?
Computer and Systems engineering at the faculty of engineering Ain Shams University.</p
1.6) What country are you from, at what time are you most likely to be able to join IRC?
I'm from Egypt (GMT +2), mostly available to join IRC from 10 am to 9 pm
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
My exams will end by the end of June, i may travel 10 days in August, and back to collage again by the end of September.
2) Experience
2.1) What programs/software have you worked on before?
* Many websites and web applications
* Simple calender systems using c++
* Implementation of some basic AI Algorithms
* Text based game using Java
* Simple instruction processor using verilog
* embedded software for robots
working now on NLP project
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)
most of the collage project were teams from 4 to 8 members
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
No, it is my first time
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
No, it is my first time
2.5) Gaming experience - Are you a gamer?
yeah
2.5.1) What type of gamer are you?
moderate player (not always the winner)
2.5.2) What type of games?
Speed games, then strategic games
2.5.3) What type of opponents do you prefer?
real players, then AI agents
2.5.4) Are you more interested in story or gameplay?
gameplay is my favorite.
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
yeah, but not so much (few campaigns)
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.
Didn't contribute with anything till now.
3) Communication skills
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
I'm fluent in written english
3.2) What spoken languages are you fluent in?
Arabic, English and fair knowledge about french
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
i think I'm good at interacting with other players
3.4) Do you give constructive advice?
yeah, when i have the enough knowledge and experience
3.5) Do you receive advice well?
yeah
3.6) Are you good at sorting useful criticisms from useless ones?
i think yeah
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
i would rather code a proof of concept to see how it work
4) Project
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
AI defense strategy, and i want to concentrate on locating the enemies and measure their damage effect part
4.3) Why did you choose this project?
because I'm interested in AI, and would like to provide new user experience through adding the new defense strategy to the game
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
July 1st to July 10th --> understand the current algorithm and check the effect of small edits on the code
July 10th to July 30th --> implement the algorithm that determines the locations of the enemies and their locations and support the defense system
during August -> test and optimize the code
then document the project
4.5) Include as much technical detail about your implementation as you can
I plan to develop the current AI algorithm and make it support the defense strategy, i really don't know the current algorithm but i will study it well before start developing my own algorithm.
to search the map for enemies i will use breadth first search, and record the locations of the enemies and their damage effect in each turn.
4.6) What do you expect to gain from this project?
Gain experience in AI field , learn more about strategic games development , and be prepared to be a part of open source community.
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?
The open source community itself
5) Practical considerations
5.1) Are you familiar with any of the following tools or languages?
* Git (used for all commits)
* C++ (language used for all the normal source code) yeah
* STL, Boost, Sdl (C++ libraries used by Wesnoth)
* Python (optional, mainly used for tools) yeah
* build environments (eg cmake/scons)
* WML (the wesnoth specific scenario language)
* Lua (used in combination with WML to create scenarios)
5.2) Which tools do you normally use for development? Why do you use them?
GCC compiler for C/C++ on Linux, Microsoft visual studio for C/C++ on windows, Netbeans for Java, Python IDE, Dreamwaver for PHP
5.3) What programming languages are you fluent in?
C, C++, Java, python, PHP
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!
i agree and will post my phone in GSoC application